Talk:Game Time! Flame Time!/@comment-30724914-20161211042648

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The boss is very tough here. The initial game is berry-heavy, taking out weak zombies, and sun-heavy to get moving fast. They can then play a pine clone and ramp all the small things up quickly. Then in mid-game, flowers start to come out and in particular briar roses which can wipe out stronger zombies when they hit even a single sunflower. Ultimately, I got a win with a deck heavy on imps for extra hero damage, and bonus attacks to push it through, along with deadly for crowd control -- but even then it was a near thing.