User blog:IslarPVZ/PVZ Heroes Class Expansion Ideas
http://vignette3.wikia.nocookie.net/plantsvszombies/images/c/cd/PvZH_Guardian_Icon.png/revision/latest/scale-to-width-down/30?cb=20160317193822&format=webpGuardian
Narcissus
Flower Plant | 2 | 1 / 5 |
Team-Up, Amphibious
Zombies can't be Deadly.
Narcissus loves to watch the reflection of herself in the water, but those Zombies ruin the beautiful sight.
Pumpkin
Squash Trick | 2 | -/- |
A Plant gets +5 and Team-Up.
Fills his emptiness with helping another plant.
Traffic Crop
Leafy Plant | 3 | 2 / 4 |
When a Plant moves, that Plant gets +1 / +1 .
When a Zombie moves, do 2 damage to that Zombie.
"Plants have the right-of-way, but those zombies go un-dead ahead."
Rhubarbed Wire
Root Environment | 1 | -/- |
Gravestone Zombies here are revealed at the start of each turn instead of when it's time for tricks.
Before Combat: Move a Zombie here to the right.
"All our associates are busy. Please continue to hold the wire."
Tiger-Nut
Nut Animal Plant | 1 | 0 / 2 |
This attacks using its instead of its .
When played: This gets +1 this turn.
Zombies have got a Tiger-Nut by the tail, and Tiger-Nut has the Zombie by the tail.
Lady's Shipper
Flower Plant | 2 | 1 / 3 |
When played: A Plant gets Team-Up. Then move that Plant.
This has +2 / +2 for each lane with two Plants in them.
"I make the relationships here on the lawn." Mentions Lady's Shipper "I personally believe Sunflower and Wall-nut are a great couple."
Dragon Fruit
Dragon Fruit Plant | 3 | 3 / 1 |
Before Combat: Do 3 damage to a random Zombie with the highest Attack.
He's the fruit of unions between dragons.
Homing Thistle
Cactus Flower Plant | 5 | 3 / 3 |
Bullseye
Before Combat: Do 5 damage to a random Zombie with the highest Attack.
Don't ask him to do more because thistle he got.
Nut-ritionist
Nut Plant | 4 | 0 / 3 |
Team-Up
When played: The -Strength of each Plant with Team-Up becomes 3 for the rest of the game.
When you play another Plant with Team-Up, Conjure a copy of that Plant.
"You are what you eat."
Buzz Buttons
Flower Plant | 5 | 3 / 7 |
When a Zombie hurts this, make Electric Seeds in that lane.
"I hate those Zombies" He says "They really press my buttons."
Electric Seeds
Seed Environment | 3 | -/- |
After Combat: If there's a Zombie here, do 3 damage to a Zombie here and next door.
They buzz in to the Zombie side.
Pear Pair-Shaper
Fruit Plant | 1 | 2 / 2 |
When a Plant transforms into another Plant, Conjure a copy of the Plant it transformed in.
You can never have enough extra pairs of hands.
Magnet-Shroom
Mushroom Plant | 1 | 0 / 3 |
When played: This gets +2 for each Zombie with gained -Health and with -Armored.
Magnet-Shroom is absolutly no sleaze-bucket, on the contrary, he attracts buckets.
Elderberry
Berry Plant | 3 | 3 / 2 |
When a Trick destroys a Zombie, this gets +2 / +2 .
When played: Conjure a 2 -cost Trick.
"It's dangarous to go on the lawn. Take this."
Transfiguration Plantation
Leafy Environment | 4 | -/- |
When you play a Trick, transform each Plant here into a random Plant with the same -cost as that Trick.
And they said you can't teach a withered flower a new trick.
En-Garden Rose
Flower Plant | 4 | 3 / 4 |
This does double damage if its Health is half or less.
(!) Half: Round up the Health.
Give him time and he will come up smelling like roses.
Witch Hazel
Flower Plant | 3 | 0 / 5 |
When a Zombie is destroyed, make a random Mushroom in that lane.
She caused Zombies to mushroom into mushrooms since the Dark Ages.
Golden Gooseberry
Berry Animal Plant | 4 | 4 / 3 |
When a Berry hurts the Zombie Hero, draw a card.
"If those Zombies think they get any of my golden eggs, then they'll end up with an egg on their faces."
