User blog:Plant Protecter/Plant and Zombie Ideas for Heroes
Since everyone else is doing this, then why don't I join in?
Note: If I make a plant or zombie idea that already exists, or if one of my ideas is too overpowered or underpowered, tell me in the comments and I will change it.
New effects
Posioned
Every turn, this gets -1.
Both plants and zombies can use this effect.
Changes
- Pult plants, like Cabbage-Pult, are now in a Tribe called "Catapult Plants".
Plants
Guardian
Primal Potato Mine
Cost: 2
Tribe: Prehistoric Root Plant
Rarity: Premium - Rare
Has 1
Special effect: When destroyed: do 3 damage to zombies here and next door.
Card description: He prefers the term "Primitive" over "Primal".
Primal Wall-Nut
Cost: 4
Tribe: Prehistoric Nut Plant
Rarity: Premium - Super-Rare
Has 2/3
Trait: Armored 2
Special effect: When played: this gets +1/+1
for every Nut Plant on the field.
Card description: "Ug. Unga oh. Grunga." Primal Wall-Nut is a Nut of few "words". Very few "words".
Tall-Nut
Cost: 3
Tribe: Nut Plant
Rarity: Premium - Rare
Has 8
Trait: Team-Up
Special effect: When defeated, do 2 damage to zombies here and 1 damage to zombies next door.
Card description: He talks to Small-Nut when not fighting zombies. They are good friends.
Kabloom
Magnet-Shroom
Cost: 4
Tribe: Mushroom Plant
Rarity: Premium - Rare
Has 2/3
Special effect: When played: All zombies on field lose the status. If no armored zombies are present, this gets 2
/1
.
Card description: He dislikes flying, due to always setting off the metal detector alarm at airports.
Pult-Shroom
Cost: 4
Tribe: Mushroom Catapult Plant
Rarity: Premium - Rare
Has 3/1
Special effect: When played on Heights, all Mushrooms get +2
Card description: She thought of time-travelling with the other plants, but in the end she declined.
Spore-Shroom
Cost: 2
Tribe: Mushroom Plant
Rarity: Premium - Rare
Has 2/2
Special effect: When this destroys a zombie, spawn a 2/2
Spore-Shroom on the field. If all lanes are full, the Spore-Shroom goes into the Plant Hero's hand.
Card description: Addition and multiplication are his favourite parts of mathematics.
Mega-Grow
Power Lily
Cost: 3
Tribe: Flower Trick
Rarity: Premium - Rare
When played: adds 1 Plant Food to the Plant Hero's hand.
Card description: Power Lily thinks that Power Lily needs to stop talking in the third person.
Primal Peashooter
Cost: 6
Tribe: Prehistoric Pea Plant
Rarity: Premium - Rare
Has 3/4
Special effect: When this attacks a Zombie, it has a chance to be Bounced.
Card description: He is currently designing the latest plant gaming console. However, he can't say any more information than that.
Toss Moss
Cost: 4
Tribe: Moss Plant
Rarity: Premium - Rare
Has 2/5
Special effect: When damaged, Bounce the zombie who damaged this.
Card description: He first appeared in a comic book, but now he's in a videogame!
Smarty
Chili Bean
Cost: 4
Tribe: Bean Plant
Rarity: Premium - Super-Rare
Has 3/2
Trait: Team-Up
Special effect: When destroyed: destroy the zombie that destroyed this
Card description: He has a gas problem.
Hypno-Shroom
Cost: 6
Tribe: Mushroom Plant
Rarity: Premium - Super-Rare
Has 3/2
Special effect: When destroyed: The zombie who destroyed this is Bounced into the Plant Hero's hand.
Card description: He is getting close to making zombies cluck like chickens. Right now, he can make them quack like ducks.
Solar
Primal Sunflower
Cost: 4
Tribe: Prehistoric Flower Plant
Rarity: Premium - Super-Rare
Has 2/3
Special effect:
- When played: all sun-producing plants gain +2
/+2
.
- Start of turn: Make 1
.
