User blog:PeaVZ108/PvZH Set 3 - Medieval Meadows (Repost Including Zombies)
Hi, guys! Just wanna do this again, now that I know how the cards in Galactic Gardens are formatted, with 10 cards per class. This time, I'm including zombies too!
This is PvZH ideas by the way, don't get mistaken. (THE TITLE IS WRONG BUT I CAN'T CHANGE IT FOR SOME REASON.)
So, here are some new traits for my card ideas for Medieval Meadows.
Lifesteal - When a plant/zombie here does damage, heal your hero for that much. Only Solar plants and
Beastly zombies have this trait.
Shield - The plant/zombie can't be hurt until this is destroyed. Negates additional damage when destroyed. (Doesn't protect the plant/zombie from tricks like Squash and Locust Swarm) Only Guardian plants and
Hearty zombies have this trait.
NOTE: If Health-Nut or Pecanolith has Shield, it will attack based on shield value.
Hypnotise - The zombie attacks the zombie hero this turn. Only Smarty plants have this trait.
Infect - Before combat, the plant gets -1/-1
. Only
Beastly zombies have this trait.
PLANTS
Guardian
UNCOMMON | Cost | Strength | Health | Tribe | Ability | Description |
---|---|---|---|---|---|---|
Tangle Kelp | 2 | - | - | Leafy Trick | Destroy a zombie in the water lane. | He always tangles himself up in sticky situations. |
Root Route | 2 | - | - | Root Environment | Plants here get +3![]() |
You won't need a one-way ticket for this one. |
Knightarine | 3 | 4 | 1 | Fruit Plant | Shield 1 | "I fight for the fruit of war!" |
RARE | ||||||
Explodo-Knight | 3 | 0 | 6 | Nut Plant | Team-Up. Shield 1. When this loses its shield, do 2 damage to all zombies. | "What goes around comes around." |
Were-Nut | 4 | 3 | 3 | Nut Plant | When played, all plants get ![]() |
He's a tough wolf to crack. |
SUPER-RARE | ||||||
Arrowhead Archer | 4 | 2 | 4 | Leafy Plant | Amphibious. Team-Up. ![]() ![]() ![]() |
"To be defensive or offensive, that is the question." |
Pumpkin Patch | 4 | - | - | Squash Environment | Plants here get Shield 3. | Pumpkins serve another purpose this Halloween. |
King Arthorn's Sword. | 6 | - | - | Vine Nut Trick | A plant gets Shield 5 and can't be hurt this turn. Conjure a Nut, and it gets Shield 5. | King Arthorn's Sword can be yours for $8.99! Buy one now and get a free princess doll! |
LEGENDARY | ||||||
Royal Chardian | 6 | 6 | 1 | Leafy Plant | Amphibious. Shield 5. When this loses its shield, this gets +1![]() |
He loves carrying lots of defensive gear to battle. |
Hard Nut | 9 | 6 | 6 | Nut Plant | Team-Up. Shield 3. Plants you conjure get Shield 3. While in an environment: Start of turn, conjure a plant. | From a miner, to a gold digger, then to a blacksmith, his life has been full of metal. |
Kabloom
UNCOMMON | Cost | Strength | Health | Tribe | Ability | Description |
---|---|---|---|---|---|---|
Witch Hazel | 2 | 0 | 3 | Leafy Plant | Team-Up. When a zombie is destroyed, make a Puff-Shroom there. | She likes using magic like...ALL THE TIME!!! |
Thyme Bomb | 3 | 0 | 3 | Leafy Plant | Team-Up. End of turn: This does 1 damage to itself. When destroyed do 6 damage here. | "My least favourite math subject? Counting! Counting DOWN, that is." |
Rally of the Reberryion | 3 | - | - | Berry Environment | When you play a plant here, do 2 damage to the zombie hero. | These berries just have some bad attitudes. |
RARE | ||||||
Were-Mushroom | 3 | 2 | 2 | Mushroom Plant | When played, all plants get ![]() |
With doom and shroom combined as one, this wolf puts the end to the zombies' fun. |
