User blog:ArmoredIsopod/Adventures Of The STF Agents, One Of Those RPG RP, List Of Plants

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This is a the plants' place, you can go up a level when you get enough experience, you can also vanquish mini-bosses to instantly level up, eat some OPlant Food to instantly level up, or get a Cell Activation PF to instantly MAX out.

Some plants have special passive effects, this is commonly found in level 2 or 3 or higher plants, but some plants already have passive abilities even when level 1.

Regular or Plant food abilities that doesn't have a specific target (such as all enemies) can be controlled to hit specific enemies or affect specific allies.

Make sure you read ALL the details in your plant class, they might save you from getting K.Oed

This Blog is not completed yet

Note: Slowed enemies deal less damage

Note: Frozen enemies are basicly stunned, but fire attacks can thaw them out quickly

Note: Poisoned enemies take 10 damage per turn and are slowed

Note: Dispel means removing helpful effects

Note: Lit enemies take 15 damage per turn

Note: Singed enemies take 2x damage from cool attacks

Note: Lit enemies can be instantly un-thawed by cool attacks or cool supports

Wanna find out about the status effects? go here ->


Bolded Words are Plant names

Italic Words are To-Be-Done (Unused)

Underlined Words are Passive abilities

Peashooting 1: Criticals Category

These brand of peashooting plants can do criticals! but hit enemies will more likely attack them :P

Peashooter >> Repeater >> Gatling Pea

Repeater Costume2.png

Peashooter HP: 100

Attack: Peashooting

Deals 10 damage, 15 when critical

Support: Hyper

Target plant can dodge 75% of all attacks for 2 turns

Plant Food: Private's Practice

Deals 50 damage, 75-95 when critical

Repeater HP: 200 XP: 500

Attack: Double Rounds

Deals 20 damage, 30 when critical

Support: Double Trouble

Target Plant does the exact same thing TWICE! for 1 turn

Plant Food: Seargent's Shoot-out

Deals 80 damage, 95-120 when critical

Passive: Repeater

85% chance to do the exact same thing TWICE! in a single turn

Gatling Pea HP: 300 XP:1000

Attack: Ambush Gatling

Deals 40 damage, 60 when critical

Support: Warzone Pressure

Target Ally deals 2x damage for 3 turns, but loses 5 health

Plant Food: Veteran Attack

Deals 125 damage, 150-200 when critical

Passive: Warzone Experience

25% chance to insta-kill enemies

Peashooting 2: Multi-Hit Category

These brand of peashooting plants can aim for multiple targets and have high health, but can't do criticals

Split Pea >> Threepeater >> Pea Pod

Pea Pod2.png

Split Pea HP: 125

Attack: 2 Heads!

Deals 10 damage to enemy 1, 20 damage to enemy 2

Support: Twinsanity

When target ally is attacked, Split Pea will attack the enemy, lasts 2 turns

Plant Food: Split Streams

Deals 50 damage to enemy 1, 80 damage to enemy 2

Threepeater HP: 300 XP:500

Attack: 3-Way Trouble

Deals 15 damage to 3 enemies

Support: Three Team

Threepeater deals 3x damage for 2 turns

Plant Food: Power Of The Three Heads

Deals 180 damage to all enemies

Pea Pod HP: 500 XP:1000

Attack: High Five

Deals 20 damage to 5 enemies

Support: Quantum Interference

Target ally takes no damage, while the Pea Pod take all damage, lasts 2 turns

Plant Food: The Pod Squad Power

Deals 200 damage

Passive: Quantum Leverage

The Pea Pods heal 10 HP every turn

Peashooting 3: Firefighting Category

These brand of peashooters have special slowing properties, just use em' on the right enemies though...

Snow Pea Hat1.png

Aqua Pea >> Snow Pea >>Rosary Pea

Aqua Pea HP: 100

Attack: Water Jet

Deals 8 damage to all enemies, Slows zombies for 2 turns

Support: Crystal Waters

Cleans target ally from any harmful effect

Plant Food: Tsunami

Drowns 2 selected enemies, insta-killing them, deals 75 damage to other enemies

Passive: Body Of Water

Immune to harmful effects

Snow Pea HP: 175 XP: 500

Attack: Frosty Pea Shoot

Deals 18 damage, dispels enemy and then slows enemy for 4 turns

Support: Cold Touch

All allies can dispel enemies for 3 turns

Plant Food: Advent Of The Ice Age

Deals 90 damage and freezes all enemies for 3 turns

Passive: Cryomaniac, Pyrophobic

Takes no damage and heals 25 HP when hit by cold attacks and takes 2x damage and loses 50% damage when hit by fire attacks for 1 turn

Toxic Pea HP: 375 XP:1000

Attack: Poisonous Shots

Deals 10 damage, Poisons enemy for 3 turns

Support: Infection

Target ally loses 1 HP every turn, but enemies attacked by target ally will be poisoned for 3 turns, lasts 5 turns

Plant Food: Toxic Cloud

All enemies take +75% damage and are poisoned, lasts 5 turns

Passive: Toxic Aura

Poisons attackers for 3 turns

Peashooting 4: Future Category

These brand of Peashooters are futuristic and flashy, they're hard to level up and have the least amout of levels of all peashooting plants

Electro Pea >> Plasma Pea

Plasma pea.png

Electro Pea HP: 200

Attack: Shock Shots

Deals 20 damage, can chain to 3 other enemies, getting weaker with each jump (15,10,5)

Support: Overcharge

Target ally takes 10% max HP as damage, but target ally and Electro Pea deals 2x damage for 5 turns

Plant Food: Thunder Tesla

Electro Pea takes 10 damage, but all enemies take 75 damage and are stunned for 1 turn

Passive: Shocking News

50% chance to stun attackers

Plasma Pea HP: 400 XP:2500

Attack: Plasma Power

Deals 25% of all enemies' health (rounded down and combined)

Support: Future Meltdown

All allies can inflict harmfull effects when attacking, lasts 3 turns, 2 turns charge

Plant Food: OP Coolness

Insta-kills the enemy with most HP

Passive: Quantum Leverage

The Plasma Pea heal 10 HP every turn

Peashooting 5: Frostfighting Category

These brand of peashooting plants are heated up and ready to go! they deal fire damage and can make some serious mayhem, be aware that some enemies are immune to their attacks

Fire Peashooter2.png

Note:  All Flaming plants have the same passive ability (Cryophobic and Pyromaniac)

Passive: Cryophobic, Pyromaniac

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn and takes no damage and heals 25 HP when hit by fire attacks

Spark Pea >> Fire Peashooter >> Napalm Pea

Spark Pea HP: 125

Attack: Sparks Fly

Deals 15 damage, lights up hit enemy for 4 turns, singes enemy for 3 turns afterwards

Support: Spark It Up!

