From Plants vs. Zombies Wiki
He prefers to call himself Optimus Prime.
This page does not have an official English name. However, all pages will use Research Institute to refer to it.
Research Institute (研究所; pinyin: Yánjiū Suǒ; lit. translation: Research Institute) is the third world in the Chinese version of Plants vs. Zombies 3 introduced in the second beta test of the game as part of the World Adventure game mode. This world offers a total of 15 levels to play, 4 plants to acquire, 3 evolutions to discover, and 13 zombies to fight against.
This world has three mechanisms, Electromagnetic Emitters[?] (Simplified Chinese: 电磁发射装置; Traditional Chinese: 電磁發射裝置; pinyin: Diàncí Fāshè Zhuāngzhì), Mechanical Gravestones[?] (Simplified Chinese: 机械墓碑; Traditional Chinese: 機械墓碑; pinyin: Jīxiè Mùbēi), and Drones[?] (Simplified Chinese: 无人机; Traditional Chinese: 無人機; pinyin: Wúrén Jī):
- Electromagnetic Emitters: Some columns of the lawn will have a device above the topmost lane that emit an electromagnetic zap every once in a while, which deals a small amount of damage and paralyzes for a short period of time any plants within the device's column. If an electric attribute plants gets zapped by the device, nothing will happen to it, making electric attribute plants a counter to this mechanism. (Exclusive from the third beta test and onwards)
- Mechanical Gravestones: Occassionally an amount of mechanical gravestones will be dropped on the lawn on random tiles, which said gravestones have a timer set on them, and a specific zombie will be spawned upon the time out of the specific gravestone, after which the timer will reset and repeat this until the gravestone itself is destroyed. They come in three variations: 1. Spawns an Institute Zombie every 20 seconds, has low health; 2. Spawns an Institute Conehead every 40 seconds, has medium health; 3. Spawns a Secret Services Zombie every 60 seconds, has high health. These gravestones also act like zombies, meaning that lobber plants will not ignore them to prioritize other zombies in the lane, and they can have effects applied to them such as Convallaria Pharmacist's poison or Frankenstien Imp's enlargement. They can additionally be stunned for a very few seconds by certain electric attacks.
- Drones: Some columns of the lawn will have a landing pad with a purple drone on top of the pad above the topmost lane that will fly over its column to do a check-up on whether the column contains any plants or not. Upon detecting the first plant on its way, it will alert a Secret Services Zombie that will drop down from above onto the tile of the detected plant, after which the drone will go back to its landing pad without going further down the column, nor alerting any other Secret Services Zombies back on the way to its landing pad. The drone will enter a cooldown before doing another check-up on its column. Some levels may have green drones instead of (or alongside to) the purple drones, that act as horizontal version of the purple drones, i.e. having their landing pads hosted leftwards next to the leftmost column of the lawn, and doing check-ups down the entire lane. In case there is no plants in the column (or lane), the drone will simply go back to its landing pad without alerting any Secret Services Zombies to come down, unless a plant was planted on its way back to the landing pad before it reaches the landing pad.
In addition to these three mechanisms, the Gumbot mechanism from Wild Campground also appears throughout this world. Prior to the third beta test of the game, some levels would be set at a night-time setting, which would stop the falling of sun from the sky for the entire level.
Levels
| Level
|
Plants
|
Zombies
|
Flags
|
Notes
|
Prizes
|
| Mechanisms
|
Level Type
|
First Time
|
