Template:EvolverAbilities

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Tier Ability Description Variables
LevelIcon1New.png EvolutionAbilities Ability 1.png
Evolution Light
进化光线
Active Ability: Activate the Active Ability, specify a 3x3 area, to evolve plants within that area into plants of higher sun costs. Evolved plants maintain the same tier of the pre-evolved plants, and will not evolve into instant-use/consumable plants.


主动使用:释放主动技能,指定3X3范围,将范围内的植物进化为阳光消耗更高的植物。 进化后的植物保留进化前植物的阶数,不会变形成为消耗类植物。

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LevelIcon2New.png EvolutionAbilities Ability 2.png
The Strong Take-All
强者通吃
Passive Ability 1: The offensive and defensive statistics of ≥300 Sun Cost plants are increased by X%.


被动生效一:阳光消耗大于等于300的植物攻防属性增加X%

X: 10 + (a - 10)*1
[a: artifact level]
LevelIcon3New.png EvolutionAbilities Ability 3.png
Timed Evolution
定时进化
Passive Ability 2: Every once in a while, a plant of 100 sun cost or less will be randomly summoned on the lawn. Instant-use/consumable plants will not be summoned.


被动生效二:每隔一段时间,随机在空地上产生一棵阳光消耗≤100的植物,不会生成消耗类植物。

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LevelIcon4New.png EvolutionAbilities Ability 4.png
Something out of Nothing
无中生有
Passive Ability 3: When the Active Ability is activated, if there's an empty tile without a plant within that area, a plant of 100 sun cost or less will be summoned in that tile, and won't be an instant-use/consumable plant.


被动生效三:释放主动技能时,如果范围内存在没有植物的空位时,则会随机在空地上产生一棵阳光消耗≤100的植物,不会生成消耗类植物。

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