User blog:Zombotanist/PvZ Heroes Plant Class idea
Here's my idea for a potential sixth class for plants, first I'll explain it the way it would appear in-game and then I'll go into more detail. Lastly I'll mention some card ideas for this class.
(If you're interested, you can find my idea for a sixth zombie class here )
SHADY CLASS
They pester foes by using entry damage, poison and lowering their stats!
Shady Heroes may use Shady cards.
Class icon is a cloud of smoke and the class color is dark blue.
Entry Damage (#): When a zombie enters this lane, deal (#) damage to it. (Gravestone zombies are immune to this)
Poison: That zombie takes 1 damage at the end of the turn. (Ignores armor and doesn't go away until the zombie dies)
Ok, so the main idea of the Shady class is that they inconvenience zombies, similar to the Smarty class, but instead of using bounce and freeze, they focus more in indirect ways of damage such as entry damage and poison. In other words, smarty incapacitates zombies to deal with them later, and shady deals with them consistently but slowly.
Entry damage serves 2 main purposes: First, it's a way for plants to counter zombie heroes playing zombies during the tricks phase, (Beam Me Up, Hail-a-Copter and Teleport), and second it's a way for plants to discourage the zombie hero from playing zombies in a certain lane, (in a way it can be compared to Deadly for the zombies).
Poison's main purpose is dealing with high health armored zombies, since plants don't have many ways of dealing with them other than bouncing them or destroying them directly.
CARDS:
Lil' Lime
Fruit Plant
1 , 1 , 1
Basic, Common
As the youngest member of the citrus family, people don't have high expectations of her. But she'll show them. She'll show them all.
Shadow-shroom
Mushroom Plant
1 , 1
Team-up. When destroyed: Poison a zombie here
Basic, Common
His silly demeanor hides a secret. In reality he's even sillier.
Rotten Apple
Fruit Plant
1 , 1 , 3
When a zombie is poisoned, that zombie gets -1 /-1
Basic, Common
He's tired of people always blaming him when a group fails. It's not his fault other people can't admit to their mistakes.
Spikeweed
Weed Plant
2 , 2
Team-up, Entry Damage 1
Basic, Common
One would assume he'd get tired of people stepping over him all the time, but he finds it relaxing. Almost like a massage. But to the one stepping over him it's more like bad acupuncture.
Goop-Shroom
Mushroom Plant
2 , 2 , 2
When this hurts a zombie, poison that zombie
Basic, Common
Some people struggle socially due to bad breath, but Goop-shroom has it worse. He's got a pretty severe case of acne.
Toxic Tomato
Fruit Trick
2
Poison a zombie
Basic, Common
People thought all tomatoes were safe to eat. Oh how wrong they were.
Endurian
Fruit Plant
3 , 5
Team-up, Entry damage 1
Basic, Common
He's a hugger, to the dismay of all his friends.
Ninjapple
Fruit Plant
3 , 2 , 2
When a fruit is destroyed: Poison a zombie in that lane
Basic, Common
When he's found his target, he'll stop at nothing to bring them down. Believe it!
Vigorous Cantaloupe
Fruit Plant
4 , 4 , 4
Basic, Common
Once a heavyweight champ on his way to the big leagues, sadly it all came crashing down due to a rind injury.
Electric Currant
Berry Plant
6 , 3 , 3
Entry damage 2. When played: Make a 3 /3 Currant Conductor with Entry damage 2. Plants in between them get Entry damage 2
Basic, Common
The two things he loves most are teamwork and the fundamental electromagnetic properties of matter.
Acid Lemon
Fruit Plant
3 , 2 , 2
If there's a zombie with armored here: This gets +4
Premium, Uncommon
He's always been jealous of zombies because he's too small to wear a bucket on his head. Now he takes his frustrations out on them. At least it's for a good cause.
Vampire Flower
Flower Plant
4 , 2 , 2
At the end of the turn: A random zombie gets -1 /-1 . This gets +1 /+1
Premium, Uncommon
She has a taste for zombies, but unlike Chomper she's found a way to enjoy her meals in a way that's less... messy.
Spikerock
Rocky Plant
4 , 2 , 4
Team-up, Entry damage 2
Premium, Uncommon
He's rough. He's tough. And he spends his weekends working with elderly plants.
Gravefruit
Fruit Plant
4 , 2 , 3
When a Gravestone Zombie is revealed: Poison that zombie
Premium, Uncommon
He's always said "If zombies like gravestones so much, why don't they just stay in them?"
Overwhelming Onion
Bulb Trick
6
Zombies here and next door get -2 /-2 and are poisoned
Premium, Uncommon
If you can get past the smell, she's a pretty nice plant with lots of talents. No one believes her when she tells them that she has her own perfume business.
Corpse Flower
Flower Plant
5 , 3 , 4
When a poisoned zombie has 2 or less health: Destroy that zombie
Premium, Rare
She's best friends with Endurian, but she's happy staying as just friends. Other plants often tease them, if they can stand being so close to them that is.
Spoiled Starfruit
Fruit Plant
5 , 4 , 4
When played: All poisoned zombies get -2 /-2
Premium, Rare
Not nearly as cheerful or popular as his cousin Starfruit, but he doesn't let that get to him. He's his own plant and doesn't care what other people think of him.
Venom Melon
Fruit Plant
4, 2 , 4
Splash damage 2. When this hurts a zombie, poison that zombie
Premium, Rare
He firmly believes that dialogue is the best way to resolve conflict. Throwing poisonous melons is a close second though.