Mage-Shroom | 4 | 4 | 2 | Mushroom Plant | While in an Environment: Start of turn: Make a random Mushroom with Team-Up here. | He never spores a thought about destroying zombies without magic. |
SUPER-RARE | ||||||
Spore-Shroom | 4 | 3 | 3 | Mushroom Plant | Team-Up. When this destroys a zombie, make another Spore-Shroom here. | He masters the multiplication of numbers. |
Jalapeno | 4 | - | - | Pepper Trick | Do 4 damage to a zombie and the zombie hero. | "Is burning zombies like magic? No, it's knot." |
Electric Currant Field | 5 | - | - | Berry Environment | Plants here get +1![]() |
Zombies will have a shocking experience. |
LEGENDARY | ||||||
Bombe-Granate | 7 | - | - | Fruit Trick | Do 4 damage here and next door. Add three Exploding Seeds to your hand. | Nothing warms her up better than blowing zombies up. |
Great Grape | 10 | 6 | 6 | Berry Plant | Start of turn: Transform a random plant into a Great Grape. | "With the power I command, a grape thee shall be grant!" |
TOKEN | ||||||
Exploding Seed | 2 | - | - | Fruit Seed Trick | Do 4 damage to a zombie. | "KA-BLOOM!!!" |
Mega-Grow
UNCOMMON | Cost | Strength | Health | Tribe | Ability | Description |
---|---|---|---|---|---|---|
Growing Plantation | 1 | - | - | Leafy Environment | Start of turn: Plants here get +1![]() ![]() |
They may be planted fresh, but hey, they grow fast. |
GrAPPLE | 2 | 2 | 2 | Fruit Plant | When a zombie enters its lane, it gets +1![]() ![]() |
This guy's got the moves. |
Lady Fingers | 4 | 4 | 2 | Bean Pea Plant | When played, draw two cards. | Little known fact: Only three out of five of them are female. |
RARE | ||||||
Were-Pea | 3 | 1 | 1 | Pea Plant | When played, all plants get ![]() |
"You know what they say, if you can't do it once, do it again!" |
Parsnip | 5 | 3 | 3 | Root Plant | When played, this gets +1![]() |
Parsnip loves getting tips out of his snips. |
SUPER-RARE | ||||||
Power Lily | 1 | - | - | Flower Trick | Shuffle three Plant Foods into your deck. | The rise of a new generation of the plantae kingdom. |
Pre-Peater | 4 | 3 | 2 | Pea Plant | Before combat, this does a bonus attack. | He's always a pea ahead of the rest. |
Power Lane | 5 | - | - | Environment | When you play a trick, plants here get +1![]() ![]() |
A perfect place to hang out and party all night. |
LEGENDARY | ||||||
King Pea | 5 | 3 | 3 | Pea Plant | ![]() ![]() ![]() |
Zombie executions are coming in heavy this year. |
Coffee Grand-ole | 6 | 3 | 3 | Bean Plant | When played, for the rest of the game, all Peas get +1![]() ![]() ![]() |
"Free coffee to all peas!" |
Smarty
UNCOMMON | Cost | Strength | Health | Tribe | Ability | Description |
---|---|---|---|---|---|---|
Rally Bean | 2 | 2 | 2 | Bean Plant | Your cards cost 1![]() |
He can be a blockhead sometimes. |
Hypno-Shroom | 2 | - | - | Mushroom Plant | Hypnotise a zombie this turn. | "You are getting very sleeeeepy...so sleeeeepy..." |
Danger Desert | 3 | - | - | Cactus Environment | Zombies here get -3![]() ![]() |
To zombies, the desert is like a pain from the cactus. |
RARE | ||||||
Were-Bean | 3 | 2 | 1 | Bean Plant | When played, all plants get Splash Damage 2. | This wolf really packs a punch. |
Ice Grain | 5 | 2 | 3 | Leafy Rice Plant | Amphibious. When a zombie is played, ![]() |
Zombies feel the cold shoulder when they cross his path. |
SUPER-RARE | ||||||
Warp Field | 4 | - | - | Environment | Zombies here get hypnotised. | Only able to affect one's mindset. |
Hurrikale | 5 | - | - | Leafy Trick | Bounce all zombies on Heights and Environments. ![]() |
