User:1Zulu
About me
It is by my hand you will rise from the ashes of this world!
OBB Patcher (current version: v0.05)
Please read the instructions before asking me questions!
For instructions on how to edit the file itself, read this guide: User:Ballistic Planet/CTG Hacking Guide
Garbage in, garbage out
Enlarging pictures that had terrible picture quality to begin with does nothing to improve their quality. It just makes them look worse. This is known in computer science as "garbage in, garbage out" and can also be described by the colloquial expression "putting lipstick on a pig."
The better way to handle this is to take decent pictures to begin with, so there's no need to do this kind of stuff. I mean, how hard is this?
This problem is especially pervasive in the Chinese pages. I leave for a while, come back and every picture of Chinese content has potato quality. How is this possible?
/endrant
Basic Grammar
its vs it's
"it's" is a contraction of "it is" or "it has," eg:
- It's raining outside (= It is raining outside)
- It's been a pleasure (= It has been a pleasure)
"its" is a possessive pronoun, indicating possession of/relationship to something:
- My pet parakeet is green. Its favorite food is corn. (= the parakeet's favorite food is corn)
- The new world hasn't been released yet, but its internal name is "Lost City" (= the new world's internal name is "Lost City")
Internal stuff
PvZ uses Cafeteria Black for most of their in-game stuff, and Burbank Big Regular Bold for ads
OBB versions
main.VERSION.com.ea.game.pvz2_REGION.obb
Version | ID | Size | MD5 | Comment |
---|---|---|---|---|
1.4 | 6 | 177 MB | f2d7f2e6e5991eb4de6c11a386cd8b1a | First Android release |
1.5 - 1.6 | 7 | 162 MB | 1b12d35334731a750f46cf87946d6a67 | |
1.7 - 1.8 | 9 | 207 MB | 1841656d7ea673bc759fcd5db1f3dded | Major changes |
1.9 | 11 | 230 MB | e51089ece6466fb702b8ecfc33da17bd | |
2.0.1 | 12 | 273 MB | 5f26467fdb5ebb6fb1cd215056eab1a7 | |
2.1.1 | 13 | 354 MB | 21f0a83455607985cda7bac30aee77a5 | Far Future release |
2.2.2 | 15 | 352 MB | c4ba28c8585d25f2d9ba741c06a69dea | |
2.3.1 | 24 | 366 MB | e33ebeb087578316b475ecc48feef6a8 | |
2.4.1 | 31 | 428 MB | 1eba0811d64c68226a3a893397b64a80 | Dark Ages Part 1 |
2.5.1 | 32 | 395 MB | cbbe23e9098c10497acdd425513e76c1 | Dark Ages Part 2 |
2.6.1 | 33 | 395 MB | b1f9c791bbd754c79701a9235acdcbb3 | |
2.7.1 | 38 | 407 MB | 409444e22250972556be1fe35380c3d7 | Vasebreaker added |
2.9.1 | 45 | 469 MB | 68d980400e4385001032ed840991eab9 | Big Wave Beach Part 1 |
3.0.1 | 50 | 484 MB | d711749101c9533e016862fc122985cc | Big Wave Beach Part 2 |
3.1.1 | 57 | 489 MB | 9330a62d74a8e9ae8f3cec12d7ef51ba | |
3.2.1 | 66 | 540 MB | ac9806ac4be539764ab6a09859091af0 | Frostbite Caves Part 1 |
3.3.2 | 75 | 543 MB | 0c577531c0bfacf9fa677632baff0f10 | Frostbite Caves Part 2 |
3.4.4 | 82 | 429 MB | a30e7c45dea3229a3e960f8702fbd117 | First compressed version |
3.5.1 | 85 | 458 MB | 3b2b8636d560c8fe8342a4e74696151f | |
3.6.1 | 91 | 479 MB | dcd4e3f573c66a7b57e6def7a38a1442 | Lost City Part 1 |
3.7.1 | 96 | 484 MB | 35a236adc40c5b764c2557c7cc3cb1af | Lost City Part 2 |
3.8.1 | 100 | 495 MB | d64a81b522873f0299e915bed25556f8 | Summer Nights update |
3.9.1 | 104 | 532 MB | 4c856da6294beecc5d7411acd1c94d48 | NMT Part 1 |
4.0.1 | 107 | 544 MB | e5e35770a2bc566447fa197b3554e6ac | NMT Part 2 |
4.1.1 | 117 | 546 MB | 16c1740df274a85b6efadc5962d74654 | Lawn of Doom |
4.2.1 | 124 | 582 MB | 3af1e7136db9873f8d36c6a004a27dcd | Jurassic Marsh 1 |
PvZ2's Health System
Regular zombies have 10 HP, right? WRONG! Regular zombies have 13.5 HP (assuming 1 HP = 1 pea's worth of damage)
However, they have a "critical point" at 9 HP. What is this critical point business? Well, it's a point after which the next shot will cause the zombie's HP drops rapidly to zero (at a rate of 3 HP/sec), but it is still alive to the game. This means a zombie who's taken 10 shots is still alive for a couple of seconds. Even though it can no longer damage your plants, it will still absorb shots.
