Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-29611741-20180214182322
Stonecutters wrote:
Shadow-Shroom
Class: Kabloom
Rarity: Super-Rare
Tribe: Mushroom Shadow Plant
Cost: 4
Stats: 0/1
Ability: When destroyed: Replace a zombie's ability with End of the turn: Take one damage. This ignores Armored.
Shadow Evolution: This affects zombies next door too.
"Nightcap's best friend."
Appearance: Shadow-Shroom
UP asF. 3-cost at most.
Anyways, time for more ideas I made...
??? - Legendary Stompod-Tron X
Cost: 6
Class: Mega-Grow
Stats: 3/7
Tribe(s): Pea Plant
Trait(s): Double Strike, Untrickable
Ability: This can only be negatively affected by Zombies here.
//Note: This means it cannot be affected by Zombie Environments and is immune to Cuke and Doom-Shroom.
??? - Super-Rare Shield-Wielding Imp
Cost: 3
Class: Hearty
Stats: 1/3
Tribe(s): Imp Shield Zombie
Ability: Zombies next door have +3 Health and Armored 2.
//I say have, not gain. That means the Health buff and Armor disappears when this measly target dies.
??? - Super-Rare Coconut Cannon
Cost: 6
Class: Smarty
Stats: 5/3
Tribe(s): Fruit Plant
Trait(s): Splash Damage 5
Ability: This attacks Before Combat here.
//It only attacks before combat, not during. That means it can stop Overshoot attacks and won't take damage from Zombies that can't survive its attack. But it won't attack again during combat, so it won't be able to destroy, say, a Knight or (most) Zombots.