Plants vs. Zombies: All Stars/Abilities
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This article is about content available solely in the People's Republic of China.
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- For a similar mechanic in other games, see Plant Food (disambiguation).
Abilities in Plants vs. Zombies: All Stars were unique for each plant. Each plant had 1 active ability and 2 passive ones, which were unlocked through evolution. Active skills could be activavted by player when plant had enough wrath, while passive ones didn't require activation and were influencing the battle despite player's intenitions.
Some abilities were also passively buffing that plant characteristics.
Almost all abilites could be upgraded via Star Leveling system with that plant puzzle pieces to increase its efficiency. All stats shown in this table are specific to LVL 1 abilites.
Gentle
Evolution line | Tier | Icon | Ability name | Effect | Stat buff | Activability |
---|---|---|---|---|---|---|
Sunflower | I | Photosynthesis | Heals all plants. If a plant is shielded, its health will be recovered first. |
Heal +211 | Active | |
II | Sunshine Support | At the start of each turn has a chance to give sunshine to a random plant. Sunshine increases damage (for Brave plants) or defense (for Tenacious plants) by 114. Can't target herself. |
None | Passive | ||
III | Teamwork | Photosynthesis gets a 10% chance to heal twice or thrice (at random) as effective. | None | Passive | ||
Hazelnut | I | Purifying Treatment | Heals all plants and removes all negative effects from them. | Heal +211 | Active | |
II | Converting Cure | Upon a normal attack gets a chance to convert negative effect, applied to another plant, into a positive one. | Converting efficiency +74 | Passive | ||
III | Negative Resistance | Gets a 20% chance to ignore a negative effect. | None | Passive | ||
Radish | I | Therapy Hand | Heals three plants with the lowest health during the course of 2 turns. | Heal +253 | Active | |
II | Life Cycle | Heals all plants upon death. | Heal +218 | Passive | ||
III | Resurrection | Ressurects the first killed plant with 600 health. This ability can only be activated once per level. |
None | Passive |
Brave
Evolution line | Tier | Icon | Ability name | Effect | Stat buff | Activability |
---|---|---|---|---|---|---|
Pea | I | Pea Barrage | Deals damage to the closest enemy in its lane. | +480 | Active | |
II | Fire Fighter | Deals 50% more damage while any plant from the Stump line is present on the lawn. | +114 | Passive | ||
III | Enlarging Mutation | Normal attacks have a chance to deal more damage. | +224 | Passive | ||
Ice Pea | I | Quick Freeze | Deals damage to the closest enemy in its lane with a chance to freeze it for 2 turns. Extinguishes flames. |
+460 | Active | |
II | Rigor | Attacks ignore up to 180(+180) armor of target. | None | Passive | ||
III | Icebreaker | Quick Freeze deals extra 74 damage. This effect doubles, if target is frozen. |
None | Passive | ||
Spray Mushroom | I | Spore Spray | Deals damage to all enemies in its lane. | +290 | Active | |
II | Necrotoxin | Spore Spray has a chance to poison targets, dealing 74 damage to them each turn for three turns. | None | Passive | ||
III | Microbial Corrosion | Normal attacks ignore up to 120 armor of target. This effect doubles, if target is poisoned. |
None | Passive |
Tenacious
Plant evolution line | Plant | Icon | Name of skill | Effect | Obtained |
---|---|---|---|---|---|
Wall-nut | Tier 1: Wall-nut | Armored Assault | Heals himself over time and gives himself armor that blocks some damage. | 30 Wall-nut Puzzle Pieces |