Grim Repear
Fruit Plant
6 , 4 , 4
When a zombie is poisoned: Destroy that zombie
Premium, Rare
"I'm just doing those zombies a favor. I mean, nobody likes being poisoned and the sooner I'm done with them the sooner they'll be resting underground where they belong"
Tactical Cuke
Cucumber Trick
7
Destroy all zombies with 4 or less
Premium, Super Rare
"I'm just evening the playing field."
Pearminator
Fruit Plant
5 , 4 , 4
At the end of the turn: This gets +2 /+2 for every poisoned zombie
Premium, Super Rare
Hasta la vista, zombie.
Danger Dragonfruit
Animal Fruit Plant
6 , 5 , 5
All fruits get Entry damage 2
Premium, Super Rare
"Us fruits have had enough of zombies stepping over us, it's time they learn what it's like being the ones receiving the pain"
Deadly Daffodil
Flower Plant
7, 6 , 6
When played: All zombies get -3 /-3 and are poisoned
Premium, Legendary
The cute look is just a way to get the zombies when they least expect it. And it also helps with getting a date.
Killer Cactus
Cactus Plant
9 , 6 , 6
Entry damage 4. When a zombie is destroyed: This gets +1 /+1
Premium, Legendary
He's a little bit protective of his personal space.
Token
Currant Conductor
Berry Plant
4 , 3 , 3
Entry damage 2. Plants between this and an Electric Currant get Entry damage 2
Token
Does well on his own, but he really relies on his friends to get the flow going
Superpowers
Gas Cloud
Superpower Trick
2 random zombies get -1 /-1
Super Rare
Nothing like the smell of noxious emissions in the morning.
Decayed Harvest
Fruit Superpower Trick
Poison a zombie. Draw a card
Super Rare
One man's waste is another man's treasure. Still doesn't change the fact that it's waste
Barbed Weeds
Weed Superpower Trick
A plant gets Entry Damage 2
Super Rare
Perfect for keeping those pesky zombies out of where they shouldn't be
HEROES
Cacto Bandito
Leads Guardian and Shady Plants.
Design: Based on Cactus, with his clothing being based on a Mexican bandit. (Yes I do know that Cactus is typically female but heroes can be a different gender, like Green Shadow.)
Main strategy: Building defenses with team-up and entry damage, and hitting with bullseye from behind.
Signature Superpower:
Sharp shot
Superpower Trick
A plant gets +2 and Bullseye.
Legendary
His revolver only has one bullet left. Good thing he has an army of plants fighting for him instead.
Other Superpowers: Bubble Up, Gas Cloud and Barbed Weeds.
Lethal Stinger
Leads Kabloom and Shady Plants.
Design: Based on Poison Ivy, his clothes have a dark color scheme. More of an "anti-hero" look.
Main strategy: Keeping lanes clear with direct damage, entry damage and poison, then hitting hard with Anti-hero plants.
Signature Superpower:
Fatal Strike
Leafy Superpower Trick
Destroy all damaged zombies on the ground.
Legendary
He does what he does best, and that is destroying zombies by the dozen.
Other Superpowers: Meteor Strike, Decayed Harvest and Barbed Weeds.
Lieutenant Seeds
Leads Mega Grow and Shady Plants.
Design: Based on Melon-pult, costume based on a war general, complete with a watermelon rocket launcher on his back.
Main Strategy: Boosting plants while keeping zombies at bay by using poison and entry damage.
Signature Superpower:
Fruity Artillery
Fruit Superpower Trick
Do 4 damage to a zombie. Poison each zombie here and next door.
Legendary
Getting seeds in this watermelon should be the least of your worries.
Other Superpowers: Embiggen, Gas Cloud and Decayed Harvest.
Leaping Bean Queen
Leads Smarty and Shady Plants.
Design: Based on Spring Bean, costume is based on royalty, complete with a staff, cape and crown.
Main Strategy: Bouncing zombies and then forcing them to get hurt via entry damage, all while making your own plants stronger.
Signature Superpower:
Royal Bounce
Bean Superpower Trick
Bounce all zombies played this turn. Draw a card.
Legendary
She won't hesitate to use her political influence to get rid of zombies that trespass her borders.
Other Superpowers: Whirlwind, Transmogrify and Barbed Weeds.
Doomflower
Leads Solar and Shady Plants.
Design: Based on a Moonflower from PvZ2, design is in a way the opposite of Rose, instead of graceful and bright, she's gloomy and dark.
Main Strategy: Poisoning zombies, lowering their stats and destroying them outright, but she doesn't have too many strong plants.
Signature Superpower:
Lunar Eclipse
Flower Superpower Trick
All zombies get -1 /-1 and are poisoned.
Legendary
Little zombies shouldn't be out on the lawn so late at night.
Other Superpowers: Weed Whack, Gas Cloud and Decayed Harvest.
Credit and thanks:
Mr. Boss-inator : For the name for Pearminator, the names and abilities for Vampire Flower, Goop-shroom, Tactical Cuke and Ninjapple and for the ability for Danger Dragonfruit.
Rare Dandidoo : For the name for Li'l Lime.
CWJ-D : For the new name for the class and Gravefruit and for the name and ability for Corpse Flower.
Thinklogic : For the new slightly different effect for entry damage, (used to be: When a zombie is played here, do (#) damage to it).
If you have any sort of feedback please comment, as I'd like to make this idea into something everyone likes, possibly even sending it to PopCap once the game's released.