Target ally deals 2x damage, affected snow plants loses 50% damage, lasts 2 turns

Plant Food: Fireworks Show

Deals 50 damage to all enemies, lights them for 3 turns, singes them for 5 turns afterwards

Fire Peashooter HP: 175 XP: 750

Attack: Flaming Peas!

Deals 25 damage, lights up enemy for 5 turns, singes enemy for 4 turns afterwards

Support: Flaming Spirit

Target ally deals 2x damage, affected snow plants loses 75% damage, lasts 3 turns

Plant Food: Flame Lane

Deals 75 damage to all enemies, lights them up for 5 turns, singes them for 3 turns afterwards

Napalm Pea HP: 375 XP: 1250

Attack: Napalm Bursts

Deals 50 damage, lights up enemy for 4 turns, singes enemy

Support: Napalm Might

Target ally deals 2x damage, affected snow plants loses 100% damage, lasts 5 turns

Plant Food: Crossfire

Deals 100 damage to all enemies, lights them up for 5 turns, singes them for 5 turns afterwards

Medic Category

Ahh, the medics, this category covers all the medics, they don't deal much damage but they're great healers!

Note: All medics have the same passive ability (Love Heals)

Host Sweet Potato.png

Passive: Love Heals

Medic heals 25 HP per turn

Heal Flower >> Sunflower >> Heavenly Peach >> Twin Heal Flower >> Twin Sunflower >> Sweet Potato

Heal Flower HP: 100

Attack: Pollen Puffs

Deals 5 damage, 50% chance to stun for 1 turns

Support: Heal Beam 1

Heals target by 10 HP

Plant Food: Heal Burst 1

Heals all allies for 25 HP for 3 turns

Sunflower HP: 125 XP: 100

Attack: Sun Pulse

Deals 8 damage, 50% chance to stun for 2 turns

Support: Heal Beam 2

Heals target by 15 HP

Plant Food: Heal Burst 2

Heals all allies by 40 HP for 3 turns

Twin Heal Flower HP: 175 XP:200

Attack: Pollen Burst

Deals 10 damage, 50% chance to stun for 3 turns

Support: Rainbow Heal Beam 1

Heals target by 20 HP

Plant Food: Rainbow Heal Burst 1

Heals all allies by 50 HP for 3 turns

Twin Sunflower HP: 225 XP: 250

Attack: Solar Flare

Deals 16 damage, 50% chance to stun for 4 turns

Support: Rainbow Heal Beam 2

Heals target by 30 HP

Plant Food: Rainbow Heal Burst 2

Heals all allies by 80 HP for 3 turns

Heavenly Peach HP: 275 XP: 500

Attack: Angelic Touch

Deals 20 damage, 50% chance to stun for 5 turns

Support: Heavenly Aura

Heals all allies by 40 HP

Plant Food: Immortal's Blessing

Heals all allies by 100 HP for 3 turns, revives any K.Oed ally

Sweet Potato HP: 350 XP: 750

Attack: Love Hurts

Deals 32 damage, 50% chance to stun for 6 turns

Support: Love Heals

Heals all allies by 60 HP

Plant Food: Love Prevails

Heals all allies by 160 HP for 3 turns, revives any K.Oed ally

Defensive Category

The tankers of the plants! these high health giants will surely be effective when it comes to taking damage! just don't take too much damage, cuz the can't be healed after losing 75% HP unless you give a PF to a HP or a SP, or if i say so :P, Cottons and Holograms are another story...

Note: All Defensive plants have the same Passive ability (Durability)

Note: Cottons and All Holograms have the same Passive ability next to durability (Regeneration)

Passive: Durability

Pea-nut2.png

Always takes 25% less damage

Passive: Regeneration

Heals 10 HP per turn and revives 3 turns after getting K.Oed

Pumpkin >> Cotton >> Wall-Nut >> Infi-Nut >> Tall-Nut >> Infi-Tall-Nut >> Pea-Nut >> Infi-Pea-Nut >> Endurian >> Infi-Endurian

Pumpkin HP: 300

Attack: Waxy Insides

Deals 1 damage, 50% chance to stun enemy for 2 turn

Support: Tag Team

Joins forces with target ally, attacks the same enemy, take full damage, and get 50% healing, can un-join anytime, un-joining an ally doesn't use up a turn

Plant Food: Sharing Meals

Gets an armour that takes 100 damage, activates ally's PF ability if still under effects of Tag Team

Cotton HP: 275 XP: 175

Attack: Soft Touch

Deals 1 damage, stuns enemy for 1 turn

Support: Splitting Apart At The Seams

Gives target ally his/her very own cotton shield that takes 85 damage, Cotton takes 10 damage

Plant Food: Fluff Up!

Gets an additional layer of cotton that takes 75 damage, but it also heals

Wall-Nut HP: 400 XP: 350

Attack: Bowl Some Heads

Deals 15 damage to 3 enemies

Support: Nutshells

Gives 3 allies nutshell shields that takes 50 damage, Wall-Nut takes 10 damage

Plant Food: Iron Maiden

Gets an armor that takes 200 damage

Infi-Nut HP: 375 XP: 550

Attack: Holo-Blast

Deals 10 damage to all enemies

Support: Small Shield

Protects all allies with a small barrier that takes 100 damage, lasts 5 turns

Plant Food: Forcefield 1

Protects all allies with a forcefield that takes 175 damage, the forcefield can never be healed

Tall-Nut HP: 500 XP: 725

Attack: Towering Terror

Deals 25 damage, 50% chance for all enemies to deal 50% less damage for 2 turns

Support: Tiny-Nuts!

Gives 3 allies tiny-nuts that takes 100 damage

Plant Food: Armory Mastery

Gets an armor that takes 350 damage

Infi-Tall-Nut HP: 475 XP: 975

Attack: Horror Movie Marathon

Deals 20 damage, all enemies deal 75% less damage for 1 turn

Support: Big Shields

Protects all allies with a barrier that takes 150 damage, lasts 7 turns

Plant Food: Forcefield 2

Protects all allies with a golden forcefield that takes 325 damage, the forcefield can never be healed

Pea-Nut HP: 600 XP: 1150

Attack: Hardened Pea Shots

Deals 35 damage, 75% chance to stun for 3 turns

Support: Pea-Nut Butter!

