Template:DandelionUpgrades
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Level | Seed packets | Coins | Upgrades | |||||
---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge (Mediocre) |
Toughness (Typical) |
Damage* (Heavy) |
Projectile Velocity |
Range | |||
1 | 0 | 0 | 275 | 15 seconds | 300 damage | 50 damage | Normal | Multi-Lane |
2 | 10 | 1,000 | 275 | 14 seconds | 350 damage | 60 damage | ||
3 | 25 | 2,500 | 250 | 14 seconds | 400 damage | 70 damage | + 1.5x | |
4 | 50 | 5,000 | 250 | 13 seconds | 450 damage | 80 damage | ||
5 | 100 | 10,000 | 225 | 13 seconds | 550 damage | 90 damage | ||
6 | 200 | 20,000 | 225 | 12 seconds | 600 damage | 100 damage | ||
7 | 400 | 30,000 | 200 | 12 seconds | 650 damage | 110 damage | + 2x | |
8 | 800 | 50,000 | 200 | 11 seconds | 700 damage | 120 damage | ||
9 | 1,200 | 75,000 | 175 | 11 seconds | 800 damage | 130 damage | ||
10 | 1,600 | 100,000 | 150 | 10 seconds | 900 damage | 150 damage |
*This column shows Dandelion's direct damage. His splash and small bomb damages do not increase through upgrades.