Grapeshot
Berry Trick | 8 | -/- |
Do 4 damage to Zombies here and next door. Then do 6 damage randomly split between other Zombies or the Zombie Hero.
"Spa-Boom!" said one of the grapes, "Wa-Pow" said a sister of hers. Until this day they're still discussing what phrase they should use when exploding.
A.K.E.E.
Fruit Plant | 4 | 3 / 3 |
When this does damage, attack another random Zombie or the Zombie Hero for one damage less.
"I've an idea in my head. Can I bounce something off of you while you're still here?" He ask a Zombie. But the Zombies always answer back angrily when he does.
Imitater
Root Plant | 4 | 0 / 1 |
When played: Conjure any Plant and this transforms into that Plant with +1 / +1 .
He's so good at imitating other Plants that he even outperforms them.
(!) Priority: Before combat, this does a Bonus attack.
Strobberry
Berry Plant | 1 | 2 / 2 |
When a Zombie moves, draw a card.
Oppertunity makes the thief.
Rapid Radish
Root Plant | 2 | 2 / 1 |
Priority
He always is and stays "en route".
Champions Leek
Leafy Plant | 5 | 3 / 3 |
Priority
When this destroys a Zombie, this does a Bonus Attack.
He fights off Zombies like a champ.
Tile Turnip
Root Environment | 3 | -/- |
When a Plant here does its first Bonus Attack each turn, all other Plants on Environments do a Bonus Attack.
Turnip up!
Commando Pea
Pea Plant | 4 | 3 / 5 |
When a Plant did a Bonus attack, that Plant gets +1 / +1 .
"An army marches on its stumach" He shouts "And I will provide the necessaries."
Warp Seed
Seed Trick | 2 | -/- |
Give a Plant +1 / +1 and Priority.
They grow up oh-so fast.
Black Jackfruit
Fruit Plant | 3 | 3 / 3 |
When the Zombie Hero conjures a card, Conjure any card as well.
He's just that risky of a plant.
Coconut Cannon
Fruit Nut Plant | 5 | 4 / 6 |
Team-Up
This can't attack during combat here. This does double damage when it does a Bonus Attack.
Never runs out of juice.
Cob Cannon
Corn Plant | 7 | 9 / 9 |
This can't attack during combat here. This does double damage when it does a Bonus Attack.
"It's double or nothing!"
Gatling Pea
Pea Plant | 4 | 2 / 4 | -
Priority, Double Strike
-
(!) Hypnotize: The Zombie hurts the Zombie Hero when it attacks this turn.
E.S.Pear
Fruit Plant | 2 | 2 / 3 |
When a Zombie is bounced, that Zombie cost 2 more.
"The future tells me that we'll not see that Zombie for a while."
Rotobaga
Root Plant | 3 | 2 / 3 |
Amphibious
Attacks next door only.
She rises above the competition.
Blover
Leafy Trick | 3 | -/- | -
Bounce all Zombies with 2 or less.
Blover is peacefull, quiet and is always found blowing away Zs. Z stands for Zombie.
Perfume-Shroom Province
Mushroom Environment | 4 | -/- | -
Before combat here: Hypnotize a Zombie here.
Zombies that trespass on Her kingdom are thrown off the scent.
Gossip Gravevine
Berry Vine Plant | 2 | 2 / 2 |
When a Gravestone Zombie is revealed, that Zombie gets -2 .
"Did you hear about that Zombie? How emberassing!"
Hypno-Shroom
Mushroom Trick | 2 | -/- | -
Hypnotize a Zombie with 3 or less.
"Zombies are just misunderstood." asserts Hypno-Shroom " I can bring them round to our way of thinking."
Caulipower
Leafy Flower Plant | 4 | 0 / 6 | -
Before combat: Hypnotize a random Zombie.
It's easy to exercise power over Zombies. With psychic power, that is.
Hurricale
Leafy Trick | 4 | -/- |
Bounce a Zombie, Freeze it and it gets -1 .
He can breeze away Zombies in a... well... a breeze.
Winged Bean
Bean Pea Plant | 4 | 3 / 7 |
Amphibious
When a Bean hurts the Zombie Hero, Bounce a random Zombie.
"She spread her wings like no other bean did before here."
The Magical Fruit
Bean Trick | 6 | -/- |
Make three Chili Beans in random lanes.
Disclaimer: Not really magical.
