Talk:Modern Day - Day 34/@comment-34954846-20200318124114

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Tuskmaster I feel was easily the hardest of the bunch. The tables really turned from the original boss fights. It's so dependent on RNG. Sure you can get a lot of Red Stingers and AKEEs but what for if they all get frozen and you don't get enough Fire Peas. It is so darn annoying... the Blockheads are being Blockheads, the Hunters can just die in a fire, the Dodos aren't annoying but they will sometimes mess with you. Also RNG, you could get overloaded with Red Stingers in the conveyor belt that they could fulfill the role of Endurians. Definitely much harder than the original.

Gondola was... meh. The NMT plants are WAY better here than in their homeland. Phat Beet obliterates both Excavators and Parasols. Spore-shrooms are way worse but at least you have a far-ranged plant. Celery Stalkers answer Parachute Zombies before they can even get down and Garlic is just Garlic.

Multi-stage Masher? Wow this was ridiculously easy. The primals are just INSANE in this fight. Primal Pea answers Punks, Glitters, Breakdancers, the 8-bits, and stalls the Gargs. Primal Wall-nut helps deal with any swarms you might encounter in the first and third phase. It also doesn't die to one Garg smash so you're pretty lucky on that part. Primal Potato Mine is... Jesus Christ this thing was a godsend. It could hwlp take out the Gargs, destroy groups of Glitters, handle the entirety of the third phase, and could take out arcade machines. Cactus just tops it all off. Darn was this easy.

Mechasaur was a complete joke with the shadows. Dusk Lobber and Nightshade are a perfect combo in this battle... especially DL who could splash the whole dinosaurs to extinction. Shadow-shroom is the star of the battle though, it poisons the boss and will clear out swarms of anything you want! However if RNG bests you and the dinosaurs take you out, you could always pray for another battle and restart.