User blog:Cavia porcellus/Cavia's rebalancing
My take on the rebalancing almost everyone has done at some point. Note that while my plants and zombies will be in proper order, I will skip some of them to do other ones, but I will hopefully add all in the end. I will naturally skip plants with no need for rebalancing, but I will only announce this in the end. As a final point, I might add further buffs/nerfs to already listed plants, so don't judge immediately.
Plants
Peashooter
Sunflower
Has a random chance to produce 75 sun
Produces 200 sun instead of 150 sun (Plant Food effect)
Potato Mine
Takes 2 seconds less to arm
Targets two strongest zombies or zombie groups (Plant Food effect)
Cabbage-pult
Bloomerang
Hits a third of all zombies instead of three zombies
Boomerang damage changed from 1nds to 1.5nds
Shoots 20 boomerangs in four directions instead of 10 (Plant Food effect)
Iceberg Lettuce
Recharge time reduced from "Sluggish" to "Sluggish to Mediocre"
Bonk Choy
Changed attack; does 1nds and every 10th hit is an uppercut that deals 5nds to all zombies in its range
Does 10nds per hit to obstacles on the lawn, sarcophagi, barrels, Pianist Zombie, and frozen blocks
Repeater
Power Lily
Can be planted on water
Becomes a free plant and is unlocked in Wild West
Spikeweed
Becomes aquatic when planted on Lily Pad
Spring Bean
Changed attack; falls asleep for 15 seconds the first time and decreases 3 seconds for each zombie bounced until it reaches a no-cooldown point
Bounces zombies three tiles back in non-Pirate Seas worlds (Plant Food effect)
Threepeater
Cherry Bomb
No longer defrosts zombies
Can kill Imp Dragons
Jalapeno
Fire remains on the lane 2 seconds longer (in order do kill zombies encased in ice blocks or protected by Glitter Zombie)
Fire extends to the column it is planted on, i.e. the fire is in a cross shape
+25 sun cost
Torchwood
-50 sun cost
Fire peas deal 0.75nds in a 1x1 square
Becomes a free plant and is unlocked in Ancient Egypt
Pea Pod
Planting method changed; first planting costs 125 sun; to upgrade it, the player taps on the Pea Pod. To upgrade it to two heads, it takes 100 sun. Three heads cost 75 sun. Four heads 50 sun. And five heads cost 25 sun. In total - 375 sun. The player can upgrade a Pea Pod without the need of a cooldown in between.
Recharge time increased from "Fast" to "Mediocre"
Big peas deal 25nds instead of 20nds and deal splash damage in a 1x1 area (Plant Food effect)
Lightning Reed
Lightning can arc to an unlimited amount of zombies
Occasionally does a critical hit which deals 1nds direct damage and 0.5nds arc damage
Laser Bean
Sun-shroom
Takes 10 seconds less to evolve to its third stage
Produces 150 sun instead of 225 sun (Plant Food effect)
Pea-nut
Ghost Pepper
Lasts 2 seconds less, but does damage faster
Can only be killed by Mecha Football Zombie
Cannot be dug up after explosion
Chomper
Attack changed; chew time is based on the health of a zombie. The bigger the health, the bigger the chew time. The maximum chew time, when eating a Knight or Blockhead Zombie, is 25 seconds.
The burp after swallowing a zombie pushes back zombies in front of it by 3 tiles
Changed Plant Food effect; drags all zombies in the lane to it, deals 60nds to every one, and then burps to send them to the ninth column.
Homing Thistle
Returns to its previous state
Fires two times more charged needles with greater accuracy (Plant Food effect)
Pepper-pult
Deals 1nds direct damage and 2.5nds splash damage
Recharge time reduced from between "Sluggish to Mediocre" to "Mediocre"
+50 sun cost
Lobs 4 flaming peppers instead of 3 (Plant Food effect)
Lava Guava
Explosion deals 21nds instead of 10nds
A.K.E.E.
Varying damage removed; all hits deal 2nds
Projectiles can bounce to Imp Cannons
Varying damage removed; all hits deal 30nds (Plant Food effect)
Endurian
+25 sun cost
Does Spikerock-strength damage
Does 1.5x the damage of its regular attack (Plant Food effect)
Gold Leaf
Usable in all worlds
-25 sun cost in Dark Ages
+25 sun cost in Lost City