Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-25093069-20180722131442
AstroNut1 wrote:
Moonshan2 wrote:
IAmPlayer wrote: Also, I think this is a genius way to make Gold Bloom balanced. So, in the current leveling system, this is what I'd do.
Level | Seed Packets | Coins | Upgrades | ||
---|---|---|---|---|---|
Sun Cost | Special (Sun Production) |
Recharge (Very Slow) | |||
1 | 0 | 0 | 100 | 275 | 65 seconds |
2 | 10 | 1,000 | 62 seconds | ||
3 | 25 | 2,500 | 325 | 60 seconds | |
4 | 50 | 5,000 | 75 | 58 seconds | |
5 | 100 | 10,000 | 56 seconds | ||
6 | 200 | 20,000 | 50 | 350 | 54 seconds |
7 | 400 | 30,000 | 375 | 50 seconds | |
8 | 800 | 50,000 | 45 seconds | ||
9 | 1,200 | 75,000 | 40 seconds | ||
10 | 1,600 | 100,000 | 25 | 400 | 35 seconds |
How about this change?
Interesting, but I think that gold bloom is fairly balanced already. Even though it costs 0 sun, the recharge is quite high. And of course, levelling up any plant makes them super overpowered. And levelling up an already powerful plants like primal potato mine, makes them suuuuuper overpowered. The levelling system in pvz 2 is just...seriously bad and popcap should listen to the ideas that we came up with. More balanced and strategic.
It's heavily overpowered, it takes away the need to stall and slowly build your plant army and instead just gives you a lot of sun for free.
Well yes, that is true. Which I suppose is why they made gold bloom a premium plant now.
But also, it’s usually not good enough on its own. It needs to be accompanied with another sun producing plant. So it only gives additional sun and takes up a valuable plant slot.