Board Thread:Plants vs. Zombies 2/@comment-25089892-20160831212144/@comment-25943876-20160904095709
Oh yeah how could I forget, we're going to have the leveling thing... something that was never planned in a game that is balanced as it is already (and we have plants like Primal Potato Mine, Primal Wall-nut, Cherry Bomb, Chard Guard, Gold Bloom...). But don't worry about me, I'm not leveling any plant except Thyme Warp and Gold Leaf.
Also the leveling system was already a concept from long ago. So this isn't new at all and yes, fact check: it was planned even when it was in alpha.
(Huge pic lol)
I know people like you don't agree with me in that point, but I personally prefer a game that is more difficult than easy. And people that don't like that can use power ups, boosts or go "the explosive way" in every single level. What I mean is, no matter how difficult the game is or how bad you are you always have opportunities to progress. But I really like the trial&error system, I want a game that makes you think. I have fun trying new strategies, except some really unbalanced levels (BWB Day 16, DA Night 13 and luck-based-conveyor-belt levels in general).
However, I don't like stuff like the "Imp-inmediately-triggers-next-wave-thing", that is why I use Gold Bloom and even its Imitater a lot in almost every level (I rarely use regular sun producers). I like using not so OP plants in my strategies, but I need sun in order to do it, so this plant is perfect for me.
I didn't know something like that was in the beta though, thanks for letting me know.