This is why zombies who appear dead (lost their head) are still attacked by plants. Plants don't attack dead zombies. Internally, a zombie without its head is not dead yet.
Discussion Threads
LC: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20
NMT: #0 #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26
MM: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14
Timetables
Date | Event | Delta |
---|---|---|
2014-04-30 | FF completed | - |
2014-06-24 | DA Part 1 released | 55 days |
2014-07-29 | DA Part 2 released | 35 days |
2014-10-14 | BWB Part 1 released | 77 days |
2014-11-11 | BWB Part 2 released | 28 days |
2015-01-13 | FC Part 1 released | 63 days |
2015-02-24 | FC Part 2 released | 42 days |
2015-06-02 | LC Part 1 released | 98 days |
2015-06-30 | LC Part 2 released | 28 days |
2015-08-25 | NMT Pt 1 released | 56 days |
2015-09-22 | NMT Pt 2 released | 28 days |
2015-11-17 | JM Pt 1 release | 56 days |
2015-12-15 | JM Pt 2 release | 28 days |
*Projected
- Average between worlds: 70 days
- Average between parts: 33 days
World | Trailer | Dev Diary | First Teaser Party | Official Release |
---|---|---|---|---|
Far Future | - | - | 2014-03-20 | 2014-03-27 |
Dark Ages Pt 1 | 2014-06-17 | 2014-06-10 | 2014-06-19 | 2014-06-24 |
Dark Ages Pt 2 | 2014-07-22 | 2014-07-23 | 2014-07-14 | 2014-07-29 |
Big Wave Beach Pt 1 | 2014-10-04 | 2014-10-13 | 2014-10-08 | 2014-10-14 |
Big Wave Beach Pt 2 | 2014-11-02 | 2014-11-18 | 2014-11-06 | 2014-11-11 |
Frostbite Caves Pt 1 | 2015-01-06 | 2015-01-05 | 2015-01-06 | 2015-01-13 |
Frostbite Caves Pt 2 | 2015-02-18 | 2015-02-19 | 2015-02-19 | 2015-02-24 |
Lost City Pt 1 | 2015-05-22 | 2015-05-27 | 2015-05-26 | 2015-06-02 |
Lost City Pt 2 | 2015-06-21 | 2015-06-23 | 2015-06-25 | 2015-06-30 |
Neon Mixtape Tour Pt 1 | 2015-08-22 | 2015-08-24 | 2015-08-19 | 2015-08-25 |
Neon Mixtape Tour Pt 2 | 2015-09-22 | 2015-09-15 | 2015-09-17 | 2015-09-22 |
Jurassic Marsh Pt 1 | 2015-11-17 | 2015-11-16 | 2015-11-12 | 2015-11-17 |
Jurassic Marsh Pt 2 | 2015-12-15 | 2015-12-08 | 2015-12-09 | 2015-12-15 |
*Projected date
Note: Official releases used to be on Thursdays (2.0 until 2.4.1); but every major update since DA has been released on a Tuesday.