Talk:Transfiguration/@comment-30204686-20181207025531

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Well, I don't see it on the ladder when I play (though to be fair I don't ladder above rank 40 often because I don't play a lot right now) and I don't use it, so my opinion will just be on how it works in theory.

I think it's decent-ish, because the RNG generally makes balance a bit harder. And this card can be one of the most RNG - it's like multiple Petal-Morphosis that you can't even really control. So yup, it's, well, a very strange card.

The statline, despite it being very good, is actually pretty irrelevant a lot of the time. 3 attack - that's good and it helps put pressure. 7 health sounds outrageous and in a way it is, but the thing is that it transforms itself when hurt, so all the excess health pretty much goes to waste. But it also means that it's almost impossible to kill it cleanly without hard removal - if you want to use direct damage, you'll need a big zombie or Exploding Fruitcake. The other thing is that, as I've mentioned, it can Petal-Morphosis your other plants. I think the aspect in which this is OP is that if you flooded the board, you will force your opponent to plan more strategically to avoid any out-of-control transformations. Especially if you have a good way to get low-cost high-health plants down (things like Cactus or Garlic or the like), if your opponent can't clear them he'll be forced to leave them alone or risk them getting transformed into a monster. Sure, you'd have to protect transfiguration himself to avoid the shenanigans stopping early, but that doesn't seem too hard to do given that you'd also be putting pressure on your opponent, so he might not have the resources to neutralise Transfiguration. Then again, this strategy would work great with Guardians (i.e. Spudow) but maybe not with other classes. Besides, you'd have to work your way through the early game THEN drop Transfig THEN protect him THEN stick a couple of synergistic plants to the board, which will cost a lot of sun and cards and potentially pretty clunky on the curve.

In addition, there are of course counters (especially Weed Spray and Knockout) that keep this card in check. Not to mention that you can't use big or boosted plants with it because you run the risk of them getting transformed into weaker stuff, and your opponent can exploit it to try and get rid of a problematic plant even if he can't play the perfect removal tool. I don't think a lot of people even care about the board-spamming strategy I mentioned earlier, and it's in my opinion too clunky, too inconsistent and too RNG to use competitively, or build a deck around.