Template:ElectricPeashooterUpgrades

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Level Seed packets Coins Upgrades
Sun Cost Recharge
(Fast)
Toughness
(Typical)
Damage per hit
(Moderate)
Plant Food Power
(Damage)‡
PF Projectile
velocity*
Special Range^
(Multi-Lane)
Orb Bolt Large Small Large Small Zombies
Zapped**
Bolt
Frequency†
1 0 0 200 5 seconds 300 damage 5 damage 20 damage 350 damage x 3 20 damage x 6 Normal Normal Two 0.5 seconds Normal
2 10 1,000 350 damage 10 damage 21 damage 400 damage x 3 20 damage x 6
3 25 2,500 4.5 seconds 400 damage 15 damage 22 damage 400 damage x 3 25 damage x 8 + 1.2x + 1.4x Three 0.45 seconds + 1.125x
4 50 5,000 450 damage 20 damage 23 damage 400 damage x 4 25 damage x 8
5 100 10,000 4 seconds 550 damage 25 damage 24 damage 400 damage x 4 30 damage x 10
6 200 20,000 175 600 damage 30 damage 25 damage 450 damage x 4 30 damage x 10
7 400 30,000 3.5 seconds 650 damage 35 damage 26 damage 450 damage x 4 35 damage x 12 + 1.4x + 1.8x Four 0.4 seconds + 1.25x
8 800 50,000 700 damage 40 damage 27 damage 450 damage x 5 35 damage x 12
9 1,200 75,000 3 seconds 800 damage 45 damage 28 damage 450 damage x 5 40 damage x 14
10 1,600 100,000 150 900 damage 50 damage 29 damage 500 damage x 5 40 damage x 14

*Electric Peashooter's normal projectiles' velocity does not change through upgrades. This column will show its Plant Food projectile velocity, both large and small electric peas.
**Each electric pea can only zap a limited amount of targets each time with its electric bolts. This column will show how many targets it can zap each time.
†The time between each zap with the electric bolts.
‡Damage per pea times the number of peas.
^This column will show the range of the electric bolts.