User blog:Brainulator9/PvZ2 rebalancing

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Note that while my plants and zombies will be in their proper order, I will skip some of them to do other ones, but I will hopefully add all of them in the end. I will naturally skip things that don't need re-balancing. Note that this is incomplete.

Plants

Sunflower

Symbol thumbs up.svg Produces 300 sun when fed with Plant Food

Wall-nut

Symbol thumbs up.svg Mediocre recharge

Potato Mine

Symbol thumbs up.svg Sort-neutral.svg Destroys blocks in a 3x3 area around it when it explodes

Bloomerang

Symbol thumbs up.svg Costs 150 sun

Iceberg Lettuce

Sort-neutral.svg Freezes Frostbite Caves zombies for half the length of other zombie types
Symbol thumbs up.svg Immune to frost
Symbol thumbs up.svg May be planted on beach water
Symbol thumbs up.svg Chills zombies for 10 seconds after freezing

Grave Buster

Symbol thumbs up.svg Sort-neutral.svg Invincible

Twin Sunflower

Symbol thumbs up.svg Costs 100 sun
Symbol thumbs up.svg Fast recharge
Symbol thumbs up.svg Produces 600 sun when fed with Plant Food

Snow Pea

Symbol thumbs up.svg Immune to frost

Snapdragon

Symbol thumbs up.svg Immune to frost and heats plants

I might also round out its range and damage, but that'd likely make it a bit OP, and I want to keep it at 150 sun.

Cherry Bomb

Symbol thumbs up.svg No longer a fire plant, thereby enabling Imp Dragon deaths

Chili Bean

Sort-neutral.svg Takes one bite to die
Symbol thumbs up.svg Killed zombies are invincible and plants don't attempt to attack them

Tall-nut

Symbol thumbs up.svg Mediocre recharge

Winter Melon

Symbol thumbs up.svg Immune to frost

Imitater

Symbol thumbs up.svg Sort-neutral.svg Zombies no longer attempt to destroy it or succeed in doing so

Blover

Symbol thumbs up.svg Unlocked in all Endless Zones

Citron

Symbol thumbs up.svg Costs 300 sun
Symbol thumbs up.svg Plant Food effect only stops at Zombots and Gargantuars

Starfruit

Symbol thumbs up.svg Costs 125 sun

Sun-shroom

Sort-neutral.svg Takes 25 seconds to grow to stage 2

Chomper

Symbol thumbs up.svg Eats everything whole except for Gargantuars and Zombots; doesn't chew on graves, but instantly destroys them

Ghost Pepper

Symbol thumbs up.svg 100% invincible to everything except shovels (when not exploding)
Symbol thumbs down.svg Cannot be dug up when exploding
Symbol thumbs up.svg Attacks further to the left (as much as it does to the right)
Symbol thumbs down.svg Costs 100 sun

Guacodile

Symbol thumbs up.svg Immune to frost and heats plants, so as to prevent accidental triggers

Hurrikale

Symbol thumbs up.svg Pushes back zombies all the way
Symbol thumbs up.svg Pushes back storm ambushes
Symbol thumbs up.svg Blows away all midair zombie types

Pepper-pult

Symbol thumbs up.svg Fast recharge
Symbol thumbs up.svg Splash damage does 1.25 normal damage shots

Lava Guava

Symbol thumbs up.svg Sort-neutral.svg Zombies no longer attempt to destroy it or succeed in doing so (if triggered)
Symbol thumbs up.svg Deals 22.5 normal damage shots when it erupts

Toadstool

Symbol thumbs up.svg Eats everything whole except for Gargantuars and Zombots; doesn't chew on graves, but instantly destroys them

Gold Leaf

Symbol thumbs up.svg Usable in all worlds
Symbol thumbs down.svg Slow recharge speed

Electric Blueberry

Symbol thumbs up.svg Keeps created clouds until a zombie arrives
Sort-neutral.svg Attacks zombies based on how close it is to the plant in question; if zombies are in the same location, it attacks by health, high to low

Garlic

Symbol thumbs up.svg Takes 21 normal damage attacks to die
Symbol thumbs up.svg Fast recharge

Grapeshot

Symbol thumbs down.svg Costs 200 sun
Symbol thumbs up.svg Explosion is not fiery

Cold Snapdragon

Symbol thumbs down.svg Deals 1 normal damage shot per attack
Symbol thumbs up.svg Deals 60 normal damage shots with Plant Food