Heals target ally by 50 HP

Plant Food: Pea-Knighting

Deals 100 damage and gets an armour that takes 400 damage

Infi-Pea-Nut HP: 575 XP: 1300

Attack: Holo-Pea Shots

Deals 30 damage, stuns enemy for 2 turns

Support: Space-Nut Butter

Heals all allies by 25 HP

Plant Food: Future Pea-Knighting

Deals 75 damage and protects all plants with a forcefield that takes 375 damage and can't be healed

Endurian HP: 700 XP: 1500

Attack: Rolling Terror

Deals 45 damage to all enemies, 50% chance to deal +50% damage

Support: Delicious Defense

Target ally heals 40% HP and take 40% less damage for 2 turns

Plant Food: Iron Maiden

Deals 150 damage and gets an armour that takes 500 damage and gives 2x damage boost

Infi-Endurian HP: 675 XP: 1775

Attack: Holographic Spin

Deals 40 damage to all enemies, deals +50% damage to 3 zombies

Support: Infinite Taste

All allies heals 20% HP and take 60% less damage for 4 turns

Lobbed-Shot Category

These are the long ranged heavy hitters of the plants team, they have crazy skills and only the best can go to the top of the pulting ranks! they can only attack when they charged up, but their damage output are amazing!

Coleslaw Cabbage-Pult >> Cabbage-Pult >> Mango-Pult >> Kernel-Pult >> Popcorn-pult >> Melon

Winter Melon Costume2.png

Slice-Pult >> Melon-Pult >>Durian-Pult >> Red Durian-Pult >> Pepper-Pult  >> Winter Melon

Coleslaw Cabbage-Pult HP: 125

Attack: Processed Pulting

Deals 15 damage and stuns enemies for 2 turns, 2 turns charge

Support: Yummy Coleslaw!

Heals all plants by 10 HP and doubles CCP's damage for 4 turns

Plant Food: Coleslaw Cannon

Deals 45 damage to all enemies and stuns them for 3 turns

Cabbage-Pult HP: 150 XP: 200

Attack: Cabbo Launch

Deals 25 damage, 2 turns charge

Support: Nutritous Stuff

All allies deal 1.5x damage and take 50% less damage, lasts for 3 turns

Plant Food: Cabbage Cannon

Deals 60 damage to all enemies

Mango-Pult HP: 225 XP: 400

Attack: Tropical Lob

Deals 2x15 damage, 2 turns charge

Support: Smoothie Suprise

All allies are cleansed from any harmful effect and any helpful effect are re-used

Plant Food: Mango Mayhem

Deals 80 damage to all enemies

Kernel-Pult HP: 250 XP: 625

Attack: Kernel or Butter?

Deals 15 damage, 50% chance to stun enemy for 3 turns, 2 turns charge

Support: Cuz Corn

All allies heal by 25 HP, Cuz Corn...

Plant Food: Butter Bomber

Deals 20 damage and stuns all enemies for 5 turns

Popcorn-Pult HP: 300 XP: 750

Attack: Popcorn Parade

Deals 20 damage to all enemies, stuns them for 3 turns, 2 turns charge

Support: 3D Movie Marathon

All allies deal 2.5x more damage for 3 turns

Plant Food: Popcorn Blaster

Deals 50 damage and stuns all enemies for 3 turns

Melon Slice-Pult HP: 350 XP:925

Attack: A Slice Of Many

Deals 3x25 damage, 2 turns charge

Support: Junior's Suggestion

Target ally attacks suggested enemy with 2x damage or non-suggested enemy with 1.5x damage when affected by this support, lasts 3 turns

Plant Food: Melon Slice Mortar

Deals 100 damage to all enemies

Melon-Pult HP: 425 XP: 1150

Attack: Melony Lane

Deals 80 damage, 3 turns charge

Support: Melon Melody

All allies skip 1 attack/support cooldown

Plant Food: Melon Mortar

Deals 145 damage to all enemies

Durian-Pult HP: 450 XP: 1375

Attack: Spiky Lobs

Deals 95 damage, 3 turns charge

Support: Sweet Insides

Heals all allies by 25 HP and all allies deal 1.5x damage for 3 turns

Plant Food: Durian Season Storm

Deals 160 damage to all enemies

Passive: Spiky Touch

Attackers take 25 damage

Red Durian-Pult HP: 525 XP: 1455

Attack: Explosive Red Durians

Deals 100 damage, 4 turns charge

Support: Red Is The New Sweet

Heals all allies by 45 HP and all allies deal 2.5x damage for 3 turns

Plant Food: Rare Red Storm

Deals 200 damage to all enemies

Passive: Spiky Touch

Attackers take 25 damage

Pepper-pult HP: 600 XP: 1575

Attack: Firey Lob

Deals 115 damage, lights enemy for 3 turns, singes enemy for 3 turns afterwards, 4 turns charge

Support: Sweet Bell Peppers!

Heals all allies by 35 HP and all allies deal 2x damage for 5 turns

Plant Food: Firestorm

Deals 230 damage to all enemies, lights them for 5 turns, singes them for 5 turns afterwards

Passive: Pyromaniac, Cryophobic

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn and takes no damage and heals 25 HP when hit by fire attacks

Winter Melon HP: 750 XP: 1750

Attack: Winter Throw

Deals 125 damage, slows enemy for 10 turns, 5 turns charge

Support: Frozen Melon Milkshakes

Heals all allies by 50 HP and all allies deal 5x damage for 2 turns

Plant Food: Melon Snowstorm

Deals 250 damage to all enemies, freezes them for 5 turns

Passive: Cryomaniac, Pyrophobic


Takes no damage and heals 25 HP when hit by cold attacks and takes 2x damage and loses 50% damage when hit by fire attacks for 1 turn

Melee Category

The plants that make actual contact with the zombies are these bad boys, they may lack range, but they make up for it using their high damage and high health!

Beet >> Bonk Choy >> Chard Guard >> Beetboxer >> Hedge Trimmers

Bonkcostu mend.png

Beet HP: 250

Attack: Put A Beeting

Deals 30 damage, 50% chance to stun for 3 turns

Support: Encouragement

Target ally takes 50 damage, but target ally deals 2x damage permanently

Plant Food: Turn Up The Beet

Deals 100 damage to all enemies

Bonk Choy HP: 375 XP: 475

Attack: Left Jab, Right Jab

Deals 2x25 damage, 65% chance to stun for 4 turns

Support: Champion's Call

Target ally takes 55 damage, but target ally deals 1.5x damage and take 25% less damage permanently

Plant Food: Uppercut Soup

Deals 135 damage to all enemies

Chard Guard HP: 425 XP: 600

Attack: Faceplanting Season

Deals 5x15 damage, 75% chance to stun for 5 turns

Support: Frostbite Spirit

Target ally takes 60 damage, but target ally deals 2x damage and take 50% less damage permanently

PF: Knock Em' Dead

Deals 135 damage to all enemies, stuns all enemies for 4 turns

Beetboxer HP: 550 XP: 750

Attack: Beetboxing

Deals 4x25 damage, 85% chance to stun for 6 turns

Support: Feel The Beet

Target ally takes 60 damage, but target ally deals 2.5x damage and take 60% less damage permanently

Plant Food: The Pressure Of The Ring

Deals 175 damage to all enemies

Hedge Trimmers HP: 625 XP: 950

Attack: Scissors Win!

