Template:ElectricCurrantUpgrades
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Level | Seed packets | Coins | Upgrades | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge (Mediocre) |
Toughness (Typical) |
Damage (Normal) |
Plant Food Power (Damage) |
Range | |||||
Melee* | Electric Fence |
Melee* | Electric Fence | |||||||
1 | 0 | 0 | 150 | 10 seconds | 200 damage | 48 damage | 40 damage | 80 damage | Lane & Column | |
2 | 10 | 1,000 | 9 seconds | 250 damage | 50 damage | 45 damage | 90 damage | |||
3 | 25 | 2,500 | 9 seconds | 300 damage | 55 damage | 45 damage | 90 damage | |||
4 | 50 | 5,000 | 8 seconds | 350 damage | 60 damage | 50 damage | 100 damage | |||
5 | 100 | 10,000 | 125 | 8 seconds | 450 damage | 65 damage | 55 damage | 110 damage | ||
6 | 200 | 20,000 | 7 seconds | 500 damage | 70 damage | 60 damage | 120 damage | |||
7 | 400 | 30,000 | 7 seconds | 550 damage | 75 damage | 65 damage | 130 damage | |||
8 | 800 | 50,000 | 6 seconds | 600 damage | 80 damage | 70 damage | 140 damage | |||
9 | 1,200 | 75,000 | 100 | 6 seconds | 700 damage | 85 damage | 75 damage | 150 damage | ||
10 | 1,600 | 100,000 | 5 seconds | 800 damage | 90 damage | 80 damage | 160 damage |
*Proximity damage dealt when attacking zombies at melee range with an electric burst.