Star
|
| 1
|
Choice with  Pre-planted:
|
|
One
|
Electromagnetic Emitters
|
Regular
|
15 
|
( ) 60  ( ) 5  (  ) 5
|
| 2
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
15 
|
| 3
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
15 
|
| 4
|
Choice
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
15
|
| 5
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
15
|
| 6
|
Choice Pre-planted:
|
 Summoned:
|
Three
|
Mechanical Tombstones, Drones
|
Regular
|
15
|
| 7
|
Choice
|
 Summoned:
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
15
|
| 8
|
Choice with  Pre-planted:
|
 Summoned:
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
15
|
| 9
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
15
|
| 10
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Last Stand
|
15
|
| 11
|
Choice with  Pre-planted:
|
 Summoned:
|
Three
|
Electromagnetic Emitters
|
Regular
|
15
|
| 12
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Gumbot
|
Regular
|
15
|
| 13
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Gumbot
|
Regular
|
15
|
| 14
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Gumbot
|
Regular
|
15
|
| 15
|
Choice with  Pre-planted:
|
|
Immorticia's health
|
Electromagnetic Emitters, Wallow
|
Last Stand
|
15 + 1
|
(!) Replaying a level does not necessarily reward anything, unless a star objective was not complete on the first try.
| Level
|
Plants
|
Zombies
|
Flags
|
Notes
|
First Time Prizes
|
| Mechanisms
|
Level Type
|
| 1
|
Choice with  Pre-planted:
|
|
One
|
Electromagnetic Emitters
|
Regular
|
50 + 50 
|
| 2
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
50 
|
| 3
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
50 
|
| 4
|
Choice
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
5 + 50
|
| 5
|
Choice with  Pre-planted:
|
|
Two
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
50 + 50 + 1  Zen Garden Gene Enhancement
|
| 6
|
Choice Pre-planted:
|
 Summoned:
|
Three
|
Mechanical Tombstones, Drones
|
Regular
|
5 + 50  Daily Challenge
|
| 7
|
Choice
|
 Summoned:
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
5 + 50
|
| 8
|
Choice Pre-planted:
|
 Summoned:
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones
|
Regular
|
5 + 50
|
| 9
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
5 + 50  Hard Mode
|
| 10
|
Choice
|
 Summoned:
|
Four
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Last Stand
|
100 + 5 + 50
|
| Level
|
Plants
|
Zombies
|
Flags
|
Notes
|
First Time Prizes
|
| Mechanisms
|
Level Type
|
| 1
|
Choice
|
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
50 + 3 + 50
|
| 2
|
Choice
|
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
3 + 50
|
| 3
|
Choice
|
|
Three
|
Electromagnetic Emitters, Mechanical Tombstones, Drones
|
Regular
|
3 + 50
|
| 4
|
Choice
|
|
Three
|
Electromagnetic Emitters, Drones
|
Unplayable
|
3 + 50
|
| 5
|
Contents of levels 5, 6, 7, 8, 9 and 10 of this world are unknown for the time being, due to level 4 of this world being physically impossible to clear, as the level provided no seed packets, even if the player had chosen their plants. It is unknown as to whether this was intentional, an oversight, a time constraint, or a possible bug/glitch for the time being.
|
| 6
|
| 7
|
| 8
|
| 9
|
| 10
|
(!) Replaying a level does not reward anything.
| Level
|
Plants
|
Zombies
|
Flags
|
Notes
|
Prizes
|
| Mechanisms
|
Level Type
|
First Time
|
Replaying
|
| 1
|
Choice
|
|
Two
|
-
|
Regular
|
50 + 100
|
100
|
| 2
|
Choice
|
|
Two
|
Mechanical Tombstones
|
Regular
|
50 + 100
|
100
|
| 3
|
Choice
|
|
Two
|
Mechanical Tombstones
|
Regular
|
50 + 100
|
100
|
| 4
|
Choice
|
|
Three
|
Mechanical Tombstones
|
Survival Mode
|
1st Star: 50 + 200 + 100  2nd Star: 100 + 400  3rd Star: 100 + 600  400 / 500
|
100  400 / 500
|
| 4-1
|