Deals 125 damage, 25% chance to insta-kill

Support: Fine Grooming

Target ally deals 3x damage and take 50% less damage for 2turns

Plant Food: A Change Of Blade

Deals 275 damage to all enemies

Mushrooms 1: Spore Blasters Category

The Nocturnal Walkers are here! these nighttime runners deal 2x damage in nighttime areas and are basic when exposed to daylight, that doesn't mean it shouldn't be a good choice, and Coffee Beans are always available at the shop for $1 each!

Puff-Shroom >> Scaredy-Shroom >> Fume-Shroom >> Gloom-Shroom

Gloom-shroomAS.png

Puff-Shroom HP: 50

Attack: Puff Shots

Deals 10 damage

Support: Lawn Area Network

Calls a Puff-shroom that has 50 HP, 2 turns charge

Plant Food: Plant Food Connections

All Puff-Shrooms deal 35 damage (each) to all enemies

Scaredy-Shroom HP: 100 XP: 250

Attack: Scared Shots

Deals 2x10 damage

Support: Scared Together

Links to target ally, if target ally is attacked, Scaredy-shroom will counter it, lasts 2 turns

Plant Food: Scared To Death

Deals 100 damage, Scaredy-Shroom is stunned for 1 turn afterwards

Fume-Shroom HP: 125 XP: 600

Attack: Fume Boom

Deals 30 damage to 2 enemies

Support: Per-Fume Bursts

All allies skip an attack/support charge

Plant Food: Fume Bombs

Deals 105 damage to all enemies

Gloom-Shroom HP: 275 XP: 925

Attack: Gloom Rounds

Deals 3x15 damage to all enemies

Support: Smog Suprise

All allies (including me and Gloom-Shroom) take 15 damage, but all allies avoid all attacks for 1 turn

Plant Food: Gloom Cyclone

Deals 150 damage to all enemies

Mushrooms 2: Instant Destruction Category

The Nocturnal Instants are here! these nighttime Supporters deal 2x damage in nighttime areas and are basic when exposed to daylight, that doesn't mean it shouldn't be a good choice, and Coffee Beans are always available at the shop for $1 each!

Note: All Explosive plants have the same Passive ability (Final Countdown)

PVZ30 Doom-shroom.png

Passive: Final Countdown

Explodes, dealing damage to all enemies, after the charge for the attack is up, revives after 3 turns, resets all damage stats after reviving

Boom-Shroom >> Doom-Shroom >> Nuke-Shroom

Boom-Shroom HP: 100

Attack: Popping Action

Deals 50 damage to all enemies, 3 turns charge

Support: High Bomb

Boom-Shroom deals +25 damage permanently

Plant Food: Firecrackers

Increases damage to 150 and explodes, dealing damage to all enemies, survives explosion, does not reset damage stats

Doom-Shroom HP: 175 XP: 500

Attack: Doom Boom

Deals 100 damage to all enemies, 5 turns charge

Support: Doom Build-Up

Doom-Shroom deals +50 damage permanently

Plant Food: Blast Force

Increases damage to 200 and explodes, dealing damage to all enemies, survives explosion, does not reset damage stats

Nuke-Shroom HP: 275 XP: 1000

Attack: A-Bomb Carnage

Deals 200 damage to all enemies, 7 turns charge

Support: Atomic Blast Containment

Nuke-Shroom deals +100 damage permanently

Plant Food: Atom Burst Catastrophe

Increases damage to 400 and explodes, dealing damage to all enemies, survives explosion, does not reset damage stats

Aquatic Category

These are the amazing plants that mastered the arts of surviving on aquatic terrains! these cool seeds can dive underwater to dodge attacks or danger! though they're somewhat weak on land on their lily pots they can still do some considerable damage!

Note: All Aquatic plants have the same Passive ability (Deep Dive)

Cattail2.png

Passive: Deep Dive

95% Chance to dive when in danger (must be in water)

Sea-Shroom >> Kelp Bed >> Lily Pad >> Tangle Kelp >> Sea Anemone Mushroom >> Cattail

Sea-Shroom HP: 50

Attack: Wet Spores

Deals 20 damage

Support: SplashPhone

Calls a Sea-shroom that has 50 HP, 2 turns charge

Plant Food: Wet Links

All Sea-Shrooms deal 50 damage (each) to all enemies

Kelp Bed HP: 80 XP: 100

Attack: Kelps!

Deals 25 damage, 25% chance to stun enemy for 3 turns

Support: Underwater Growth

Kelp Bed now deals +15 damage permanently, effects stack, 3 turns charge

Plant Food: Oceanic Forest

Deals 150 damage to all enemies, stuns all enemies for 5 turns

Lily Pad HP: 100 XP: 300

Attack: Lily Frisbee

Deals 2x25 damage

Support: Air Support

Summons a random plant to help you that has an average of 100 HP

Plant Food: Watermill

Deals 4x45 damage to all enemies

Tangle Kelp HP: 150 XP: 450

Attack: Kelp Whip

Deals 60 damage, 75% chance to insta-kill when in water

Support: Kelp Shield

Creates a kelp shield for target ally that takes 50 damage

Plant Food: Undertow

Deals 2x100 damage to all enemies, 35% chance to insta-kill when in water

Sea Anemone Mushroom HP: 225 XP: 575

Attack: Sting-A-Things

Deals 6x15 damage

Support: Protective Tentacles

Target ally takes 25% less damage, if target ally is attacked, attackers take 50 damage, lasts 2 turns

Plant Food: Anemone Whirlwind

Deals 100 damage to all enemies, they take 25 damage for 5 turns

Cattail HP: 325 XP: 750

Attack: Me-OUCH

Deals 100 damage to 3 enemies

Support: Meme Stuff

All allies are cleaned from any harmful effect and heals 10 HP for 3 turns

Plant Food: Cattail Crossing

Deals 150 damage to all enemies, they are stunned for 5 turns

Biter Category

Jaws is a good movie, but these jaws are more controlled! use the jaws of these plants to bite away from the clutches of Dr.Zomboss!

Guacodile >> Fly Trap >> Chomper >> Toadstool >> Count Chompula

Chomper Costume1.png

Guacodile HP:125

Attack: Rushed Chomps

Deals 30 damage to all enemies

Support: Avocado Advertising

Guacodile deals +10 damage permanently, effect stacks, 2 turns charge

Plant Food: Holy Guacomole!

Summons 2 Guacodiles that has 125 HP, effects stacks

Fly Trap HP: 175 XP: 200

Attack: Trap Tops

Deals 20 damage to all enemies, stuns them for 1 turn

Support: Parasitic Lifestyle

Latches on target ally (cannot be yourself), shares all helpful or harmful effects, lasts 3 turns

Plant Food: Bare Traps

Deals 150 damage to all enemies

Chomper HP: 250 XP: 500

Attack: Chomp/Swallow/Yum!