Chili Bean
Bean Plant | 2 | 0 / 1 |
When destroyed by a Zombie: Destroy that Zombie. Zombies in their hand cost 1 more.
"I'm not blushing, I'm just trying to hold it in."
Kernel-Pult
Corn Plant | 1 | 1 / 3 | -
When played on Heigths: A Zombie gets -1 / -1 .
He butters up the Zombies. The Zombies don't like butter on their head.
Banana Tree
Banana Tree Plant | 4 | 2 / 4 | (!) Half: Round down the Health.
Strikethrough
This does double damage if its Health is above half.
I know I have a banana skin, I heard the half of it already.
Lily Pad Slipway
Leafy Flower Environment | 2 | -/- |
When you play a Plant here, that Plant gets Amphibious, +1 and moves to the Water. They get a lily pad.
Now every Plant can dip their roots in the water.
Heart-Nut
Nut Plant | 3 | 0 / 6 |
Team-Up
When hurt: Heal other Plants here and next door for that much.
Donating chlorophyll is what she does.
Gold Bloom
Flower Trick | 2 | -/- | (!) Half: Round down the gained sun.
You get half the -Sun that you've made this turn. Draw a card.
-
Bird of Paradise
Flower Animal Plant | 3 | 2 / 4 |
When you get your first extra -sun each turn, Conjure any Plant with the -cost equal to that.
"Here on the lawn, we're all birds of a feather that flock together when it comes to sun."
Red Hot Poker
Flower Plant | 4 | 5 / 4 |
When Played: Both players Conjure any card. If your card cost more, you get +1 for the rest of the game.
"No they can't read my poker face."
Sunburst Bean
Bean Plant | 2 | 1 / 1 |
Team-Up
You get +1 for the rest of the game when a Zombie here is hurt.
-
Unicorn Chomper
Animal Flytrap Plant | 2 | 1 / 2 |
Strikethrough
When this destroys a Zombie, this copies the and of that Zombie with +1 / +1 .
When played: If you made atleast 6 this turn, destroy a Zombie here with 3 or less.
-
(!) Zombies you Conjure through Afterlife get the tag "Returned through Afterlife"
Chili Zombie
Gourmet Zombie | 2 | 3 / 2 |
Gravestone
This gets +2 / +2 when a Bean, Pepper or Corn is destroyed.
-
Conservation Biologist
Science Zombie | 3 | 2 / 4 |
When a returned Zombie is destroyed, Conjure an original copy of that Zombie.
-
Troglobite Zombie
Pet Zombie | 3 | 2 / 5 |
When a Zombie becomes Frozen, destroy a random Plant.
-
Necromantic Ritual
Environment Trick | 2 | -/- | -
Non-returned Zombies here have Afterlife.
-
Mesozoic Stampede
Pet Monster Trick | 3 | -/- |
Destroy all damaged Plants.
-
Un-Life Assurance Agent
Professional Zombie | 2 | 2 / 3 | -
When a Zombie with Afterlife is destroyed, the returned Zombie gets +2 / +2 .
-
Imp Dragon Zombie
Monster Imp Zombie | 2 | 3 / 1 |
Gravestone
Start of Zombie Tricks: Destroy one of their Flowers.
The other Zombies tell him to stop wearing his Lawn of Doom outfit, but he likes it and want it to drag on.
Third Quarter Werewolf
Monster Pet Zombie | 4 | 2 / 2 |
Afterlife
Before combat: Zombies with Afterlife get Frenzy this turn and get +2 / +2 .
More dangerous than the first quarter variant.
New Moon Werewolf
Monster Pet Zombie | 4 | 2 / 2 |
Before combat: Zombies with Afterlife get Frenzy this turn and get +2 / +2 .
Less dangerous than any variant.
Mummified Gargantuar
Gargantuar Monster Zombie | 5 | 5 / 6 | -
Afterlife
All non-returned Gargantuars have Afterlife.
-
The Gargantuar Returns
Gargantuar Monster Zombie | 5 | 5 / 6 | -
All non-returned Gargantuars have Afterlife.
-
Zombot Dinotronic Mechasaur
Science Pet Zombie | 4 | 2 / 3 |
Frenzy
When a Pet destroys a Plant, make a random Pet in a random lane.
When you play a Pet, that Pet gets +1 / +1 .
