Forum:Looking Back on Battle for Neighborville

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Forums: Index > Watercooler > Looking Back on Battle for Neighborville



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Glowey – No thoughts, only Zuul
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Good morning Sunshine, the Earth says hello! Now, I've been informed that these Watercooler forums should be available to everyone (for realsies) now, so I would like to take the opportunity to talk with you ask y'all your thoughts regarding the recently cut from support game Plants vs. Zombies: Battle for Neighborville.


Which parts of the game did you feel were executed perfectly? Which parts needed some serious reconsidering? How do you feel about the game as a whole? What are your thoughts on its cut support?

Discuss these topic and more in this new edition of the Whenever We Feel Like Doing Them Discussions!

(NOTE: Wordbubbles are required for participation in this thread. If you're having trouble creating one, please contact the necessary users and/or staff for help)
GloweySpecs (talk) 05:03, 2 November 2020 (UTC)


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Master Chief Peter Griffin Epic – Damn Daniel Black Ops 2 Mic Trolling comp #1738
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I think the detail and animations in this game was executed well, as it fits them as character, 80s action guy walks loonily, and if i recall correctly my friend who played bfn told me that "foot soldier sticks his tongue out whenever he fires", unlike gw2 where he says "character just go shoot shoot shoot"

MCPGE (talk) 11:10, 13 November 2020 (GMT+7)


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Tohka, Shiny Gem of Heaven's Knowledge
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Almost everything slapped perfectly except for one thing: DAMAGE FALLOFF. Like, seriously? What kind of shooter game has no damage falloff? It's so dumb.
also a bit salty that we didn't get the Ice thing

Anyways, the game is great, would be nice if it got more support from PopCap and EA.


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knuxchux
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Overall I loved the game! Unfortunately it does feel underwhelming now that it was cut short, but I love the singleplayer content, the humor, the environments were good (even if I don't like the "muddy" lighting too much.) and the OST slaps. The character designs may be hideous, and no damage dropoff did feel quite cheap, but I like the steps they took to make BfN unique and just just Garden Warfare 3.


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Glowey – No thoughts, only Zuul
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tbh the only character design I genuinely don't like is Rose, all the others I actually prefer over the GW designs
GloweySpecs (talk) 21:31, 22 November 2020 (UTC)



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knuxchux
TALK CONTRIBS BLOG
Okay I genuinely love that cactus is super tall, but peashooter looks like a damn funko pop, chomper's edges are all rounded like he's a kid-friendly plastic figure, and Citron looks like a balding lump (and I main him so I have to deal with this all the time). I liked how the zombies were a bit more skeletal in build but the character desin was mostly a step back. That is except for the new characters which look great


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Master Chief Peter Griffin Epic – Damn Daniel Black Ops 2 Mic Trolling comp #1738
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the designs feel like, well, pvz. it feels fresh, I wonder if we can get a tower defense game with bfn's fancy graphics