Deals 75 damage, insta-kills zombie enemies

Support: Digestion Boost

Chomper deals +15 damage permanently, effect stacks, 3 turns charge

Plant Food: ZOMG! MOAR FOODZ!

Deals 275 damage to all enemies, insta-kills zombie enemies

Toadstool HP: 325 XP: 700

Attack: Lick n' Chew

Deals 125 damage, insta-kills zombie enemies

Support: Sun Feed

Toadstool deals +20 damage permanently, effect stacks, 3 turns charge

Plant Food: Toadsteal

Deals 300 damage to 3 enemies, insta-kills zombie enemies

Passive: Sun Heal

Heals 25 HP after damaging

Count Chompula HP: 450 XP: 900

Attack: Vampiric Chomp

Deals 125 damage, insta-kills zombie enemies

Support: Electrolite Digestion

Count Chompula deals +25 damage permanently, effects stack, 3 turns charge

Plant Food: Plasmic Rage

Deals 550 damage to the enemy with the highest health

Passive: Bloodlust

Heals 100% dealt damage

Spiky Category

Ouch! the spiky exterior of these plants can leave enemies crying for Zomboss, they may have low HP, but they can seriously do some damage, especially rolling zombies!

Note: All spike plants have the same Passive abilities (Spikeroller, Spiky Touch)

Passive: Spikeroller

Diamond SpikeweedAS.png

Insta-kills rolling zombies, but they will also take damage

Passive: Spiky Touch

Attackers take 25 damage

Spikesprout >> Spikeweed >> Spikerock >> Spikediamond

Spikesprout HP: 75

Attack: Small Pokes

Deals 2x20 damage, enemy takes +25% damage for 3 turns

Support: Sprouts' Call

Summons a Spikesprout that has 75 HP, 2 turns charge

Plant Food: Tiny Thorn Twister

Deals 2x60 damage to all enemies, all enemies take +25% damage for 10 turns

Spikeweed HP: 150 XP: 300

Attack: Spiked Up

Deals 2x30 damage, enemy takes +50% damage for 3 turns

Support: Spikeweed's Call

Summons a Spikeweed that has 150 HP, 2 turns charge

Plant Food: Thorn Twister

Deals 2x70 damage to all enemies, all enemies take +50% damage for 7 turns

Spikerock HP: 300 XP: 600

Attack: Rock On!

Deals 2x40 damage, enemy takes +75% damage for 2 turns

Support: Boulder Bro

Summons a Spikerock that has 300 HP, 3 turns charge

Plant Food: Solid Stone Spin

Deals 2x80 damage to all enemies, all enemies take +75% damage for 5 turns

Spikediamond HP: 600 XP: 1200

Attack: Diamond Ranked

Deals 2x50 damage, enemy takes +100% damage for 2 turns

Support: Valuable Friendship

Summons a Spikediamond that has 600 HP, 4 turns charge

Plant Food: Diamond Destruction

Deals 2x90 damage to all enemies, all enemies take +100% damage for 3 turns

Sniper Category

Long ranged pin point accurate shooters, need i say more? other than Category 1 Peashooters, they can also do criticals! disadvantaged by their low HP, they can be reliable when you want quick kills because this category of plants are the only ones that can have extra turns!

Acid Lemon2.png

Note: All Snipers have the same Passive ability (Quick Reflexes)

Passive: Quick Reflexes

Have an extra turn each turn!

Cactus >> Pomegranete Gun >> Homing Thitsle >> Lemondrop

Cactus HP: 125

Attack: Spike Shot

Deals 15 damage, 25 when critical

Support: Camo Support

Target ally dodges any attack for 1 turn

Plant Food: Spike Barrage

Deals 75 damage, 90-100 when critical

Passive: Spiky Touch

Attackers take 25 damage

PomeGunate HP: 150 XP: 425

Attack: Pome Seeds Shots

Deals 30 damage, 40 when critical

Support: Pome Juice!

Target ally heals by 100 HP, 2 turns charge

Plant Food: Pome Machine Gun

Deals 95 damage, 110-125 when critical

Homing Thitsle HP: 175 XP: 750

Attack: Enemy Seeking Thitsle

Deals 35 damage, 50 when critical

Support: Turbo Thitsle

Target ally has a 25% chance to do the exact same thing 3 times! lasts 2 turns

Plant Food: Thitsle Twister

Deals 125 damage, 140-150 when critical

Passive: Spiky Touch

Attackers take 25 damage

Lemondrop HP: 225 XP: 900

Attack: Acidic Yet Sweet

Deals 45 damage, 65 when critical, allies attacking enemies damaged by this attack heals 10 HP, lasts 3 turns

Support: Who Wants Lemondrops?

All allies heal 15 HP and deal 1.5x damage for 3 turns

Plant Food: Sweet Acid Rain

Deals 150 damage, 175-180 when critical, heals all allies by 50 HP

Mortars N' Cannons Category

AoE heavy hitters, they can deliver they Go Blow to zombies in a mere turn, but due to this they're severely countered by their charged attacks, but even this can't deter the destruction these guys can deliver!

Bamboo Shoot >> Bamboom >> Coconut Cannon >>  Banana Launcher >> Cob Cannon >> Cob Blaster

Cob CannonAS.png

Bamboo Shoot HP: 175

Attack: Shoot The Shoots!

Deals 50 damage to all enemies, 3 turns charge

Support: Leaflets

Target ally deals 2x damage for 8 turns, 3 turns charge

Plant Food: Shoot Shooting

Deals 175 damage to all enemies

Bamboom HP: 350 XP: 500

Attack: Bombshell Blast

Deals 100 damage to all enemies, 4 turns charge

Support: Military Training

Target ally deals 2x damage for 10 turns, 5 turns charge

Plant Food: Warzone Fall

Deals 350 damage to all enemies

Passive: Warzone Experience

25% chance to insta-kill enemies

Coconut Cannon HP: 400 XP: 1000

Attack: Tropical Burst

Deals 150 damage to all enemies, 5 turns charge

Support: Coconut Water!

Target ally deals 2x damage for 15 turns, 3 turns charge

Plant Food: Explosive Mix

Deals 400 damage to all enemies

Banana Launcher HP: 500 XP: 1500

Attack: Banana Split

Deals 200 damage to all enemies, 6 turns charge

Support: Banana Smoothies!

Target ally deals 3x damage for 8 turns, 4 turns charge

Plant Food: Banana Storm

Deals 500 damage to all enemies

Cob Cannon HP: 700 XP: 2000

Attack: Corn Strike

Deals 250 damage to all enemies, 7 turns charge

Support: Buttered Popcorn!

