User blog:Dekagamer7X9/Plant Ideas
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I've come up with a few ideas for plants in the past, as well as adjustments to returning PvZ 1 plants. And here they are.
Additional Plant Info
- Venus Flyspat's acid deals 1 normal damage shot upon contact, and sticks to the zombie for 4 seconds, dealing 0.5 normal damage shots per second.
- Speedstalk deals 3.5 normal damage shots to the zombie it hits, and deals 1 normal damage shot to any other plants it hits along the way.
- Pitcher Plant deals 1 normal damage shot per second to any zombies within 3 tiles of it, and produces 5 sun per second while attacking.
- Gatling Pea's power peas deal 2 normal damage shots to zombies within 7 or 8 tiles of it. They deal 3 normal damage shots to zombies with 4-6 tiles of it. They deal 4 normal damage shots to zombies within 3 tiles of it.
- Rapidpea's peas deal 0.5 normal damage shots. It's fire rate varies depending on the amount of zombies in its lane.
- Beestalk creates a swarm of bees every 10 seconds. The swarms buzz around on a random tile (one where zombies are, obviously) for 15 seconds, dealing anywhere between 1 and 5 normal damage shots per second to all zombies on that tile.
- Razor Tree's leaves deal 0.5 normal damage shots.
- Swamp-weed's puddles deal 0.5 normal damage shots per second and disappear after 20 seconds.
- Stinging Nettle's attack deals 90 damage to all zombies on the tile in front of it.
- The lightning Sun Magnet attacks with during its plant food ability deals 45 normal damage shots to the zombie it hits.
- Cattail's spikes deal 2.5 normal damage shots.
- Cattail can be planted on land and water.
- When a zombie trips over Grass Knot, they are damaged for 15 normal damage shots, and stunned for 10 seconds.
- Snakegrass deals 7 normal damage shots to every zombie it hits.
- Kiwi Beast deals 20 normal damage shots to all zombies in a 3x3 area, and stuns them for 10 seconds.
- Tea Leaf has the same recharge as Pepper-pult.
- Spitfire's flame blast deals 10 normal damage shots per second for 6 seconds to all zombies within 3 tiles of it.
- Spikefrost deals slightly less damage than Spikeweed, and deals a total of 8 normal damage shots in the time it takes for a zombie to cross it, due to it's slowing effect.
- Brambleweed's attack deals 0.5 normal damage shots to every zombie on screen.
- At its first stage, Pult-shroom's spores deal 1 normal damage shot. At its second stage, they deal 2 normal damage shots. At its third stage, they deal 3.5 normal damage shots.
- Lichen's attack deals 2 normal damage shots to all zombies within 4 tiles of it.
- Dart-shroom's dart deals 30 normal damage shots to all zombies in its lane.
- Sea-shroom's spores deal 1 normal damage shot, and 1.5 normal damage shots to all zombies on one tile when powered.
- Rye Axis's seeds deal 1.5 normal damage shots.
- Rye Axis's shooting direction cannot be changed after being set.
- The plant food ability Shamrocker uses can be the plant food ability of any plant in the game.
- Dogwood's spikes deal 2.5 normal damage shots. At 40-21 health, they deal 5 normal damage shots. At 20 health or lower, they deal 8 normal damage shots.
- The spikes spawned by Dogwood's plant food ability deal 5 normal damage shots per second to all zombies on their tile, and disappear after 10 seconds.