Brings out a tornado and a blizzard. What a natural disaster! |
Coconut Cannon | 7 | 5 | 5 | Fruit Plant | Team-Up. Splash Damage 5. | "It's weird how I have nut in my name when I am a fruit." |
LEGENDARY | ||||||
Missile Toe | 4 | 0 | 6 | Leafy Berry Plant | Amphibious. Team-Up. Start of turn: ![]() |
"No missiles nor toes, just a chilling sensation." |
Caulipower | 10 | 6 | 6 | Flower Plant | Amphibious. When played, hypnotise all zombies this turn. While in an environment: Your cards cost 2![]() |
He's a very unpleasant guy. At least to zombies. |
Solar
UNCOMMON | Cost | Strength | Health | Tribe | Abilities | Description |
---|---|---|---|---|---|---|
Nightshade | 2 | 2 | 2 | Shadow Flower Plant | If there is a Moonflower here, this gets ![]() |
At night, he hangs out under the shades with Moonflower, Dusk Lobber, Shadow-Shroom and Grimrose. They always have a lot to talk about. |
Dusk Lobber | 2 | 1 | 4 | Shadow Cactus Plant | If there is a Moonflower here, this gets Splash Damage 1. | Lobbing keeps her flexible. |
Blooming Business | 5 | - | - | Flower Environment | Plants here get ![]() |
Sun profits are increasing this year. |
RARE | ||||||
Moonflower | 3 | 0 | 2 | Shadow Flower Plant | Team-Up. Start of turn: You get +1![]() |
She will collaborate with a table if she could. |
Were-Flower | 4 | 2 | 1 | Flower Plant | When played, all plants get ![]() |
Makes sun under a full moon. |
SUPER-RARE | ||||||
Aloe Arena | 2 | - | - | Leafy Environment | Start of turn: Plants here get healed to full health. | This arena will get you back into shape in no time. |
Shadow-Shroom | 4 | 2 | 2 | Shadow Mushroom Plant | When played, do 2 damage here. If there is a Moonflower here, do 2 damage here and next door. | Totally a cutie pie. Loves eating pie. |
Grimrose | 7 | - | - | Shadow Flower Plant | Destroy a zombie. If there is a Moonflower here, destroy zombies here and next door. | "Zombies live underground. I'm just sending them a one-way trip back home." |
LEGENDARY | ||||||
Knight Flytrap | 6 | 4 | 4 | Flytrap Plant | Lifesteal. ![]() |
He loves helping others. Don't ask him why, he just does. |
Beanie Genie | 8 | 6 | 6 | Bean Plant | Team-Up. When played, conjure three tricks that cost 1![]() |
Serves wishes like a pizza served hot from the oven. |
ZOMBIES
Beastly
UNCOMMON | Cost | Strength | Health | Tribe | Abilities | Description |
---|---|---|---|---|---|---|
Zom-Bite | 1 | - | - | Monster Trick | A plant gets -1![]() ![]() |
Side effects include: Intense pain, nausea, high blood pressure and a possibility of becoming a zombie. |
Vampire Bat Cave | 3 | - | - | Monster Pet Environment | Zombies here get +3![]() ![]() |
Turns out, bats are nocturnal. |
Scavenger Zombie | 4 | 3 | 3 | History Professional Zombie | Hunt. Lifesteal. | He hunts for dear life. |
RARE | ||||||
Were-Yeti | 4 | 2 | 2 | Monster Pet Zombie | When played, all zombies get +1![]() ![]() |
It's like a monster value pack. |
Mutant Zombie | 5 | 3 | 3 | Garbage Zombie | ![]() |
Truly bio-hazardous. |
SUPER-RARE | ||||||
Gyp-Z | 3 | 2 | 2 | Science History Zombie | While in an environment: All plants are Infected. | Her crystal ball is not actually made of crystal, it's glass with a hint of pyrite. |
Black Swamp | 4 | - | - | Garbage Environment | Plants here get -2![]() ![]() ![]() ![]() |
Zombies enjoy the murkiness of the swamp. Plants don't. |
Death Noter | 6 | 3 | 4 | Pet Professional Zombie | Gravestone. When revealed, make a Death Note Road Environment. | He profits from other's losses. |