Target ally deals 4x damage for 3 turns, 5 turns charge

Plant Food: Defcorn 5

Deals 700 damage to all enemies

Cob Blaster HP: 1000 XP: 3000

Attack: Cornmageddon

Deals: 415 damage to all enemies, 10 turns charge

Support: Butter Barrage

Target ally deals 5x damage to enemies with 50% or lower health, deals 2x damage to any enemy, 5 turns charge

Plant Food: Code Husk Protocol

Deals 2500 damage to all enemies, but reduces Cob Blaster's health by 50% (if the Cob Blaster has 50% or less health, the Cob Blaster will be left with 1 HP)

Areal Category

Attention Passengers this is your captain speaking, we have reached 5.000 ft above sea level, now it's time to explain the areal plants, the areal plants have the ability to avoid attacks by flying, unless the attack itself is from above, or anti-air attacks, they also have the most plants in a single category, so if you have a Cell Activation PF, better consider using it, thank you and fasten your seatbelts for a safe flight

Note: All Areal plants have the same Passive ability (Sky Dodgers)

BeeshooterPvZ2.png

Passive: Sky Dodgers

Avoids all non-anti air attacks

BreezeBerry >> Blover >> Cycleaf >> Shamrock >> Hurrikale >> Shamrockstar >> Windmill >> Beeshooter >> Heatwave >> Steambloom >> Teaphoon >> Jetstream >> Thunderbirch

Breezeberry HP: 25

Attack: Cool Blue

Deals 10 damage to all enemies

Support: Good Air

All allies take 10% less damage permanently,2 turns charge

Plant Food: Blueberry Blow

Deals 25 damage to all enemies, all allies take 10% less damage for 15 turns

Blover HP: 50 XP: 175

Attack: Clover Whirlwind

Deals 2x10 damage to all enemies

Support: A Breath Of Fresh Air

All allies take 25% less damage permanently, 3 turns charge

Plant Food: Air Force

Deals 50 damage to all enemies, all allies take 25% less damage for 10 turns

Cycleaf HP: 75 XP: 275

Attack: Tumbleweed Terror

Deals 3x10 damage to all enemies

Support: Dust Blow

All allies take 75% less damage, but they also have a 75% chance to miss enemies, lasts 3 turns

Plant Food: Sandstorm Suprise

Deals 75 damage to all enemies, all enemies take +25% damage for 10 turns

Shamrock HP: 100 XP: 425

Attack: Rainbow Burst

Deals 2x20 damage to all enemies

Support: Lucky Charms

All allies deal 2.5x damage for 5 turns, 3 turns charge

Plant Food: 4-Leaf Gust

Deals 100 damage to all enemies, all allies deal 2.5x damage for 5 turns

Hurrikale HP: 150 XP: 675

Attack: Kale Cleave

Deals 3x20 damage to all enemies

Support: Cooldown

All allies can dispel enemies for 5 turns

Plant Food: Snowstorm Spin

Deals 125 damage to all enemies, freezes all enemies for 5 turns

Shamrockstar HP: 175 XP: 850

Attack: Face The Music

Deals 2x40 damage to all enemies

Support: Hard Rock

Target ally takes 100% less damage for 2 turns

Plant Food: Air Concert

Deals 150 damage to all enemies, stuns all enemies for 3 turns

Windmill HP: 200 XP: 1050

Attack: Twister Peas

Deals 100 damage to all enemies

Support: Wind Power

All allies deal 1.5x damage permanently

Plant Food: Blown Away

Deals 175 damage to all enemies, 10% chance to insta-kill

Beeshooter HP: 225 XP: 1225

Attack: BEES!

Deals 150 damage to all enemies, All enemies take +50% damage for 3 turns

Support: Have Some HONEH!

All allies deal 1.5x damage, take 25% less damage, and is immune to any harmful effects, lasts 3 turns

Plant Food: Honeycomb Crunch

Deals 200 damage to all enemies, heals all allies by 50 HP

Heatwave HP: 250 XP: 1475

Attack: Name Says All

Deals 175 damage to all enemies, lights them for 3 turns, singes them for 3 turns afterwards, 2 turns charge

Support: Warm Wind

All allies deals 1.5x damage, take 35% less damage and is 50% immune to any harmful effects, lasts 3 turns

Plant Food: 6 Rings Of Fire

Deals 225 damage to all enemies, lights them for 6 turns, singes them for 3 turns afterwards

Passive: Pyromaniac, Cryophobic

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn and takes no damage and heals 25 HP when hit by fire attacks

Steambloom HP: 275 XP: 1625

Attack: Blow Off Some Steam

Deals 200 damage to all enemies, singes them for 5 turns, 2 turns charge

Support: Sauna Speeder

All allies take 90% less damage for 3 turns, 2 turns charge, 2 turns cooldown

Plant Food: 1903 Steam Travel

Deals 250 damage to all enemies, singes them for 13 turs

Passive: Pyromaniac, Cryophobic

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn and takes no damage and heals 25 HP when hit by fire attacks

Teaphoon HP: 300 XP: 1750

Attack: Wavebreaker

Deals 225 damage, steals all enemies' helpful effects for 3 turns, 3 turns charge

Support: Water Sweeper

Cleans all allies from any harmful effects and give them to all enemies for 3 turns, 2 turns charge

Plant Food: Stormy Seas

Deals 275 damage, all helpful effects are stolen and lasts until the level ends

Passive: Body Of Water

Immune to harmful effects

Jetstream HP: 325 XP: 1850

Attack: Wild Whirlwind Wheel

Deals 250 damage, stuns all enemies for 3 turns, 4 turns charge

Support: Tornado Top

All projectile based attacks deals 90% less damage, but all allies take no damage for 2 turns, 3 turns charge

Plant Food: Atmospheric Pressure

Deals 300 damage, stuns all enemies for 7 turns

Thunderbirch HP: 375 XP: 2000

Attack: Lightning Hot Rod

Deals 325 damage, stuns zombies and disables machines for 3 turns, 5 turns charge

Support: Calm Before The Storm

Thunderbirch deals +5 damage per turn permanently, 5 turns charge, does not wear off and cannot be dispelled

Plant Food: 10 Thunder Crash

Deals 400 damage, stuns zombies and disables machines for 10 turns

Passive: Shocking News

50% chance to stun attackers

Spectral Category

BOO! spooky plants abroad, while they may be invurnerable, they instantly explode after 10 turns and revive 2 turns afterwards! so it might not be the best plant choice, it's still good to be one

Ghost Pepper >> Reaper Pepper >> Demon Pepper

Ghost Pepper2.png

Note: All spectral plants have the same passive ability (Spectral Curse)

Passive: Spectral Curse

Explodes, dealing 100 damage to all enemies, after 10 turns, revives after 2 turns

Ghost Pepper HP: N/A

Attack: BOO!

