Template:DazeyChainUpgrades
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Level | Seed Packets | Coins | Upgrades | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge | Toughness | Max Damage* | Stun Duration | Firing Rate | |||||||||
Stage One | Stage Two | Stage Three^ | ||||||||||||
1 | 0 | 0 | 150 | 5 seconds | 300 damage | 60 damage | 2 seconds | 3 seconds | 4 seconds | 1.25 - 1.5 seconds | ||||
2 | 50 | 150 | 4.5 seconds | 350 damage | 75 damage | 3 seconds | 3 seconds | 4 seconds | ||||||
3 | 100 | 150 | 4.5 seconds | 400 damage | 90 damage | 3 seconds | 4 seconds | 4 seconds | ||||||
4 | 200 | 150 | 4 seconds | 450 damage | 105 damage | 3 seconds | 4 seconds | 5 seconds | ||||||
5 | 300 | 125 | 4 seconds | 550 damage | 120 damage | 3.5 seconds | 4 seconds | 5 seconds | ||||||
6 | 400 | 125 | 3.5 seconds | 600 damage | 135 damage | 3.5 seconds | 4.5 seconds | 5 seconds | ||||||
7 | 500 | 125 | 3.5 seconds | 650 damage | 150 damage | 3.5 seconds | 4.5 seconds | 5.5 seconds | ||||||
8 | 600 | 125 | 3 seconds | 700 damage | 165 damage | 4 seconds | 4.5 seconds | 5.5 seconds | ||||||
9 | 800 | 100 | 3 seconds | 800 damage | 180 damage | 4 seconds | 5 seconds | 5.5 seconds | ||||||
10 | 1,000 | 100 | 2.5 seconds | 900 damage | 195 damage | 4 seconds | 5 seconds | 6 seconds |
*Total damage dealt in their final stage. The damage is equally divided for each open flower.
^Applies to both normal and Plant Food states.