User blog:TSRITW/If DHMIS Teachers were in Heroes
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Yeah... I had to do this.
Heroes
Sketchbook
Description: Believe it or not, she HATES the color green, which is why she hates the Mega-Grow class.
Superpowers:
- Orange Companion
- Cost: 1
- Class:
Hearty
- Tribe: Superpower Trick
- Ability: Destroy a plant with 5
or less. The Plant Hero gains a Peel Shield.
- Description: "I see a silly face walking along smiling at me!"
- Have a Good Time
- Cost: 1
- Class:
Hearty
- Tribe: History Superpower Trick
- Ability: Conjure a History card. All Zombies in your hand cost 1
less.
- Description: "Using your mind to have a good time!"
- Green Destroyer
- Cost: 1
- Class:
Brainy
- Tribe: Superpower Trick
- Ability: Destroy a Plant with 4
or more. For the rest of the game, all Mega-Grow cards cost 1
more.
- Description: "Green is not a creative color!"
Signature:
- Black Paint
- Cost: 1
- Class:
Brainy/
Hearty
- Tribe: Party Professional Superpower Trick
- Ability: A Plant gets -2
. Shuffle two Black Paints in your deck. Draw a card.
- Description: "Woah there friend, you might need to slow down!"
Tony
Description: "Time is a tool you put on the wall or wear on your wrist!"
Superpowers:
- Time Flies
- Cost: 1
- Class:
Kabloom
- Tribe: Clock Superpower Trick
- Ability: Transform a Plant into another Plant that costs 2
more. Draw a card.
- Description: "Time flies when you're having fun!"
- Appearances Change
- Cost: 1
- Class:
Kabloom
- Tribe: Clock Superpower Trick
- Ability: Transform a Zombie into a random Zombie that costs 2
less. Draw a card.
- Description: "Now time makes your appearance change!"
- RNG Computer
- Cost: 1
- Class:
Smarty
- Tribe: Superpower Trick
- Ability: Bounce a Zombie. Then, Bounce a random Plant.
- Description: "Everything's cool, it's the future!
Signature:
- Make Some Noise
- Cost: 1
- Class:
Kabloom/
Smarty
- Tribe: Clock Superpower Trick
- Ability: Do 3 damage to all Plants and Zombies. Both players draw two cards.
- Description: "REH REH REH REH REH REH REH REH REH REH!"
Shrignold
Description: "Together we can understand about love!"
Superpowers:
- Rabbit Boy
- Cost: 1
- Class:
Crazy
- Tribe: Pet Superpower Zombie
- Stats: 2
/3
- Ability: When played: Do 2 damage to a Plant and 1 damage to all other Plants.
- Description: Why doesn't he bounce like Frog Boy? That, my, friend, is PvZH logic. And balancing.
- Frog Boy
- Cost: 1
- Class:
Sneaky
- Tribe: Pet Frog Superpower Zombie
- Stats: 3
/2
- Ability: When anything is bounced, This gets +1
/+1
. Pet Evolution: Bounce a Plant.
- Description: The card that can counter bean decks.
- The Story of Michael
- Cost: 1
- Class:
Crazy
- Tribe: History Superpower Trick
- Ability: Do 4 damage. The Plant Hero Conjures a card that costs 2
or less.
- Description: This is the story of Michael, the ugliest boy in town.
Signature:
- Summon Malcolm
- Cost: 1
- Class:
Crazy/
Sneaky
- Tribe: Pet Superpower Trick
- Ability: Make a Malcolm.
- Description: "We must feed him gravel!"
Colin
Description: "I'm a computer!"
Superpowers:
- Countin' to 50
- Cost: 1
- Class:
Brainy
- Tribe: Science Superpower Trick
- Ability: All Zombies that has 3
or less do a
Bonus Attack.
- Description: "...in a blink of an eye"
- Digital Style
- Cost: 1
- Class:
Brainy
- Tribe: Superpower Trick
- Ability: Conjure two Tricks, and they cost 1
less.
- Description: "Digital Style!"
- Digital Dancing
- Cost: 1
- Class:
Crazy
- Tribe: Dancing Superpower Trick
- Ability: Conjure two Dancing cards, and they get
Overshoot 1.
- Description: "Hey, this is fun!"
Signature:
- Don't Touch Me
- Cost: 1
- Class:
Brainy/
Crazy
- Tribe: Science Superpower Trick
- Ability: For the rest of the game, when the Plant player draws a card, do 2 damage to a random Plant.
