Active Ability: Activate the Active Ability, specify a 3x3 area, to evolve plants within that area into plants of higher sun costs. Evolved plants maintain the same tier of the pre-evolved plants, and will not evolve into instant-use/consumable plants.
Passive Ability 1: The offensive and defensive statistics of ≥300 Sun Cost plants are increased by X%.
被动生效一:阳光消耗大于等于300的植物攻防属性增加X%
X: 10 + (a - 10)*1 [a: artifact level]
Timed Evolution 定时进化
Passive Ability 2: Every once in a while, a plant of 100 sun cost or less will be randomly summoned on the lawn. Instant-use/consumable plants will not be summoned.
被动生效二:每隔一段时间,随机在空地上产生一棵阳光消耗≤100的植物,不会生成消耗类植物。
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Something out of Nothing 无中生有
Passive Ability 3: When the Active Ability is activated, if there's an empty tile without a plant within that area, a plant of 100 sun cost or less will be summoned in that tile, and won't be an instant-use/consumable plant.