Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-25093069-20180722131442

From Plants vs. Zombies Wiki
Jump to navigation Jump to search

AstroNut1 wrote:

Moonshan2 wrote:

IAmPlayer wrote: Also, I think this is a genius way to make Gold Bloom balanced. So, in the current leveling system, this is what I'd do.

Level Seed Packets Coins Upgrades
Sun Cost Special
(Sun Production)
Recharge
(Very Slow)
1 0 0 100 275 65 seconds
2 10 1,000 62 seconds
3 25 2,500 325 60 seconds
4 50 5,000 75 58 seconds
5 100 10,000 56 seconds
6 200 20,000 50 350 54 seconds
7 400 30,000 375 50 seconds
8 800 50,000 45 seconds
9 1,200 75,000 40 seconds
10 1,600 100,000 25 400 35 seconds

How about this change?

Interesting, but I think that gold bloom is fairly balanced already. Even though it costs 0 sun, the recharge is quite high. And of course, levelling up any plant makes them super overpowered. And levelling up an already powerful plants like primal potato mine, makes them suuuuuper overpowered. The levelling system in pvz 2 is just...seriously bad and popcap should listen to the ideas that we came up with. More balanced and strategic.

It's heavily overpowered, it takes away the need to stall and slowly build your plant army and instead just gives you a lot of sun for free.


Well yes, that is true. Which I suppose is why they made gold bloom a premium plant now.

But also, it’s usually not good enough on its own. It needs to be accompanied with another sun producing plant. So it only gives additional sun and takes up a valuable plant slot.