LEGENDARY | ||||||
Brain-Hungry Ghost | 5 | 4 | 4 | Monster Zombie | Amphibious. Hunt. Lifesteal. Afterlife. | Anyone who wants to be spared from his bad luck must give their offerings...and brains. |
Knight in Dull Armor | 7 | 6 | 6 | History Knight Zombie | ![]() ![]() ![]() |
He fights and eats brains at the same time. It's unhealthy, but he doesn't care. |
TOKEN | ||||||
Death Note Road | 5 | - | - | Pet Environment | When you play a zombie here, destroy a random plant. | Plants get an eerie feeling when they visit the Death Note Road. Even heroes. |
Brainy
UNCOMMON | Cost | Strength | Health | Tribe | Abilities | Description |
---|---|---|---|---|---|---|
Archery Range | 1 | - | - | Environment | Zombies here get +1![]() ![]() |
Now if only zombies knew how to hold the bow and arrow correctly... |
Castle Archer | 3 | 2 | 2 | Professional History Zombie | ![]() |
Never misses a shot. Not even once. Surprising. |
Announcer Imp | 4 | 3 | 3 | Dancing Imp Zombie | When played, conjure a trick that is not in your deck. | He wanted to play the drums but dang it, Drummer Imp got it first. |
RARE | ||||||
Were-Scientist | 3 | 2 | 2 | Science Zombie | When played, all zombies get ![]() |
His failed experiments turned him into a werewolf. |
Potionologist | 6 | 4 | 4 | Science History Zombie | While on Heights or in an Environment: Start of turn: Conjure a trick. | He didn't fail, he succeeded in finding over 9000 ways to make a failure possible. |
SUPER-RARE | ||||||
Barren Treasure | 2 | - | - | Trick | Tricks cost 1![]() |
Zombies always love a good ol' treasure chest. |
Potion Zone | 4 | - | - | Science Environment | When a zombie is played here, it does a Bonus Attack for double damage. | This place is perfect for the depressed. |
Spellkeeper | 4 | 3 | 3 | Science Zombie | ![]() |
"Cheaters ALWAYS prosper." ~ Dr. Zomboss |
LEGENDARY | ||||||
The Golden Brain | 2 | - | - | Science History Trick | Tricks cost 0![]() |
All that glitters isn't brains. |
Dark Ages Gargantuar | 12 | 8 | 8 | Science Gargantuar Zombie | Gravestone. This costs 1![]() |
Neither a bird nor a plane. |
Crazy
UNCOMMON | Cost | Strength | Health | Tribe | Abilities | Description |
---|---|---|---|---|---|---|
Arrow Strike | 1 | - | - | History Trick | Do 2 damage to a plant. | Plants usually take an arrow to the leaf. |
Offense Rally | 2 | - | - | Environment | Zombies here get ![]() |
The best defense is a good offense. |
Drummer Imp | 3 | 3 | 3 | Dancing Imp Zombie | While in an environment: End of turn: Do 3 damage to a random plant. | His drum rolls are pretty catchy. |
RARE | ||||||
Were-Dancer | 3 | 2 | 2 | Dancing Zombie | When played, all zombies get ![]() |
As a werewolf, aside from eating brains, he also dances under the moonlight. |
Solo Trumpeter | 3 | 1 | 1 | Dancing Zombie | Gravestone. When revealed: Do 1 damage to each plant. | WIshes that he had his own band. |
SUPER-RARE | ||||||
Spike Wall | 2 | - | - | Environment | When zombies here are hurt, do 2 damage to the plant hero. | Spikes are the PAIN. |
Musketeer Zombie | 3 | 2 | 2 | History Knight Zombie | ![]() ![]() |
Now where did his two other buddies go? |
Royal Gargantuar | 6 | 3 | 5 | Knight Gargantuar Zombie | When a plant enters its lane, this gets +3![]() |
The sight of rebels makes him feel unpleasant. |
LEGENDARY | ||||||
War Cry Imp | 4 | 2 | 2 | Imp History Zombie | Cards you conjure get +2![]() |
He war cries everyday, as everyday is a never-ending battle between bloom and doom. |
