Hot Rod Chomper |
Toxic Chomper |
Fire Chomper |
Power Chomper |
Count Chompula |
Armor Chomper |
Chester Chomper |
Chomp Thing |
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“ | ” | |
—Installation introduction in Plants vs. Zombies: Garden Warfare' |
Chomper is a plant in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. Much like in the original game, he can eat zombies to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except Goop, which is meant to slow enemies rather than damage them.
When the Chomper swallows a zombie, there is a short cooldown during which he can neither attack nor move as quickly as normally. Unlike in Plants vs. Zombies and its sequel, he can also burrow underground to catch zombies by surprise, spit Goop to slow down most enemies, and place Spikeweeds to snare most enemies.
The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.
Chomper prefers to be sneaky, and can eat Zombies from behind or below.
Hot Rod Chomper |
Toxic Chomper |
Fire Chomper |
Power Chomper |
Count Chompula |
Armor Chomper |
Chester Chomper |
Chomp Thing |
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Hot Rod Chomper |
Toxic Chomper |
Fire Chomper |
Power Chomper |
Count Chompula |
Armor Chomper |
Chomp Thing |
Yeti Chomper |
Disco Chomper |
Unicorn Chomper (Unavailable) |
Twilight Chomper |
Chomp is the Chomper's main attack. It is a simple bite forward that deals 25 damage per hit to any zombie that is close enough and, in GW1, it ignores any improvised zombie armor (such as Coffin Zombies, ). If the Chomper attacks a zombie from behind, while Burrowing, or while the zombie is trapped in a Spikeweed, this will cause the Chomper to eat the zombie, resulting in an instant vanquish in most cases. After eating a zombie, the Chomper is unable to move quickly or attack and will remain so until he swallows what it is chewing.
There are upgrades, however, that reduce the time it takes to swallow. This chewing and swallowing animation will also trigger if the Chomper tries to eat armored zombies such as Coffin Zombies or Screen Door Zombie, this will not vanquish the zombie but instead destroy its armor and leave the Chomper temporarily vulnerable but doing so makes the Chomper useful as a way to open these enemies to regular damage from teammates. This will also happen if the Chomper tries to swallow the Engineer while he uses his Jackhammer and Bolt Blaster, and Captain Deadbeard while he uses his Barrel Blast and Cannon Rodeo.
Left abilities | |
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Goop |
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too! |
Super Sticky Goop |
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!" |
Cheesy Goop |
The Cheesy Goop in the first in Crazy Dave's new line of gourmet marinades. It's scientifically formulated to slow Zombies down and make them taste great! |
Center abilities | |
Burrow |
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole! |
Sprint Burrow |
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited. |
Right abilities | |
Spikeweed |
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp. |
Spiky Spikeweed |
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time. |
Chesterweed |
The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed. |
Left abilities | |
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Goop |
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too! |
Super Sticky Goop |
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!" |
Chomp Cannon |
If you're sick of being harassed by Zombies on rooftops, the Chomp Cannon is for you. Hock a loogie in their direction with this disgustingly explosive attack! |
Center abilities | |
Burrow |
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole! |
Sprint Burrow |
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited. |
Right abilities | |
Spikeweed |
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp. |
Spiky Spikeweed |
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time. |
Vampweed |
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap. |
Chomper gains a speed boost due to getting in shape.
Sudden Mutation enhances Chomper digestion rate, making it faster to digest Zombies.
Increased health as a result of the hardening of skin.
Health Regeneration Delay Upgrade
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This upgrade decreases the delay before health regeneration begins! |
Speed Upgrade
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This upgrade allows you to move faster! |
Health Regeneration Upgrade
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This upgrade increases how quickly your health regenerates! |
Damage Upgrade
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This upgrade increases your primary weapon damage! |
Digestion Upgrade
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This upgrade decreases your digestion time after meals! |
Damage Upgrade
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This upgrade increases your primary weapon damage! |
Digestion Upgrade
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This upgrade decreases your digestion time after meals! |
Health Upgrade
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This upgrade increases your maximum health! |
The Chomper has the ability to instantly vanquish zombies by eating them, and eating those zombies will render them unrevivable, which helps in Team Vanquish. Due to Chomper's vulnerability while eating and lack of ranged weaponry, it is not advised to eat a zombie in the middle of a pack of other zombies without a tactic. Perhaps the best course of action you can do is to pick off a single zombie that is a lone straggler, or working on something away from their team.
Perhaps the most difficult match-up is against the Engineer; as the Concrete Launcher is stronger than the Chomp from the front, the Sonic Grenade can force you overground, and Engineers riding Jackhammers are in particularly hard to vanquish; because any attempt to eat them will only destroy the Jackhammers, leaving the Chomper in his vulnerable eating state. However, Chompers can Goop or snare them to make an easy chomp.
If Burrowing, be as close to the enemy as you can. If they are too far your Stamina bar will run out, possibly leaving you in the middle of a firefight. Another strategy is if you are close, but you are about to run out, unearth right behind your target and eat him from the back.