-
Train Conductor
Professional Clock Zombie | 2 | 1 / 3 |
Gravestone
When a Zombie does a Bonus Attack, that Zombie gets +1 / +1 . .
Never runs out of steam.
Physicist Zombie
Mustache Science Zombie | 5 | 3 / 4 |
Gravestone
When Revealed: Destroy all Plants with 5 or more.
"What sprouts up, will eventually wither and fall."
Give the Fig
Trick | 1 | -/- |
Shuffle five Fig Leafs into your Oppenent's deck.
-
Fruit Leafy Trick | 1 | 1 / 1 |
While in your hand: All your cards cost 1 more.
She hides an embarrasing secret.
Echo Cavern
Environment | 4 | -/- |
When you play a Zombie here with a "When played"-effect or a "When revealed"-effect, that effect activates a second time.
-
Auctioneer
Professional Zombie | 6 | 4 / 4 |
Gravestone
When this hurts the Plant Hero, Conjure a Zombie.
When this hurts a Plant, Conjure a Trick.
When this does a Bonus Attack, Conjure an Environment.
-
Geomancer Zombie
History Zombie | 3 | 2 / 3 |
Gravestone, Bullseye
When you play a Trick, do 2 damage to a random Plant or the Plant Hero.
-
Wither on the Vine
Trick | 3 | -/- |
Destroy all 1 -cost Plants. Then transform all Plants into random Plants that cost 1 less.
-
Accountant
Professional Zombie | 4 | 2 / 6 |
Gravestone, Bullseye
When a Professional Zombie hurts the Plant Hero, steal a segment of their Super-Block Meter.
He'll balance out, no matter how fiscal he has to be.
Vizier of Quicksand
History Zombie | 8 | 4 / 4 | -
When played: Three Bonus Attacks are done by random Zombies.
-
Gargantuar Card Shark
Professional Gargantuar Zombie | 5 | 5 / 6 |
Bullseye
Your Hero can't be hurt this turn when your opponent draws its 10th card.
When this does damage, both players draw three cards.
-
(!) Hypnotize: The Plant hurts the Plant behind it or the Plant Hero when it attacks this turn.
Scene Shifter
History Zombie | 2 | 2 / 3 |
Gravestone
Before combat: Each Plant and Zombie is mixed up randomly.
She’s sick and tired of what she’s doing, but if she makes a change of scene one more time then it’ll haunt that her forever.
Hypnotist
Mustache Clock Zombie | 2 | 2 / 3 | -
Gravestone
When a Plant is hypnotized, that Plant gets +3 this turn.
-
Archmage Zombie
Monster History Zombie | 3 | 3 / 1 | -
Gravestone
Before combat: Hypnotize a random Plant.
-
Meet-and-Grief Event
Party Environment | 3 | -/- |
Zombies here get +1 / +1 when you play a Zombie in another lane.
A random Zombie in your hand gets +2 when a Zombie is destroyed here.
-
Boogie-Woogie Dancer
Dancing History Zombie | 2 | 2 / 2 |
When you play another Dancing Zombie, do 2 damage in that lane.
-
Boombox Zombie
Dancing Zombie | 6 | 4 / 2 | -
Gravestone
When revealed: Hypnotize all Plants.
-
Imp-festation
Imp Trick | 6 | -/- |
Conjure a 1 -cost Imp until you have 10 cards in your hand. Do 1 damage for each card conjured.
-
Gong Zombie
History Dancing Zombie | 4 | 1 / 5 |
Gravestone
Before Combat: Make an Exploding Imp in a random lane.
-
Loan Shark
Professional Zombie | 4 | 2 / 6 |
You may play one Zombie with insufficient -Brains each turn.
When you play a Zombie with insufficient -Brains, reduce your Hero's -Health for each you don't have.
He enforces repayment by taking your un-life.
Undertaker Zombie
Professional Zombie | 2 | 1 / 5 |
When a Zombie is destroyed, randomly split its -Strength with Zombies.
-
Excavator Zombie
Professional Zombie | 1 | 1 / 3 |
When a Plant moves, draw a card.
-
Qigong Master
History Sports Zombie | 2 | 1 / 5 |
Gravestone
Start of Zombie Tricks: Move each Plant randomly one lane closer to this Zombie.
-
Baton Athlete
Sports Zombie | 4 | 2 / 6 |
End of turn: Zombies in your hand cost 2 less.