Zombot Dark Dragon | 7 | 5 | 5 | Monster Science History Zombie | ![]() |
Disclaimer: This dragon is not tame. |
TOKEN | ||||||
Dragon Imp | 4 | 6 | 2 | Imp Monster Zombie | - | Dragons may be mythical, but Dragon Imp has power beyond myth. |
Hearty
UNCOMMON | Cost | Strength | Health | Tribe | Abilities | Description |
---|---|---|---|---|---|---|
Armored Shelter | 1 | - | - | Environment | Zombies here get ![]() |
Immune to rust. |
Witch Doctor | 3 | 3 | 1 | Professional Science Zombie | When played, heal all zombies and the zombie hero for 3. | Manipulating life is the life, to him. |
Conjuring Magician | 4 | 3 | 3 | Pet Zombie | When a zombie gains health for the first time each turn, conjure a Medieval Meadows card. |
He's a real ace to grind. |
RARE | ||||||
Were-Sports Star | 3 | 2 | 2 | Sports Zombie | When played, all zombies get ![]() |
As a wolf, he doesn't care if he receives a red card for his foul play. |
Mini Golfer | 5 | 4 | 3 | Sports Imp Zombie | Gravestone. When played, move the plant here to another lane. | He puts the "mini" in mini golf. |
SUPER-RARE | ||||||
Mummy Zombie | 1 | 1 | 1 | History Zombie | Gravestone. When revealed, zombie tricks cost 2![]() |
He's a zombie wrapped up in toilet paper. True fact! |
Vision Glass | 2 | - | - | Trick | See the cards in your opponent's hand. Destroy a card. | Nothing escapes from the Vision Glass. Absolutely nothing. |
Brain Drain Plains | 3 | - | - | Environment | Plants here get 0![]() |
Feels like a warm welcome. |
LEGENDARY | ||||||
King Imp-oster | 5 | 2 | 2 | Imp Zombie | When destroyed, summon a Zombie King here. | He loves taking advantage of the king's absence for his own goals. |
Sun Pharoah | 6 | 6 | 6 | History Zombie | Start of turn: The plant hero loses 2![]() |
He's only trying to keep the amount of sunlight balanced throughout the world. |
Sneaky
UNCOMMON | Cost | Strength | Health | Tribe | Ability | Description |
---|---|---|---|---|---|---|
Plundering Pirate | 1 | 1 | 1 | Pirate Zombie | When this hurts the plant hero, draw a card. | He found gold, diamonds and other valuable items, but all he wanted was a good ol' juicy brain. |
Explosive Engineer | 3 | 2 | 2 | Science Barrel Zombie | ![]() |
Exploding things has its pros and cons, even for Explosive Engineer. |
War Base Z | 3 | - | - | History Environment | Zombies here get +2![]() ![]() |
"CHAAAAARGE!!!" |
RARE | ||||||
Reckless Pirate | 3 | 2 | 2 | Dancing Pirate Zombie | Gravestone. When revealed, this gets +4![]() |
Out of ten shots he makes from a cannon, he misses nine times. |
Were-Imp | 4 | 1 | 1 | Imp Zombie | When played, all zombies get ![]() |
The smallest zombified wolf to exist. |
SUPER-RARE | ||||||
Ice Glacier | 1 | - | - | Environment | When a zombie here hurts a plant, ![]() |
Chances of surviving its cold? Absolute ZERO. Just kidding, but not really if you're a plant. |
Imp Cannon | 4 | 3 | 3 | Imp Pirate Zombie | When this hurts the plant hero, make a Swabbie in a random lane. When destroyed, make Swabbies in every lane. | Worse than a bag of imps. |
Explorer Zombie | 5 | 3 | 4 | History Zombie | Gravestone. ![]() |
Makes the best of mutton chops. |
LEGENDARY | ||||||
Water Polo Imp | 4 | 2 | 2 | Sports Imp Zombie | Amphibious. ![]() |
Due to his stubby arms, he passes the ball by using his head. |
Crossbow Hunter | 8 | 5 | 5 | Professional History Zombie | Gravestone. All zombies get ![]() ![]() |
"POP Goes the Plant" is his favourite childhood song. |