Card description: Don't be fooled by her scary appearance. She is actually really friendly.
Sun-Shroom
Cost: 2
Tribe: Mushroom Plant
Rarity: Premium - Rare
Has 1
Trait: Team-Up
Special effect: Start of turn: this gets +1. Make 1
for each health this has (up to 3
).
Card description: He wonders why he produces sun for a living, even though he hates producing sun.
Toadstool
Cost: 4
Tribe: Mushroom Plant
Rarity: Premium - Rare
Has 2/3
Special effect: When this destroys a zombie, the Plant Hero gets 1 at the start of the next turn.
Card description: She hates to not be active. She always likes to hop to work.
Zombies
Beastly
Ice Chief
Costs: 6
Tribe: Prehistoric Pet Zombie
Rarity: Premium - Rare
Has 3/5
Special effect:
- When played:
Freeze all Plants here.
- Immune to frozen status.
Card description: He was found in a giant ice block, dating back to the Ice Age, and decided to help slow the Plants' progress in the battle.
Chicken Wrangler
Costs 4
Tribe: Pet Zombie
Rarity: Premium - Super-Rare
Has 2/4
Special effect: When damaged: spawn a 2/2
Zombie Chicken in a random lane. If all lanes are filled, it is added to the Zombie Hero's hand.
Card description: Sells free-range eggs to supermarkets to earn money in his free time. The Chickens don't mind.
Seagull Zombie
Costs: 3
Tribe: Pet Zombie
Rarity: Premium - Rare
Has 2/3
Special effect: Start of turn: this moves to a random free lane.
Card description: He often thinks of travelling to Big Wave Beach, but he never has the time.
Weasel Hoarder
Cost: 7
Tribe: Prehistoric Pet Zombie
Rarity: Premium - Legendary
Has 4/6
Special effect:
- When damaged: spawn a 4
3
/4
Ice Weasel that say "When played: a random Plant gets -1
/-1
". If all lanes are filled, it is added to the Zombie Hero's hand.
- Immune to frozen status.
Card description: "Me named every Ice Weasel me have. One is Hermione. One is Harry. Me also have lots of other Weasels."
Ice Weasel
Cost: 4
Tribe: Prehistoric Pet Zombie
Rarity: Token
Has 3/4
Special effect: When played: a random Plant gets -1/-1
Card description: Ice Weasels always shed their fur everywhere, make lots of noise and make a giant mess. Weasel Hoarder loves them all the same.
Brainy
Dr. Toxic
Cost: 5
Tribe: Science Zombie
Rarity: Premium - Rare
Has 2/5
Special effect: When played: Poison a Plant
Card description: Don't tell anyone, but he isn't actually a doctor.
Robo-Cone
Cost: 7
Tribe: Science Zombie
Rarity: Premium - Super-Rare
Has 1/8
Trait: Armored 2
Special effect:
When a zombie destroys a Plant, that zombie gets +2 and this gets +1
.
Card description: The Robo-Bucket is still under construction. But rumour is, there are now plans of making a Robo-Helm...
Hearty
Blockhead
Cost: 6
Tribe: Prehistoric Zombie
Rarity: Premium - Super-Rare
Has 5/6
Trait: Armored 1
Special effect:
- When a zombie gets
Frozen: this gets 1
/1
- Immune to frozen status.
Card description: He questions how fire plants can't melt his iceblock, even though it should melt.
Sneaky
Bug Bot
Cost: 6
Tribe: Science Imp Zombie
Rarity: Premium - Super-Rare
Has 3/4
Trait: Anti-Hero 5
Special effect: When played: All Imps get 1/1
Card description: He was sent from the future to help the zombies win the battle. However, his machine can malfunction.
Yeti Imp
Cost: 2
Tribe: Imp Pet Zombie
Rarity: Premium - Rare
Has 2/3
Special effect:
- Immune to frozen status
- When a Plant loses strength: this gets +2
/+1
Card description: Talks with Yeti Zombie on his breaks. He enjoys Yeti Zombie's brain sandwiches.
(Will continue; work in progress)