-
Fortification
Knight Environment | 3 | -/- |
If a Zombie here would take 3 damage or more, reduce that damage to 2.
-
Kinetic Gunner
Science Zombie | 4 | 3 / 4 |
When damage taken from a Plant or Plant Trick is reduced, do that much damage to the Plant Hero.
-
Hairdresser Zombie
Professional Zombie | 3 | 1 / 5 |
Gravestone
When hurt: Plants here get -2 .
She'll cut those Plants short.
Black Belt Zombie
Sports History Zombie | 6 | 3 / 3 |
Gravestone, Frenzy
If this would take 3 damage or more, reduce that damage to 2.
When damage taken from a Plant or Plant Trick is reduced, this gets +1 / +1 .
-
Hardheaded Gargantuar
Gargantuar Zombie | 8 | 5 / 9 |
If a Gargantuar would take 5 damage or more, reduce that damage to 4.
-
Blacksmith
Professional Zombie | 5 | 1 / 5 |
Gravestone
When this does damage, a random Zombie gets -Armored for that much.
-
Wizard Zombie
History Zombie | 6 | 4 / 4 |
Gravestone
When revealed: Transform all Plants into Bleating Cotton.
-
Flower Animal Plant | 2 | 2 / 2 |
-
Explorer Zombie
Professional Zombie | 1 | 2 / 1 | -
Deadly
When destroyed: Conjure a History card.
-
Detective Zombie
Pet Mustache Zombie | 2 | 2 / 3 |
Gravestone
When a Plant is bounced, that Plant cost 2 more.
His dog and him are often found at the butchery’s. It’s their favorite steak-out.
Zombie Bull
Pet Imp Zombie | 4 | 4 / 5 | -
When this hurts a Plant, Bounce that Plant. When hurt: Bounce another Zombie.
-
Grave-Dancer Floor
Dancing Environment | 3 | -/- |
When a Zombie is revealed from a Gravestone here, Bounce all Plants here.
Party's over, for the Plants.
Prospector Zombie
Professional Zombie | 4 | 2 / 2 | -
When played: Move this Zombie. When this enters a lane: Do 1 damage to all Plants here and the Plant Hero.
-
Breakdancer
Dancing Zombie | 2 | 3 / 2 |
When a Zombie moves, that Zombie gets +1 / +1 .
-
Personal Space Invader
Science Monster Zombie | 3 | 2 / 3 |
Gravestone
When another Zombie or Plant is bounced, this gets +2 / +2 .
He’s conquering outer space as well as your personal space.
Pirate Captain Zombie
Pirate Mustache Zombie | 6 | 3 / 4 |
When Played: Make a Parrot Pal.
Pirate Captain is a great singer, you should hear him when he hits the high Cs.
Parrot Pal
Pirate Pet Zombie | 4 | 1 / 3 |
Amphibious, This moves to a random lane when a Plant is played here. When this enters a lane for the first time each turn: Bounce a random Plant here.
The Captain's crew don't dare to say it to him, but it's the Parrot that has the great singing voice.
Coin-Oparated Jet Fighter
Science Imp Zombie | 5 | 6 / 5 |
Amphibious, Deadly,
This moves to a random lane when this hurts the Plant Hero.
-
Soaring Gargantuar
Science Gargantuar Zombie | 7 | 5 / 7 |
All Gargantuars have Anti-Hero 5.
He makes each Gargantuar's spirit soar aswell.
Moonflower
Flower Shadow Plant | 2 | 0 / 3 |
Team-Up, Start of turn: You get +1 this turn for each Shadow Plant here.
Moonflower is like a mother. She's there to bring out the best of you.
Nightshade
Flower Shadow Plant | 3 | 3 / 3 |
This has +1 and Strikethrough if there’s a Moonflower here.
Zombies have to keep an eye on him. Or it could happen they'll be slapped around.
Grim Rose
Flower Shadow Plant | 3 | 0 / 1 |
When played: This gets +2 when there’s a Moonflower here. End of turn: Destroy a random Zombie. Then this does 1 damage to itself.
When the undead arived, the grim rose.
Shadow-Shroom
Shadow Mushroom Trick | 3 | -/- |
A Zombie gets -2 / -2 . If there's a Moonflower, Zombies here and next door get -2 / -2 instead.
He's a cutie-pie. A deadly, poisonous, inedible cutie-pie.