User blog:BoltznNutz/Everything Wrong with PvZ Garden Warfare In X Minutes or Less
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This is a parody of CinemaSins. If you are not familiar with them, go check out their videos on Youtube. However, they do swear, but censor it.
And...it starts....now!
- Plants vs. Zombies Garden Warfare was released 8 months after it was revealed. And gameplay!
- Cactus originally had 100 health.
- In some pre-release videos, all abilities and some Level 10 characters were seen although ALL of them were either Level 1 or Level 2.
- Hot Rod Chomper has 50 less health than a Chomper, although it looks more durable.
- Count Chompula's fangs look like they deal more damage than a normal Chomper bite to me, but guess what? They don't!
- Shadow Flower is almost useless since basic Sunflowers were buffed in the Tactical Taco Party DLC.
- Fire Cactus was nerfed two times. TWO TIMES!!!
- Berry Shooter was from being OP to UP. Just because of a single nerf.
- Imp Punts and Long Bombs recharge too quickly.
- Imp Punts deal more damage think you it does before you knew its damage.
- Since Berry Shooter's nerf, the Peashooter's primary projectile deals the most damage out of all of the variants.
- The Zombies' overpoweredness makes Garden Ops very hard in some cases.
- Toxic Pea, Marine Biologist and Chemist are still very powerful, although they were nerfed heavily.
- Standing next to a fire-variant enemy doesn't make you lose health.
- Freeze effects from Ice Pea, Ice Cactus, Arctic Trooper and Goalie Star don't deal damage. I mean where you stuck in place by an ice variant.
- Commando Pea deals too little damage at long range.
- Agent Pea is the only character to receive a health loss in a certain DLC.
- Law Pea's nerf makes Agent Pea way better, although Agent Pea has gotten -25 health in the same DLC.
- Fire Flower dated a Fire Pea?
- Mystic Flower charges up quicker than Future Cactus. Not really a sin or anything, but just wanted to point that out...
- Sun Pharaoh before that Taco dlc, could rapid-fire by pressing LB without letting go of the trigger. Logic?
- Also, Sun Pharaoh could still shoot faster when pressing LB even currently but does not rapid-fire.
- The uncustomized Alien Flower is just too creepy...
- Count Chompula does not heal itself after swallowing a shield or chomping a zombie from the front.
Armor Chomper is too friggin' slow. That's why the default Chomper is better than him in some cases.Well, I kinda changed my mind on him about that.- Chester Chomper is just like Count Chompula but does not heal itself and swallows faster.
- Chomp Thing is too UP.
- Power Cactus should deal more damage or have more ammo.
- Camo Cactus's aim when not zooming in is too-spreaded out.
- Bandit Cactus deals too little damage.
- The orange burst from Citrus Cactus deals more damage than you might think before you get to see how much damage it does.
- Super Commando's reload time is too quick.
- Sky Trooper should deal more damage.
- Engineer...you should know this.
- Welder does too little damage for a powerful-looking "Welding Blaster".
- Landscaper...can't get much of those impact hits.
- Sanitation Expert does not look toxic.
- Marine Biologist can only wear his glasses with his aqua helmet.
- Dr. Toxic should deal more damage.
- Astronaut before the Garden Variety DLC could have a beard in his space helmet.
- Chemist has too little range. It should deal like 3-7 damage at short-mid range, but that's just my opinion.
- Archaeologist should deal more damage.
- Goalie Star, before the Sorrow of the Lawn DLC, could fire his primary weapon for 30 seconds without upgrades. ???
- Hockey Star deals little damage and overheats too quickly. And by the name "Stinky Glove Launcher" it sounds like it should be toxic.
- Super Pea Jump should've gone faster and slightly higher.
- Turbo Jackhammer and Sprint Burrow should've had a longer duration.
- Dark Flower should heal like, every 20 seconds and stop shooting at that time. Just my opinion again.
- Heal pots/stations should last forever, or at least last longer. So does Dark Flower but make it weaker health or damage-wise.
- Potted plants are too UP.
- Summonable zombies focus too much on the above mentioned pots.
- Coffins look less durable than how much damage they take.
- Barrel Pirates replace Outhouse Zombies in Garden Ops maps Sharkbite Shores and Port Scallywag, although I THINK it's even weaker than Coffin Zombie.
- You can only place 2 of Spiky Spikeweeds. What the???
- Multi-Rocket deals less damage than how much damage a ZPG deals combined, although it says "What's better than launching one ZPG? Launching many ZPGs!!"
- The 20-health drones should deal more damage.
- Slenderman is in this game.
- Mega Heal Bomb should AT LEAST hurt plants a little.
- There is only one activation of Cheesy Warp before cooling down.
- Shield Decoys are too weak. Even 4 of them are less than 2 Dummy Shields combined health-wise.
- The Ultra Tackle card photo is actually Sprint Tackle.
- The Super Stink Cloud card photo is actually a reskinned Zombie Stink Cloud.
- The Rocket Drone cone photo shows multiple cone strikes although it only deploys in ONE at a time.
- The Armored Heal Station card photo is just a re-skinned version of the Zombie Heal Station photo.
- The Long Bomb icon in the abilities section shows Imp Punt while Imp Punt's icon shows Exploding Imp.
- Scientists and Baron Von Bats can warp on to a rooftop.
- Disco Zombie, Yeti Zombie and Baron Von Bats can't be swallowed, although they look like they can be swallowed. If that's the case, why can mini-boss zombies in special waves of Garden Ops be swallowed (such as the triple-health Paleontologist as the Dino King)?
- The Taco Bandits gamemode should award players more coins.
- Every Imp commits suicide in this game.
- Zombies apparently want tacos instead of brains, according to the plot of Taco Bandits.
- The icons for moving the Rocket Drone up and down are the same as the Zombot Drone's.
- Zombot Drone looks more durable than how much health it actually has.
- The Mega Flower has less health than a garden in Garden Ops.
- All-Star is the slowest zombie in the game. However, its PvZ1 counterpart was faster.
And that's a total of 73 sins. Feel free to say some more I forgot on here, but do not say "Fire Flower is a rip-off of Mario's Fire Flower", that's very obvious.