User blog:Reapeageddon/Plants vs. Zombies 2: The Enigma Level Pack

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My level pack is finally released! Enigma is a sorta lame level pack I made back in May and finished today. Part 1 has 8 levels and will have 16 levels in total.

Story

Something has disrupted the timeline, and Modern Day is slowly getting time-twisted. Crazy Dave and Penny is nowhere to be found. It is up to you to save Modern Day and prevent time itself from twisting any further.

EnigmaLogo.png

Content

Not much mechanics, but fine. 

Plants wiping out from existence!

As time gets twisted, you'll lose access to some plants. In Part 1, you CANNOT use plants from Modern Day. In Part 2, you will lose access to more and more plants!

New Ambush: Danger Spawn!

In this ambush, zombies will rise anywhere on the lawn. They however, seem to like rising on empty mower spaces, which is pretty dangerous! Use moving plants such as Thyme Warp to bring them back to the ninth column... that is unless you don't have the edited obb that has ValidStages removed... or if you want a challenge. Hurrikale and explosives work too.

Zombies Together!

Zombies from all worlds used. No big surprise.

World-exclusive plants allowed!

Well only Gold Leaf and Thyme Warp. The others are only allowed if certain mechanics are present. If you want a challenge, DON'T use an edited obb. Good luck with Danger Spawns though.

Why?

Well, I started making levels for the first time in May, so maybe I'll make better levels when I'm done with Enigma.