Deals 166 damage, 25% chance to insta-kill

Support: Spiritual Guidance

Target ally is forced to attack the same enemy, but target ally will deal 2x damage, lasts 2 turns

Plant Food: Ultimate Spook

Insta-kills 2 enemies and resets Spectral Curse timer

Reaper Pepper HP: N/A XP: 2500

Attack: Reap

Deals 333 damage, 50% chance to insta-kill

Support: Reaper's Contract

Target ally is K.Oed, but then revived after 2 turns with the ability to revive after 3 turns

Plant Food: Reaping Frenzy

Insta-kills 4 enemies and resets Spectral Curse timer

Demon Pepper HP: N/A XP: 5000

Attack: Demonic Possession

Deals 666 damage, 75% chance to insta-kill

Support: Deal With The Devil

Target ally loses 25% max health, but target ally deals 250% more damage for 3 turns

Plant Food: Express Trip To The Underworld

Insta-kills 6 enemies and resets Spectral Curse timer

Electric Category

Get ready for a shock! these electrifying plants can surely stun and they have chain attacks! just be sure that you're aiming at the right enemies or they'll surely get a negative feedback!

Citron2.png

Note: All electric plants have the same passive ability (Shocking News)

Passive: Shocking News

50% chance to stun attackers

Ampeare >> AMP-Bush >> E.M.Peach >> Lightning Reed >> Citron >> Electric Blueberry

Ampeare HP: 125

Attack: Shock Treatment

Deals 10 damage to 3 enemies, 50% chance to stun for 1 turn

Support: Fruity Voltage

All allies take 10 damage, but all enemies take 25 damage

Plant Food: Turn Up The Amp

Deals 15 damage to all enemies for 5 turns, stuns all enemies for 5 turns

AMP-Bush HP: 175 XP: 300

Attack: Ohm Bursts

Deals 15 damage to 6 enemies, 50% chance to stun for 1 turn

Support: Electric Leaf

All allies take 15 damage, but all enemies take 35 damage

Plant Food: Voltage Wheel

Deals 25 damage to all enemies for 5 turns, stuns all enemies for 5 turns

E.M.Peach HP: 200 XP: 500

Attack: Electromagnets

Deals 20 damage to all enemies, disables machines and 50% chance to stun, lasts 1 turn

Support: Peachy Team

Joins forces with target ally, attacks the same enemy, target ally can do electricity based attacks, and E.M.Peach get 50% healing, can un-join anytime, un-joining an ally doesn't use up a turn

Plant Food: Magnetic Fields

Deals 40 damage to all enemies for 5 turns, disables machines and stuns enemies, lasts 5 turns

Lightning Reed HP: 250 XP: 750

Attack: Power Surge

Deals 25 damage to all enemies, 50% chance to disable machines and stun enemies, lasts 1 turn

Support: Voltage Growth

Lightning Reed deals +15 damage permanently, effects stacks, 2 turns charge

Plant Food: Storm Brewing

Summons a thunder cloud that has 25 HP, can stun enemies or disable machines, PF effects stack

Citron HP: 350 XP: 950

Attack: Electric Plasma Burst

Deals 80 damage, disables machine or stuns enemy, lasts 1 turn

Support: Juices Flowing

Target ally deals +10 damage permanently, effects stack, 2 turns charge

Plant Food: Lightning Plasma

Deals 100 damage to all enemies, disables machines and 50% chance to stun, lasts 3 turns

Beans Category

Beans, beans the magical fruit! not really sure wether they actually are fruits but

Laser Bean2.png

they sure are magical! and due to this, they can K.O enemies regerdless of their HP!

Note: All Beans have the same passive ability (MEGIC TRICKS!)

Passive: MEGIC TRICKS!

Random chance to insta-kill enemies using MEGIC!

Spring Bean >> Sun Bean >> Coffee Bean >> Chili Bean >> Magic Bean >> Laser Bean

Spring Bean HP: 50

Attack: Spring Fling

Deals 25 damage, 75% chance to stun for 1 turn

Support: Just Jump

All allies take 25% less damage and deal 25% more damage for 4 turns

Plant Food: SPROING!!!

Deals 50 damage, stuns all enemies for 2 turns, insta-kills non-amphibious zombies when near water

Sun Bean HP: 100 XP: 225

Attack: Sun Burst

Deals 35 damage, heals all allies by 100% damage dealt

Support: Sun-fection

Target ally heals 50% damage dealt and 90% damage taken for 2 turns

Plant Food: Sun Beam Burst

Deals 70 damage to all enemies, heals all allies by 150% combined damage dealt

Coffee Bean HP: 150 XP: 350

Attack: Coffee Grind

Deals 55 damage, allies attacking target enemy will do the exact same thing three times for 2 turns

Support: Un-De-Caf Mocca

Target ally heal 5% max health and do the exact same thing three times for 2 turns

Plant Food: 110 Cup Hi-Caf Cream Latte

Deals 110 damage, all allies do the exact same thing FIVE times for 3 turns

Chili Bean HP: 200 XP: 425

Attack: Bean Bomber

Deals 70 damage, stuns other enemies for 2 turns

Support: Chili Paste

Target ally loses 1% max health, but target ally can stun any enemy for 1 turn, lasts 3 turns

Plant Food: Atomic Runs

Deals 140 damage, stuns other enemies for 6 turns

Magic Bean HP: 250 XP: 600

Attack: Magic Tricks

Deals 100 damage, deals 2-4x damage to enemies with status effects

Support: Special Blessing

Target ally is immune to any harmful effect permanently, cannot be dispelled

Plant Food: Abracadabra

Deals 200 damage, deals 3-7x damage to enemies with status effects

Laser Bean HP: 300 XP: 1000

Attack: Laser Cell Surgery

Deals 150 damage to all enemies, deals 3-5x damage to enemies with 50% or less health

Support: Laser Maze

Any enemy attacking target ally will take 200% damage dealt, lasts 3 turns

Plant Food: Shoop Da Whoop

Deals 300 damage, deals 4-6x damage to enemies with 75% or less health

Flowers Category

Spring time! the plants have awaken from their winter slumber and these flowers tend to be the first to bloom!

Dandelion2.png

and due to this they get excited and deal 3x damage whenever they can!

