Template:CitronUpgrades
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Level | Seed Packets | Coins | Upgrades | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge (Fast) |
Toughness (Typical) |
Damage (Huge) |
Projectile Velocity |
Firing Rate (Slow) |
Plant Food Power (Damage)* |
Range | |||
1 | 0 | 0 | 350 | 5 seconds | 300 damage | 800 damage | Normal | Normal | 2500 damage | Straight |
2 | 10 | 1,000 | 325 | 5 seconds | 350 damage | 850 damage | + 20% | 2600 damage | ||
3 | 75 | 5,000 | 325 | 4.5 seconds | 400 damage | 900 damage | + 1.5x | 2700 damage | ||
4 | 200 | 10,000 | 300 | 4.5 seconds | 450 damage | 950 damage | + 40% | 2800 damage | ||
5 | 400 | 20,000 | 300 | 4 seconds | 550 damage | 1000 damage | 3000 damage | |||
6 | 750 | 30,000 | 275 | 4 seconds | 600 damage | + 60% | 3200 damage | |||
7 | 1,000 | 40,000 | 275 | 3.5 seconds | 650 damage | + 1.9x | 3400 damage | |||
8 | 1,250 | 50,000 | 250 | 3.5 seconds | 700 damage | + 80% | 3600 damage | |||
9 | 1,500 | 60,000 | 250 | 3 seconds | 800 damage | 3800 damage | ||||
10 | 2,000 | 75,000 | 225 | 3 seconds | 900 damage | + 100% | 4000 damage |
Note: Citron's charging time is actually 7 seconds, but there's a 2.5–second interval between each charge, during which he fires the plasma ball.
*Damage dealt to units it cannot wipe out instantly.