Talk:Magnet-shroom (PvZ)/@comment-29239859-20160807073253/@comment-26500831-20170118202400
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I just don't like the idea of this card only being useful agianst 3 zombies in the entire game, 2 of which I find to be used very rarely.
Also, IronCitron21, Armor is a Guardian trait, getting +1/1 is a Mega-Grow trait, subtracting health/strength is a Solar trait, and you listed it as Kabloom. What?
My idea:
Magnet-Shroom
Class: Solar
Tribe: Mushroom Plant
Strength: 3
Health: 4
Sun cost: 4
Rarity: Premium - Uncommon
Ability: When a Gravestone is revealed, that zombie gets -1/1.
It may not stick exactly to how it was in the original games, but at least its ability is useful.