Note: All plants in this category have the same Passive ability (Spring Bloom)

Passive: Spring Bloom

25% Chance to deal 3x damage for 2 turns, randomly

Soundflower >> Dazey >> Frisbougenvil >> Bloomerang >>Red Stinger >> Dandelion >> Eiffel Flower

Soundflower HP: 25

Attack: High Pitch

Deals 10 damage, deals 4x damage to metal headgear wearing-enemies

Explosive 1: Hot Trigger Category

Spicy! is what they say when they get a look of these hotshots, short fused and fire ready they can be a great teammate! just don't get too close when they get to explode

Jalapeno2.png

Note: All Explosive plants have the same Passive ability (Final Countdown)

Passive: Final Countdown

Explodes, dealing damage to all enemies, after the charge for the attack is up, revives after 3 turns, resets all damage stats after reviving

Pepper >> Jalapeno >> Habanero Peppers >> Muy Caliente Jolokia

Pepper HP: 75

Attack: Hot Line

Deals 125 damage to all enemies, 6 turns charge

Explosive 2: Time Bombs Category

Tick tock goes the clock and BOOM! when it hits the final number! yeah, they're literal time bombs, patient and cool headed, they can keep themselves from exploding under pressure, though that won't deter them from delivering a big BANG!

HDLordBambooCostume.png

Note: All Explosive plants have the same Passive ability (Final Countdown)

Passive: Final Countdown

Explodes, dealing damage to all enemies, after the charge for the attack is up, revives after 4 turns, resets all damage stats after reviving

Cherry Bomb >> Lychee Bomb >> Grapeshot >> Durian Bomb >> Bamboomite

Cherry Bomb HP: 150

Attack: Explodonate

Deals 175 damage to all enemies, 10 turns charge

Support: Compromised Attempt

The Cherry Bombs deals +25 damage permanently

Plant Food: The Big Boom

Increases damage to 300 and explodes, dealing damage to all enemies, survives explosion, resets damage stats

Lychee Bomb HP: 275 XP: 350

Attack: Lychee Burst

Deals 300 damage to all enemies, 11 turns charge

Support: Lychee Charge

The Lychee Bombs deals +35 damage permanently

Plant Food: Lychee Mix

Increases damage to 500 and explodes, dealing damage to all enemies, survives explosion, resets damage stats

Grapeshot HP: 400 XP: 775

Attack: Grapevine

Deals 425 damage to all enemies, 12 turns charge

Support: Extra Purple

The Grapeshot deals +45 damage permanently

Plant Food: Bouncy Grape Blast

Increases damage to 700 and explodes, dealing damage to all enemies, survives explosion, resets damage stats

Durian Bomb HP:525 XP: 1325

Attack: Spike Strike

Deals 550 damage to all enemies, 13 turns charge

Support: Stench Build-Up

Durian Bomb deals +55 damage permanently

Plant Food: Spikesplosion

Icreases damage to 900 and explodes, dealing damage to al enemies, survives explosion, resets damage stats

Bamboomite HP: 650 XP: 1950

Attack: Firecrackers!

Deals 675 damage to all enemies, 14 turns charge

Support: Big Show Prep

Bamboomite deals +65 damage permanently

Plant Food: Happy Chinese New Year!

Increases damage to 1100 and explodes, dealing damage to all enemies, survives explosion, resets damage stats

Explosive 3: Mines Category

What's that small thing in the distance? is it a rock? is it a nest? NO! it's these guys! least likely to be attacked and all armed, they can give a good boom without anyone even noticing!, but they're not really good at AoE attacking...

Note: All Explosive plants have the same Passive ability (Final Countdown)

Potato Mine HD.png

Passive: Final Countdown

Explodes, dealing damage to all enemies, after the charge for the attack is up, revives after 5 turns, resets all damage stats after reviving

Nugget Mine >> Potato Mine >> Popcorn >> Diamond Mine

Nugget Mine HP: 25

Attack: Small Spud

Deals 425 damage, 9 turns charge

Frozen Category

Cool headed and frosty-all-the-time, they're so cool that they can make you freeze! no seriously, they CAN make you freeze, so don't even think about bugging them cuz they can lose their cool heads and let out a frosty burst!

Note: All Frozen plants have the same

Iceberg Lettuce Costume1.png

Passive ability (Cryomaniac, Pyrophobic)

Passive: Cryomaniac, Pyrophobic

Takes no damage and heals 25 HP when hit by cold attacks and takes 2x damage and loses 50% damage when hit by fire attacks for 1 turn

Iceberg Lettuce >> Ice-Shroom >> Winter Berries

Iceberg Lettuce HP: 150

Attack: Slush Burst

Deals 20 damage, freezes enemy for 1 turn

Flaming Category

Hot and tempramental, these plants may seem difficult to be around with, but they're actually hostile to enemies and are actually very warm-hearted to any friends and fellows, just don't get on their bad side or you'll get burned like there's no tommorow!

Note: All Flaming plants have the same Passive ability (Cryophobic, Pyromaniac)

Lava Guava2.png

Passive: Cryophobic, Pyromaniac

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn and takes no damage and heals 25 HP when hit by fire attacks

Hot Potato >> Firnace >> Lava Guava

Hot Potato HP: 150

Attack: Heat Pressure

Deals 10 damage, lights enemy for 1 turn, singes enemy for 5 turns

Anti-Air Category

Is it a bird? is it a plane? no matter cuz these crazy plants can take it down no sweat! specialists in anti-air attacks they know all weakness of those flying contraptions, let it be zombie made, or natural they can bring it down to the ground!

Note: All Anti-Air plants have the same Passive ability (Grounded)

Note: To

Torchwood Costume2.png

rchwood and Scorchwood have the same Passive ability next to Grounded (Fire Support)

Passive: Grounded

Deals 3x damage to areal enemies

Passive: Fire Support

Lights up (solid, non-ice) projectiles to deal 1.5x damage!

(Scorchwood makes projectiles deal 2x damage though)

Umbrella Leaf >> Sap-Fling >> Arrowood >> MissiLotus >> Torchwood >> Scorchwood

Multi-Hit Category

We live to protect and swerve! that's their motto, true to their motto they can launch multi-hit

Bowler Bowling Bulb.png

mayhem! just there's a slight cance that they can swerve and miss completely, but it's only a slight chance, remember! protect and swerve!

Note: All plants in this category have the same Passive ability (Low Accuracy)

Passive: Low Accuracy

10% Chance to miss other enemies when attacking

Magnifying Grass >> Rotobaga >> Snapdragon >> A.K.E.E >> Bowling Bulb

Hypnotist Category

You are under my command, not the Minecraft command stuff, but mind control, speaking of which, these are the plants to be when you need to put a little hypno-magic on those enemies, though they're not fully experienced they're still effective!

Hypno-shroom2.png

Note: All Hypnotic plants have the same Passive ability (Telepathy)

Passive: Telephaty

80% chance to cancel all enemies actions

Stallia >> Hypno-Shroom >> Angel Trumpet

Light Category

Starfruit2.png

Only a few plants can harness the power of light and use it to battle zombies and block all possible darkness, but these plants are PROS, use their shine to light up all the darkness that awaits!

Note: All Light Plants have the same Passive ability (The Miracle Of Light)

Passive: The Miracle Of Light

Immune to Blinding, and Confusion Effects

Plantern >> Light Bulb >> Starfruit >> Aurosera >> SuperClova