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Zombies (Plants vs. Zombies 3: Evolved)
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Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies 3: Evolved, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
| Zombie | Description | Health | Damage | Movement Speed | Ability Cooldown | First appears in |
|---|---|---|---|---|---|---|
| Burbs Zombies | ||||||
| Basic Zombies will attempt to eat anything that blocks their path. | 500 | Normal | Normal | 1 second | Crater Invaders, Level 1 | |
| Harder to beat on account of their conical head-gear. | 987 487 (roadcone) 500 (zombie) |
Normal | Normal | 1 second | Crater Invaders, Level 1 | |
| Harder to beat thanks to their homemade helmets. | 1685 1185 (bucket) 500 (zombie) |
Normal | Normal | 1 second | Crater Invaders, Level 3 | |
| Appears at key moments in battle, leading big waves of attackers. | 500 | Normal | Normal | 1 second | Crater Invaders, Level 1 | |
| Walkers that use their makeshift shields to block frontal attacks. | 5000 4500 (screen door) 500 (zombie) |
Normal | Normal | 1 second | Crater Invaders, Level 4 | |
| Big, nasty giants who can toss Imps over your defenders, and crush most plants with one swing of their oversized clubs. | 7369 | Massive | Slow | 3 seconds | Crater Invaders, Level 5 | |
| Sneaky little pests. What they lack in size, they make up for in speed and sheer audacity. | 250 | Moderate | Fast | 1 second | Crater Invaders, Level 2 | |
| Imps wearing patented Z-Tech sneak-suits to avoid detection - until they run into a plant. Can't be targeted in stealth-mode. | 250 | Moderate | Fast | 1 second | Dave's Big Adventure - Issue 1, Level 3 (26.2.4) Dave's Big Adventure - Issue 1, Level 78 (Pre-26.2.4) | |
| Once in range, they unleash a powerful lobbed bowling ball attack! | 1000 | Heavy | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 9 | |
| Imps that roll-in on tires. Take out their wheels first, then finish 'em off. | 500 250 (wheel) 250 (imp) |
Moderate | Fast | 1 second | Dave's Big Adventure - Issue 1, Level 3 | |
| Chomps plants in 2 lanes as it advances. Sneezes caustic slime and rolls about the board in its armored shell. | 15000 | Very Slow | Massive | N/A | Crater Invaders, Level 10 | |
| Volcano Zombies | ||||||
| Walker zombies that can be found shuffling about near active volcanoes. | 500 | Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 6 (26.2.4) Dave's Big Adventure - Issue 1, Level 1 (Pre-26.2.4) | |
| Often seen near volcanoes. They are harder to beat, due to their conical headgear. | 987 487 (roadcone) 500 (zombie) |
Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 6 (26.2.4) Dave's Big Adventure - Issue 1, Level 1 (Pre-26.2.4) | |
| Found near volcanoes, their home-made bucket helmets make them harder to beat. | 1685 1185 (bucket) 500 (zombie) |
Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 1 (Pre-26.2.4) | |
| Imps with hot queso-jetpacks propel themselves through the air, crop-dusting enemies below with cheesy gasses. | 1200 | Moderate | Fast | 1 second | Dave's Big Adventure - Issue 1, Level 16 | |
| Burrows underground and emerges on the left side of the battlefield - then moves back across, attacking plants from behind. Vulnerable to chilling and freezing attacks. | 2400 | Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 19 | |
| Encased in hot nacho-cheese armor, making them extra-resillient to most attacks. Cooling and freezing plants are your best bet. | 3000 | Moderate | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 2 (Pre-26.2.4) | |
| Camp Zombies | ||||||
| Functionally the same, these zombies insist on making the distinction between "walking" and "hiking". | 500 | Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 31 | |
| The cone makes these zombies tougher. Brains Under Construction. Caution! | 987 487 (roadcone) 500 (zombie) |
Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 31 | |
| A rickety bucket for a hat lets these camp creepers absorb extra damage. | 1685 1185 (bucket) 500 (zombie) |
Normal | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 31 | |
| Paddles along, blocking straight-on projectiles with the prow of its canoe. Faster in water than on land. | 1250 | 100 | Normal | 1 second | Dave's Big Adventure - Issue 1, Level 35 | |
| These ankle-biting pests travel in packs. Use chained lightning attacks to zap-em all. | 625 | Moderate | Fast | 1 second | Dave's Big Adventure - Issue 1, Level 41 | |
| Big, outdoorsy Gargs who hurl Z-Scout Campers, and crush most plants with one swing of their highly-conductive signposts. | 18750 | Massive | Slow | 3 seconds | Dave's Big Adventure - Issue 1, Level 44 | |
| Swings his axe in a sweeping vertical arc, damaging plants in his path and adjacent lanes. | 2625 | 250 | Very Slow | 2 seconds | Dave's Big Adventure - Issue 1, Level 32 | |