|
 Summoned:
|
Five Tombstones
|
Mechanical Tombstones
|
Grave Danger
|
100 + 100
|
100
|
| 4-2
|

|
 Summoned:
|
Eight Tombstones
|
Mechanical Tombstones
|
Grave Danger
|
100 + 100  [i] 200
|
100
|
| 5
|
Choice
|
|
Two
|
Mechanical Tombstones
|
Regular
|
50 + 100
|
100
|
| 6
|
Choice
|
|
Two
|
Mechanical Tombstones
|
Regular
|
50 + 100
|
100
|
| 7
|
Choice
|
|
Two
|
Mechanical Tombstones
|
Regular
|
50 + 100
|
100
|
Gene Collection
|
Choice
|
|
Three
|
Mechanical Tombstones
|
Regular
|
40 + 40 + 40 + 40  10 + 10 + 10 + 10
|
[i] 10 + 10 + 10 + 10
|
| 8
|
Choice
|
|
Three
|
Mechanical Tombstones
|
Survival Mode
|
1st Star: 50 + 200 + 100  2nd Star: 100 + 400  3rd Star: 100 + 600  400 / 500
|
100  400 / 500
|
| 8-1
|

|
 Summoned:
|
One
|
Drones
|
Duelo
|
100 + 100
|
100
|
| 8-2
|

|
 Summoned:
|
One
|
Drones
|
Duelo
|
100 + 100  [i] 200
|
100
|
| 9
|
Choice
|
 Summoned:
|
Two
|
Drones, Night
|
Regular
|
50 + 100
|
100
|
| 10
|
Choice
|
 Summoned:
|
Two
|
Drones, Night
|
Regular
|
50 + 100
|
100
|
| 11
|
Choice
|
 Summoned:
|
Two
|
Mechanical Tombstones, Drones, Night
|
Regular
|
50 + 100
|
100
|
| 12
|
Choice
|
|
Three
|
Mechanical Tombstones, Drones, Night
|
Survival Mode
|
1st Star: 50 + 200 + 100  2nd Star: 100 + 400  3rd Star: 100 + 600  400 / 500
|
100  400 / 500
|
| 12-1
|

 Pre-planted:
|
 Summoned:
|
Eleven Tombstones
|
Mechanical Tombstones
|
Grave Danger
|
100 + 100
|
100
|
| 12-2
|

 Pre-planted:
|
 Summoned:
|
Thirteen Tombstones
|
Mechanical Tombstones
|
Grave Danger
|
100 + 100  [i] 200
|
100
|
| 13
|
Choice
|
|
Two
|
Mechanical Tombstones, Drones, Night
|
Regular
|
50 + 100
|
100
|
| 14
|
Choice
|
|
Two
|
Mechanical Tombstones, Drones, Night
|
Regular
|
50 + 100
|
100
|
| 15
|
Choice
|
|
One
|
Mechanical Tombstones, Drones, Night
|
Regular
|
50 + 100
|
100
|
| 15-1
|

|
 Summoned:
|
One
|
Drones
|
Duelo
|
100 + 100
|
100
|
| 15-2
|

|
 Summoned:
|
One
|
Drones
|
Duelo
|
100 + 100  [i] 200
|
100
|
| 16
|
Choice
|
|
Three
|
Mechanical Tombstones, Drones, Night
|
Survival Mode
|
1st Star: 50 + 200 + 100  2nd Star: 100 + 400  3rd Star: 100 + 600  400 / 500
|
100  400 / 500
|
Note: Majority of non-branch levels can optionally pre-select 7 or 8 random plants that can be unselected or no optionally pre-selected plants at all, with different type of pre-selection for each player. If a level has one or more locked pre-selections, the level can optionally pre-selected 7 or less random plants instead, with different type of pre-selection for each player again.
Update History
Third Beta
- Added new zombies: Firewall Zombie, Zombot Drone Engineer and Sharktronic Sand Sub.
- Changed the set of plants obtained from the levels: Puff-Shroom, Currant-Pult, Pine Needler, E.M.Peach and Fila-Mint.
- Added new evolutions associated to the world: Electric Ball Cactus, Electric Pine Needler, Electric Puff-Shroom, Electric Umbrella Leaf, Electric Currant and Infi-Nut.
- Added new mechanism: Electromagnetic Emitters.
- Re-balanced Mechanical Tombstones mechanism: 1. 20-seconds timed tombstones will now spawn Institute Zombies instead of Institute Coneheads, and the health of the tombstones has been lowered; 2. 40-seconds timed tombstones will now spawn Institute Coneheads instead of Experimenter Zombies, and the health of the tombstones has been lowered; 3. The health of the 60-seconds timed tombstones has been lowered.
- The number of levels in the world has been changed and a Hard Mode has been added, changing the number of levels from 16 levels to 20 levels (10 on Normal Mode and 10 on Hard Mode), which said new levels differ in level design from the second beta's levels, as well as removing the Grave Danger and the Duel level paths (levels 4-1, 4-2, 12-1, 12-2 and 8-1, 8-2, 15-1, 15-2 respectively).
1.3.5
1.4.2
- Modified the Zom-Blob tutorial on the 11th level to make it more convenient to the player.
Gallery
World map on Hard Mode (Third beta exclusive)
Silhouette teaser of the world during the second beta test of the game