From Plants vs. Zombies Wiki
- For other uses, see zombies.
The Zombies are a group of characters in Plants vs. Zombies: Garden Warfare. The goal of the game is to take over the garden, get vanquishes, steal Tacos, or set Gnome Bombs depending on the game mode. There are four playable zombie classes, Foot Soldier, Engineer, Scientist, and All-Star.
Role
The zombies serve as one of the two playable factions present, alongside the plants. They are playable in Team Vanquish and Gardens & Graveyards, but in Garden Ops, normal non-playable zombies are present over the playable variations.
In Gardens & Graveyards and Taco Bandits, NPC zombies can be summoned during the fight to help Vanquish the plants, and are refilled with Sticker Packs purchased from the Sticker Shop.
There are four playable character classes. All four have different abilities with different perks to using them.
*exact damage varies depending on distance
Variant zombies
Each Playable Character class has six variants or more that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly while the most expensive sticker pack will unlock a random new variant.
Zombie
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Image
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Weapon Upgrades
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Health
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Primary Weapon
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Primary Weapon Damage*
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Camo Ranger
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|
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125
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Camo Surprise
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12-16 (impact damage) 12-19 (critical damage)
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Super Commando
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|
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125
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Z4 Crossbow
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12-18 (impact damage) 12-22 (critical damage)
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General Supremo
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|
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125
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Golden Gatling
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3-4 (impact damage) 3-5 (critical damage)
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Tank Commander
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|
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125
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Mega Cannon
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20 to 70 1-20 (splash damage
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Arctic Trooper
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|
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125
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Frozen Z-1 Assault Blaster
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3-7 (impact damage) 4-8 (critical damage)
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Sky Trooper
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|
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125
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Danger Zone
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3-7 (impact damage) 4-8 (critical damage)
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Centurion
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|
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125
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Flame Bolt
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8-14 (impact damage) 8-17 (critical damage) 5 (fire damage per second)
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*exact damage varies depending on distance
Zombie
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Image
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Weapon Upgrades
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Health
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Primary Weapon
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Primary Weapon Damage*
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Welder
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|
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125
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Welding Blaster
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16-26 (impact/critical damage) 10 (splash damage) 5 (fire damage per second)
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Painter
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|
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125
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Paint Crossbow
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26-48 (impact/critical damage) 5-10 (splash damage)
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Mechanic
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|
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125
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Air Gun
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4-7 (impact damage) 5-9 (critical damage)
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Electrician
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|
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125
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Volt-O-Blaster
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27-37 (impact/critical damage) 10 (splash damage) 5-10 (electric splash)
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Plumber
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|
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125
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Plunge Shot
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35-36 (impact/critical damage) 25 (splash damage)
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Landscaper
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|
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125
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Weed Buster
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20-34 (impact/critical damage) 10 (splash damage)
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Sanitation Expert
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|
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125
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Toxic Trash
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35-40 (impact/critical damage) 15 (splash damage) 2 (toxic damage per second or being close to enemy)
|
*exact damage varies depending on distance
Zombie
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Image
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Weapon Upgrades
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Health
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Primary Weapon
|
Primary Weapon Damage*
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Chemist
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|
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100
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Chemical Beaker Blaster
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40
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Physicist
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|
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100
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EMP Frazzle Launcher
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18-30 (impact damage) 30-90 (critical damage) 5-10 (electric splash)
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Dr. Toxic
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|
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100
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Radiation Blaster
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12-16 (impact damage) 21-25 (critical damage) 2 (toxic damage per second or being close to enemy)
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Astronaut
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|
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100
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Moon Rock Launcher
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17- 18 (impact damage) 19-22 (critical damage)
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Marine Biologist
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|
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100
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Dolphin Blaster
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10-30 (impact damage) 20-60 (critical damage)
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Archaeologist
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|
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100
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Excavator
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8-15 (impact damage) 9-34 (critical damage)
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Dr. Chester
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|
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100
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Cheese Blaster
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25 (impact damage) 25 (critical damage)
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Paleontologist
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|
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100
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Dino Blaster
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6-20 (impact damage) 7-67 (critical damage) 5 (fire damage per second)
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*exact damage varies depending on distance
Zombie
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Image
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Weapon Upgrades
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Health
|
Primary Weapon
|
Primary Weapon Damage*
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Baseball Star
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|
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200
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Baseball Cannon
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2-6 (impact damage) 3-7 (critical damage)
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Rugby Star
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|
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200
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Rapid Fire Rugby Launcher
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4-10 (impact/critical damage) 3 (splash damage)
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Hockey Star
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|
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200
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Stinky Glove Launcher
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2-4 (impact damage) 2-5 (critical damage)
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Cricket Star
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|
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200
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Flaming Cricket Blaster
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3-6 (impact damage) 3-7 (critical damage) 5 (fire damage per second)
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Goalie Star
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|
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200
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Ice Puck Cannon
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2-5 (impact damage) 3-6 (critical damage)
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Wrestling Star
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|
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200
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Piledriver
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6-14 (impact damage) 6-17 (critical damage)
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Golf Star
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|
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200
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Golf Cannon
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3-5 (impact damage) 3-6 (critical damage)
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*exact damage varies depending on distance
Ability zombies
These zombies are the abilities of some playable characters.
Spawnable zombies
There are 17 Spawnable Zombies that can be used. To summon a zombie, look for grave dirt piles. The spawnable zombies are used as assistance to fight against the plants in Gardens & Graveyards. Each are considered consumables that once used can not be picked back up. Spawnable Zombies can only be obtained by purchasing sticker packs with in-game coins.
- A * Indicates that this zombies can only be obtained on its holiday but can be spawned anytime in the year.
Garden Ops zombies
These zombies only appear in Garden Ops mode.
Note: a * indicates that this zombie is a boss.
Other zombies
See also