Board Thread:Plants vs. Zombies 2/@comment-26239911-20160131183746/@comment-25214517-20160202190956

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Master3530 wrote:
Here's how I'd improve MD part 2 levels. You can tell me what do you think about it, but we all know popcap won't suddenly change anything.

Day 18 - WW portal at final wave, 2 frozen primal sunflowers, 5 frozen dodos, lost pilots appear on level

Day 20 - imp porters, DA tombstones

Day 22 - spring bean -> chard guard upgrade, 100 matches to do

Day 23 - dynamic snorkels, water on 3 last columnes, fisherman appears on 1st wave at 2nd row, then LC portals spawn at 7x4, final wave contains 3 more fishermen on rows 1, 3 and 5

Day 24 - more fossilheads, bullies appear, JM and WW portals, 2 pterodactyls appear on row 2 and 4 separately somewhen on the level

Day 25 - more dodos

Day 27 - spikeweed -> spikerock/cactus upgrade, 150 matches to do

Day 28 - imp porters, DA tombstones, AE portal

Day 29 - NMT portal, knights

Day 30 - 2 frozen primal wall-nuts, 3 frozen blockheads, 2 frozen fossilheads, WW portal, PS portal, boombox zombie

Day 31 - dodo riders, FC portal, chicken wranglers

Sounds a little challenging but the fun kind like NMT.