- Description: "DON'T TOUCH MEEEEEEEEEEEEEEE"
The Healthy Band
Description: "Do it healthy!"
Superpowers:
- Bread Boy
- Cost: 1
- Class:
Mega-Grow
- Tribe: Superpower Plant
- Stats: 2
/1
- Ability: When played: A Plant gets +1
/+1
.
- Description: "Steak... eggs..."
- Spinach Can
- Cost: 1
- Class:
Mega-Grow
- Tribe: Leafy Superpower Plant
- Stats: 3
/2
- Ability: When destroyed: Make a random Leafy Plant here.
- Description: "Are you hungry?"
- Fridge
- Cost: 1
- Class:
Smarty
- Tribe: Superpower Plant
- Stats: 1
/3
- Ability: Freezing.
- Description: "Everything tastes great!"
Signature:
- Teeth all Gray
- Cost: 1
- Class:
Mega-Grow/
Smarty
- Tribe: Leafy Superpower Trick
- Ability: Transform a Zombie into a random Zombie that costs 3
or less. All Plants that cost 3
or less get +1
/+1
.
- Description: "You'll end up with your teeth all gray!"
Lamp
Description: "Ooh, somebody's sleepy!"
Superpowers:
- Riding a Horse
- Cost: 1
- Class:
Crazy
- Tribe: Pet Superpower Trick
- Ability: Do 2 damage to all Plants and Zombies.
- Description: "You could have a dream about riding a horse!"
- Drowning in Oil
- Cost: 1
- Class:
Beastly
- Tribe: Superpower Trick
- Ability: A Plant gets -2
/-2
.
- Description: "You could have a dream about drowning in oil!"
- Burning Your Friends
- Cost: 1
- Class:
Crazy
- Tribe: Superpower Trick
- Ability: Destroy a Zombie. Then, do 3 damage to all Plants and the Plant Hero.
- Description: "You could have a dream about burning your friends!"
Signature:
- Bad Dream
- Cost: 1
- Class:
Beastly/
Crazy
- Tribe: Monster Superpower Trick
- Ability: Transform all Plants into random Plants that cost 3
or less.
- Description: "Looks like somebody's having a bad dream!
Cards
Malcolm
- Cost: 3
- Class:
Crazy/
Sneaky
- Tribe: Monster Zombie
- Rarity: Legendary
- Stats: 1
/4
- Ability: When this hurts the Plant Hero, Conjure a Gravestone, and shuffle three Gravel cards in the Plant Hero's deck.
- Description: He's the king of love.
Gravel
- Cost: 1
- Class:
Mega-Grow
- Tribe: Trick
- Rarity: Token
- Ability: Destroy a Plant. Then, another Plant gets +2
/+2
.
- Description: We must feed Malcolm this.
Universe Guy
- Cost: 3
- Class:
Brainy
- Tribe: Cosmic Science Zombie
- Rarity: Legendary
- Stats: 4
/4
- Ability: When a Plant is played, move it to this lane. When a Plant enters this lane, this gets +1
/+1
. Start of turn: Both players Conjure a Cosmic card.
- Description: People keep telling him that planets don't live inside the moon, but he refuses to listen.
Football
- Cost: 4
- Class:
Hearty
- Tribe: Sports Zombie
- Rarity: Rare
- Stats: 2
/4
- Ability: When a Sports Zombie is played, that Zombie gets +1
/+1
. Start of turn: Conjure a Sports card.
- Description: "SPORTS! BALL! LET'S PLAY SPORTS! CRICKET BALL! RED CARD!"
Magnet
- Cost: 7
- Class:
Hearty
- Tribe: Science Zombie
- Rarity: Legendary
- Stats: 3
/5
- Ability:
Armored 2, Surpass,
Untrickable. All Plants and other Zombies cannot have
Armored,
Untrickable, Unfighterable, Untangible, or Strealth.
- Description: Zombie have realised that they can be overpowered by using a simple object.
Sammy the Spade
- Cost: 4
- Class:
Sneaky
- Tribe: Professional Zombie
- Rarity: Super-Rare
- Stats: 3
/4
- Ability: End of turn: All Sneaky Zombies hide in Gravestones.
- Description: "Let's dig a hole to the bottom of the sea!"
Saxophone
- Cost: 4
- Class:
Crazy
- Tribe: Dancing Zombie
- Rarity: Rare
- Stats: 4
/2
- Ability: Gravestone. When revealed: Do 2 damage.
- Description: "BAH BEE DOO BAH! I'LL TEACH YOU HOW TO BUY A CANOE!"