Chompers can be really dangerous, as they are able to vanquish you in as little as a single hit and deny your teammates from reviving you. However, every zombie class can quickly get away from Chompers, although it may be dependent on the geography of the map. Foot Soldiers can use their Rocket Jump, All-Stars can Sprint Tackle, Engineers can ride their Jackhammers (or use Sonic Grenades or Big Bolt Blaster in Garden Warfare 2), Scientists can use Warp, Super Brainz can use Heroic Kick, and Captain Deadbeard can use Cannon Rodeo.
A lone Chomper eating a zombie is usually an easy vanquish, as even with their elevated health, they cannot strike back, they can only flee from the attacker, but their running speed is reduced while chewing. However, be wary when faced with a Chomper in its chewing state, as bold Chompers may approach overconfident zombie attackers when they are nearly finished chewing, and then quickly snare or Goop that player when they finish chewing after a few seconds.
When confronting a Chomper, be quick in deciding whether to flee or to fight, as being covered in Goop makes it hard to do either. They can also use their Spikeweeds to force a zombie out of some of their abilities (e.g. a Captain Deadbeard in their barrel) making for an easy meal. Engineer has the biggest advantage against Chomper so long as he is not covered in Goop, given that the abilities of the Engineer and his Concrete Launcher are specifically designed to counter the Chomper and his special skills.
The Chomper can be damaged at the instant he resurfaces. Therefore, when you see one Burrowing towards you with your escape ability down, you can still attempt to vanquish it. Foot Soldiers can use their ZPG, All-Stars can use Imp Punt, Scientists can try Sticky Explody Balls (the last two tricks are frame-perfect and ridiculously difficult, being swallowed and getting a revenge from the grave is a more likely result).
A Foot Soldier standing on top of a building cannot be vanquished by a Chomper except with Goop, which is very hard to vanquish players with as it deals little damage. Using the Foot Soldier against Chompers is an effective way to deal with them especially if there are many Chompers in the session.
If a Chomper Burrows towards you and your "escape ability" is not available, you can try jumping on top of nearby props such like cars, fences, rocks, etc. as Chompers cannot swallow anything that is on a different elevation than they are. Finally as a last resort, jumping around frantically can reduce the chances of getting chomped somewhat as the Chomper cannot swallow you during the brief moment that you are airborne while jumping.
If the enemy team contains a lot of Chompers, try to use Zombies with high mobility such as the Engineer and Imp. Chomper's weak range and somewhat slow mobility can make it easy to kite a Chomper. However, keep in mind to move side to side whilst fighting a Chomper from a range as his Goop can allow Chompers to close in and instantly vanquish you with his ability to swallow if you get hit by it.
In Garden Ops, Chompers are quite powerful in the mid or late zombies waves. Since Chomper can instantly vanquish a zombie, they are best against zombie heroes. They are also effective against shielded zombies such as Screen Door Zombie, Coffin Zombie, Outhouse Zombie and Barrel Pirate; as Chomp ignores armor, and can be used to open these enemies to normal damage, which makes it easier for your team to deal with them; but remember that Chomper cannot instantly vanquish them, leaving it vulnerable when it eats the shield from the zombies.
The downside of Chomper in Garden Ops, is that he is ineffective against bosses, since they cannot be instantly vanquished with Burrow or Chomp from behind, and Chomp itself deals only 25 damage per hit and requires you to get into melee range which makes Chomper unable to fight large amounts of zombies. However, Goop ability can slow any zombie down, including bosses.
The Chomper can make a good combo with a Sunflower, the Chomper has high health, meaning he can tank damage and protect the Sunflower while the Sunflower's Heal Beam and Heal Flower can heal any damage the Chomper sustains while vanquishing Browncoat Zombies, and the Sunflower's primary weapon (which is ranged) can compensate for the Chomper's lack of long-range weaponry.
In Team Vanquish, Chompers are prey to Foot Soldiers on roofs and Engineers. A good tactic for Chompers is to Burrow whenever they go out into open ground with enemies nearby, or when sneaking up on an unsuspecting zombie. Using Goop or a Spikeweed can stop a zombie from using its abilities, allowing Chompers to go in for the vanquish.
Chompers can set up their Spikeweeds as traps for unsuspecting zombies, or can use them offensively as close-range snares that leave zombies very vulnerable. Preferred areas could be at the top of stairs, around corners, or unable to be seen at all. If the zombie sees the Spikeweed before they are caught in it, Chompers should Goop them, and Chomp them from behind. Chompers need to watch for the Sonic Grenade, as it stuns them for a longer period of time compared to other plants.
Plants vs. Zombies Wiki has a gallery for Chomper.
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Please note that only official translations are used.
Language | Name | Description |
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English | Chomper | |
French | Mordeur | |
German | Schnapper | |
Italian | Masticazombi | |
Japanese | チャンパー | English name transliterated into Japanese |
Brazilian Portuguese | Carnívora | |
Spanish | Planta Carnívora |
V · E |
Plants vs. Zombies: Garden Warfare 2 plants | |||||||||||||||||||||||
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Playable Classes |
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Spawnable Plants |
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Bosses | Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash | ||||||||||||||||||||||
L.E.A.F. | Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball | ||||||||||||||||||||||
Others | Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon |
Plants vs. Zombies: Battle for Neighborville plants | |||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Battle Leaders | Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy | ||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap | ||||||||||||||||||||||||||||||
Quest NPCs | Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian | ||||||||||||||||||||||||||||||
Others | Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower |