User:123WL/Designed Plants

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They can be tough nuts to crack.
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Note: These may ruin the balance! And without clear explanations, they are all based on the international version of Plants vs. Zombies 2. If there is any similarity, it is pure coincidence.

Grabbing Vine

Plant Grabbing Vine to extend greedy trap branches.

Penny

Short description

Extends trap branches

Almanac entry

Grabbing Vine extends his indestructible trap branches around to devour the approaching zombies.

Usage: damages zombies close to him with the spikes
Special: the more zombies his branches devours, the more powerful he is

Perhaps greedy Grabbing Vine just looks like a normal carnivorous plant, but his heart is full of hunger for food and hatred for zombies.

Upgrades

Plant Food effect

Damages all zombies in the 3x3 area around him, and randomly generates 5 trap branches, which cannot be destroyed and can swallow more zombies.

Spear-mint effect

When boosted by Spear-mint, Grabbing Vine will deal an additional 300 damage with his normal spikes, an additional 2200 damage with his Plant Food spikes, and his damage mirrored is increased by 70%.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Damage Mirrored Special
(Branch Chew Time)*
Special
(Branch Swallowing Limit)
Grow Needs^
Normal Plant Food Normal Plant Food
1 0 0 150 15 seconds 10 seconds 600 damage 50 damage 900 damage 20% 18 seconds 3 5 15 zombies
2 50 1,000 125 14 seconds 9 seconds 700 damage 70 damage 1000 damage 25% 17 seconds 6 14 zombies
3 75 2,000 800 damage 80 damage 1200 damage 4 7
4 100 3,000 13 seconds 8 seconds 900 damage 90 damage 1400 damage 30% 16 seconds 8 13 zombies
5 150 5,000 100 1000 damage 100 damage 1600 damage 5 9
6 300 7,500 12 seconds 7 seconds 1100 damage 110 damage 1800 damage 35% 15 seconds 10 12 zombies
7 400 10,000 1200 damage 120 damage 1900 damage 40% 6 11
8 550 15,000 75 11 seconds 6 seconds 1300 damage 130 damage 2000 damage 45% 14 seconds 7 12 11 zombies
9 700 20,000 1400 damage 140 damage 2100 damage 50% 13 seconds 8 13
10 1,000 30,000 10 seconds 5 seconds 1500 damage 150 damage 2200 damage 12 seconds 9 15 10 zombies

*Applies to both normal and Plant Food state.
^Grabbing Vine can grow up to 2 times, each time needing a certain number of zombies to swallow. After finishing growing, Grabbing Vine's damage is increased to 2x and 3x.

Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Weak Weed

Plant Weak Weed to stun zombies and grow weeds.

Penny

Short description

Weakens and stuns

Almanac entry

Weak Weed can be planted on top of other plants, but it will provide a negative effect to those plants.

Usage: zombies that eat him will be briefly stunned and grow weeds after being defeated
Special: destory Chickens and Ice Weasels, but will not make them grow weeds
Special: contain-mint family plants immune to the negative effects

It doesn't have so many hobbies. It is weak, and weaken others.

Upgrades

Plant Food effect

Grow small weeds in the 3x3 area, which can exist on non-vine plants. Those who eat the weeds grow normal weeds when being defeated. Weak Weed also changes ites form, which allow him to make zombies who eat him grow PF weeds when being defeated.

Contain-mint effect

When boosted by Contain-mint, Weak Weed will deal an additional 165 damage with its normal attack, an additional 300 damage with its Plant Food attack, its stun duration is increased to 60 seconds, its PF stun duration is increased to 90 seconds, its weeds' stun duration is increased to 20 seconds, and its PF weeds' stun duration is increased to 30 seconds.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Stun Duration Special
(Grow Weed)*
Special
(Weed Strength)*
Normal Powered Normal Plant Food Normal Plant Food Normal Plant Food Normal Plant Food
1 0 0 0 6 seconds 3 seconds 50 damage 350 damage 25 damage 75 damage 12 seconds 20 seconds 5 seconds 10 seconds 300 damage 600 damage
2 15 1,000 100 damage 400 damage 35 damage 100 damage 13 seconds 22 seconds 7 seconds 11 seconds 350 damage 650 damage
3 45 2,000 5 seconds 2 seconds 150 damage 450 damage 45 damage 125 damage 14 seconds 24 seconds 8 seconds 12 seconds 400 damage 700 damage
4 75 3,000 200 damage 500 damage 55 damage 150 damage 15 seconds 27 seconds 9 seconds 14 seconds 450 damage 750 damage
5 150 4,000 250 damage 550 damage 65 damage 175 damage 16 seconds 30 seconds 10 seconds 15 seconds 500 damage 800 damage
6 300 5,000 4 seconds 1 second 300 damage 600 damage 75 damage 200 damage 18 seconds 32 seconds 11 seconds 16 seconds 550 damage 850 damage
7 600 6,000 350 damage 650 damage 85 damage 225 damage 20 seconds 34 seconds 12 seconds 18 seconds 600 damage 900 damage
8 1,100 7,000 3 seconds 700 damage 105 damage 250 damage 22 seconds 37 seconds 13 seconds 20 seconds 650 damage 950 damage
9 1,500 8,000 800 damage 125 damage 275 damage 25 seconds 40 seconds 14 seconds 22 seconds 700 damage 1000 damage
10 2,000 9,000 2 seconds 900 damage 165 damage 300 damage 30 seconds 45 seconds 15 seconds 25 seconds 750 damage 1100 damage

*Show thw weeds' stun duration and health separately.

Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Winter Vine

Plant Winter Vine to shoot snowballs and create ice tiles.

Penny

Short description

Create ice tiles and shoots snowballs

Almanac entry

Winter Vines create ice tiles and shoot frozen snowballs in four directions to freeze and chill zombies.

Special: ice tiles boost Winter-mint family plants but weaken Pepper-mint family plants

The Snow Queen knows how to freeze zombies.

Upgrades

Plant Food effect

Immediately create ice tiles, and launch three extreme cold ice blocks into empty tiles to form Ice-shrooms. Ice-shrooms will create cold tiles to provide stronger damage boost/reduction. Ice-shrooms will release a full screen freeze after being destroyed.

Winter-mint effect

When boosted by Winter-mint, her snowball's damage is increased by 120 damage, freezing duration increased by 3 seconds, ice tiles damage boost is increased by 3x, PF cold tile damage boost is increased by 5x, PF Ice-shroom's damage is increased by 395 damage, his freezing duration is increased by 12 seconds, and the chill duration is increased by 20 seconds.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Freeze Duration Chill Duration Special
(Tiles Damage Boost)^
Normal Plant Food* Normal Plant Food* Normal Plant Food* Normal Plant Food
1 0 0 150 5 seconds 3 seconds 300 damage 30 damage 190 damage 1.5 seconds 7.5 seconds 4 seconds 12 seconds 1.5x 2.5x
2 50 500 2.5 seconds 350 damage 40 damage 205 damage 1.7 seconds 8 sceonds 5 seconds 14 seconds 1.6x 2.75x
3 100 1,000 4.5 seconds 400 damage 50 damage 225 damage 1.8 seconds 8.5 seconds 16 seconds 1.75x 3x
4 200 1,500 125 2 seconds 450 damage 60 damage 245 damage 1.9 seconds 9 seconds 6 seconds 17 seconds 2x 3.25x
5 300 2,000 4 seconds 500 damage 70 damage 265 damage 2 seconds 9.5 seconds 18 seconds 2.1x 3.5x
6 400 2,500 550 damage 80 damage 275 damage 2.1 seconds 10 seconds 19 seconds 2.25x 3.75x
7 500 3,000 100 3.5 seconds 1.5 seconds 600 damage 90 damage 305 damage 2.2 seconds 10.5 seconds 7 seconds 20 seconds 2.5x 4x
8 600 3,500 650 damage 100 damage 335 damage 2.3 seconds 11 seconds 21 seconds 2.6x 4.25x
9 800 4,000 3 seconds 700 damage 110 damage 365 damage 2.4 seconds 11.5 seconds 8 seconds 22 seconds 2.75x 4.5x
10 1,000 5,000 1 second 750 damage 120 damage 395 damage 2.5 seconds 12 seconds 24 seconds 3x 5x

*Shows Ice-shroom's damage, freeze duration and chill duraion respectively.
^Shows the Ice Tiles' and Cold Tiles' dmaage boost to Winter-mint family plants. Pepper-mint family plants gets a -50% dmaage reduction. Ice tiles are created every 20 seconds and last for 12 seconds. They can chill passing zombies for 5 seconds. Cold Tiles are created every 25 seconds and last for 15 seconds. They can freeze passing zombies for 5 seconds.

Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Fleece Flower Vine

Plant Fleece Flower Vine to spit out poison balls which form toxic tiles.

Penny

Short description

Spits poison balls out

Almanac entry

Fleece Flower Vine spits out a poison ball, which damages zombies it encounters and poisons them.

Special: poison balls form toxic tiles which poiosn and damage zombies
Special: toxic tiles turn peas into poisonous ones and make poison peas stronger

It's amazing that when zombies eat it, it won't cause strong poisoning effect. Shh, Shh, Shh!

Upgrades

Plant Food effect

Spray 5 strands of balls, which damage and poison zombies when landing, and then leave venom tiles that lasts for 15 seconds.

Ail-mint effect

When boosted by Ail-mint, Fleece Flower Vine will deal an additional 125 damage with its poison balls attack, an additional 450 damage with its PF touch attack, its poison balls poison damage is increased by 90 damage, its toxic tiles poison damage is increased by 180 damage, its toxic tiles's damage boost to poison peas is increased by 4.5x, and its PF poison damage is increased by 150 damage.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Special
(Poison)
Special
(Toxic Tiles)
Special
(Tiles Damage Boost)
Normal Plant Food Damage Duration PF Damage PF Duration Poison Damage Duration
1 0 0 125 9 seconds 5 seconds 300 damage 75 damage 225 damage 45 damage 10 seconds 60 damage 25 seconds 90 damage 3 seconds 2x
2 50 500 80 damage 250 damage 50 damage 12 sceonds 70 damage 26 seconds 100 damage 3.25 seconds 2.25x
3 100 1,000 100 8 seconds 4 seconds 400 damage 85 damage 275 damage 55 damage 13 seconds 80 damage 27 seconds 110 damage 3.5 seconds 2.5x
4 200 1,500 90 damage 300 damage 60 damage 14 seconds 90 damage 28 seconds 120 damage 3.75 seconds 2.75x
5 300 2,000 75 500 damage 100 damage 325 damage 65 damage 15 seconds 100 damage 30 seconds 130 damage 4 seconds 3x
6 400 2,500 7 seconds 3 seconds 105 damage 350 damage 70 damage 16 seconds 110 damage 32 seconds 140 damage 4.25 seconds 3.25x
7 500 3,000 600 damage 110 damage 375 damage 75 damage 17 seconds 120 damage 33 seconds 150 damage 4.5 seconds 3.5x
8 600 3,500 50 115 damage 400 damage 80 damage 18 seconds 130 damage 34 seconds 160 damage 3.75x
9 800 4,000 6 seconds 2 seconds 700 damage 120 damage 425 damage 85 damage 19 seconds 140 damage 35 seconds 170 damage 4x
10 1,000 5,000 125 damage 450 damage 90 damage 20 seconds 150 damage 36 seconds 180 damage 4.5x
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Meat Vine

Plant Meat Vine to attract and knockback zombies.

Penny

Short description

Attracts & knocks back zombies

Almanac entry

Meat Vine produces leafy brains to attract the attention of nearby zombies.

Special: knocks back and slightly damage zombies

His technology for producing these delicious foods is superexcellent.

Upgrades

Plant Food effect

Produce a huge leafy brain, which can attract the attention of zombies in a 5x5 area.

Enforce-mint effect

When boosted by Enforce-mint, Meat Vine will deal an additional 120 damage, his production interval is reduced to 2.5 seconds, and he will knoc zombies back for 6 tiles.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Special
(Leafy Brains)
Special
(Knockback)
Plant Food Power
(Super Leafy Brains)
Health Interval
1 0 0 100 12 seconds 8 seconds 900 damage 20 damage 300 damage 7.5 seconds 3 tiles 3000 damage
2 50 500 11 seconds 7 seconds 950 damage 30 damage 350 damage 7 seconds 3.25 tiles 3500 damage
3 100 1,000 1000 damage 40 damage 400 damage 3.5 tiles 4000 damage
4 200 1,500 75 10 seconds 6 seconds 1050 damage 50 damage 450 damage 6.5 seconds 3.75 tiles 4500 damage
5 300 2,000 1100 damage 60 damage 500 damage 4 tiles 5000 damage
6 400 2,500 9 seconds 5 seconds 1150 damage 70 damage 550 damage 6 seconds 4.25 tiles 5500 damage
7 500 3,000 50 1200 damage 80 damage 600 damage 4.5 tiles 6000 damage
8 600 3,500 8 seconds 4 seconds 1300 damage 90 damage 650 damage 5.5 seconds 4.75 tiles 6500 damage
9 800 4,000 1400 damage 100 damage 700 damage 5 tiles 7000 damage
10 1,000 5,000 7 seconds 3 seconds 1500 damage 120 damage 750 damage 5 seconds 7500 damage
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Lavender

Plant Lavender to emit stalling levender scents.

Penny

Short description

Emits lavender scents

Almanac entry

Lavender emits purple lavender scents around, to stall and damage zombies in the area.

Special: multiple lavender scents can be stacked, and each can sense all other lavender scents
Special: zombies affected by lavender scents take more damage from plants in Contain-mint family
Special: the duration of the negative effects of zombies affected by lavender scents is prolonged

Lavender does well in making all kinds of perfumes. When Stallia asked her skills, she kept silent about that, indicating that what she could do was not only to influence zombies with the purple puff of perfume.

Upgrades

Plant Food effect

Send out lavender scents in a 5x5 area, damages and stuns all zombies affected by lavender scents.

Contain-mint effect

When boosted by Contain-mint, Lavender will deal an additional 175 damage with her normal attack, an additional 2800 damage with her Plant Food attack, her stall duration is increased to 24 seconds, her damage boost is increased to 5x, and her prolonging effect is increased to 6x.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Special
(Lavender Scents)
Special
(Stall)
Plant Food Power
(Scents Duration)
Damage Boost Prolonging Effect
Normal Plant Food Duration Interval
1 0 0 125 14 seconds 9 seconds 300 damage 25 damage 1000 damage 12 seconds 10 seconds 12 seconds 30 seconds 1.75x 2x
2 50 500 8 seconds 350 damage 40 damage 1200 damage 12.5 seconds 9.5 seconds 13 seconds 32 seconds 2x 2.25x
3 100 1,000 13 seconds 400 damage 55 damage 1400 damage 13 seconds 9 seconds 14 seconds 34 seconds 2.5x
4 200 1,500 7 seconds 450 damage 70 damage 1600 damage 13.5 seconds 8.5 seconds 15 seconds 36 seconds 2.25x 2.75x
5 300 2,000 100 12 seconds 550 damage 100 damage 1800 damage 14.5 seconds 8 seconds 16 seconds 40 seconds 3x
6 400 2,500 11 seconds 600 damage 115 damage 2000 damage 15 seconds 7.5 seconds 17 seconds 42 seconds 2.5x 3.25x
7 500 3,000 6 seconds 650 damage 130 damage 2200 damage 15.5 seconds 7 seconds 18 seconds 44 seconds 2.75x 3.5x
8 600 3,500 10 seconds 700 damage 145 damage 2400 damage 16 seconds 6.5 seconds 46 seconds 3x 3.75x
9 800 4,000 9 seconds 800 damage 160 damage 2600 damage 16.5 seconds 6 seconds 48 seconds 3.25x 4x
10 1,000 5,000 75 5 seconds 900 damage 175 damage 2800 damage 17.5 seconds 50 seconds 3.5x 4.5x
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Butter Pea

Plant Butter Pea to shoot buttery peas.

Penny

Short description

Shoots buttery peas

Almanac entry

Butter Peas shoot buttery peas which immobilize zombies, and release some butter when destroyed.

Upgrades

Plant Food effect

Shoot ten buttery peas forward and release multiple butter in a 3x3 area around him.

Contain-mint effect

When boosted by Contain-mint, Butter Pea will deal an additional 75 damage with his pea attack, an additional 120 damage with his butter attack, an additional 240 damage with his Plant Food pea attack, his stun duration is increased to 16 seconds, and his Plant Food stun duration is increased to 24 seconds.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Toughness Damage Stun Duration^ Butter Quantity
Pea Butter* PF Pea Normal Plant Food Normal Plant Food
1 0 0 175 5 seconds 300 damage 30 damage 40 damage 60 damage 8 seconds 12 seconds 2-3 3-5
2 10 1,000 350 damage 35 damage 45 damage 75 damage 8.5 seconds 12.5 seconds 2-4 3-6
3 25 2,500 4.5 seconds 400 damage 40 damage 50 damage 90 damage 9 seconds 13 seconds 3-4 3-7
4 50 5,000 450 damage 45 damage 60 damage 105 damage 9.5 seconds 13.5 seconds 4-7
5 100 10,000 4 seconds 550 damage 50 damage 70 damage 120 damage 10 seconds 14 seconds 4 5-7
6 200 20,000 150 600 damage 55 damage 80 damage 135 damage 10.5 seconds 14.5 seconds
7 400 30,000 3.5 seconds 650 damage 60 damage 90 damage 150 damage 11 seconds 15 seconds 6-7
8 800 50,000 700 damage 65 damage 100 damage 180 damage 11.5 seconds 16 seconds 5
9 1,200 75,000 3 seconds 800 damage 70 damage 110 damage 210 damage 12 seconds 17 seconds 7
10 1,600 100,000 900 damage 75 damage 120 damage 240 damage 18 seconds

*Applies to both normal and Plant Food state.
^Applies to both pea and butter attack.

Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Jelly Pea

Plant Jelly Pea to lob hypnotic sweet peas.

Penny

Short description

Lobs hypnotic sweet peas

Almanac entry

Jelly Peas lob sweet peas at any position on the ground at regular intervals.

Special: sweet peas can attract and hypnotize zombies
Special: launch three sweet peas on planting, one pea afterward

Upgrades

Plant Food effect

Launch three large sweet peas, which creates hypnotized Gargantuars when eaten.

Enchant-mint effect

When boosted by Enchant-mint, Jelly Pea's firing rate is reduced to 6 seconds, its sweet peas will restore zombies to an additional 125% of its original HP (max HP if the zombie is a mechanical zombie), and its Plant Food will restore zombies to an additional 150% of its original HP (max HP if the zombie is a mechanical zombie).

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Firing Rate Special
(Max Hypnosis)
Special
(Sweet Peas Strength)
Special
(Zombie Healing)
Normal Plant Food Normal Plant Food
1 0 0 150 15 seconds 10 seconds 300 damage 18 seconds 3 50 damage 200 damage 100% HP 100% HP
2 10 1,000 14 seconds 9 seconds 350 damage 17 seconds 100 damage 250 damage 105% HP 105% HP
3 25 2,500 13 seconds 400 damage 150 damage 300 damage 110% HP
4 50 5,000 12 seconds 8 seconds 450 damage 16 seconds 4 200 damage 350 damage 110% HP 115% HP
5 100 10,000 11 seconds 7 seconds 550 damage 250 damage 400 damage 125% HP
6 200 20,000 125 10 seconds 600 damage 15 seconds 300 damage 450 damage 115% HP 130% HP
7 400 30,000 9 seconds 6 seconds 650 damage 5 350 damage 500 damage 135% HP
8 800 50,000 8 seconds 5 seconds 700 damage 14 seconds 550 damage 120% HP 140% HP
9 1,200 75,000 7 seconds 4 seconds 800 damage 13 seconds 600 damage 145% HP
10 1,600 100,000 3 seconds 900 damage 12 seconds 6 700 damage 125% HP 150% HP
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Needttle

Plant Needttle to continually burn zombies.

Penny

Short description

Burns zombies

Almanac entry

Needttles burn nearby zombies and release powerful burns when destroyed.
Special: burning zombies continue to receive fire damage
Special: knocks back unaffected zombies into other lanes

Upgrades

Plant Food effect

Burn zombies in a 3x3 area around him.

Pepper-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Hedge

Plant Hedge to block and edge zombies.

Penny

Short description

Blocks and edges zombies

Almanac entry

Hedge resists instant-kill attacks and edges zombies trying to contact him. Edged zombies deal less damage and take more damage.

Zombies immune to edge:
Zombie Parrot
Zombie Chicken
Ice Weasel
Parasol Zombie
Glitter Zombie
Bikini Zombie
Bikini Conehead
Bikini Buckethead
Imp Mermaid Zombie
Zombie Medusa
ZCorp Contractor
ZCorp Contractor Conehead
ZCorp Contractor Buckethead
ZCorp Consultant
Zombie Monkey
Zombie Dove

Upgrades

Plant Food effect

Equipped with a spiked armor to deal damage to nearby zombies, and randomly edge several zombies.

Reinforce-mint effect

When boosted by Reinforce-mint, Hedge can absorb an additional 22500 damage, the damage edged zombies deal is reduced to 0.25x, take is increased by 4.5x, and his Plant Food armor attack will deal an additional 120 damage.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Toughness Special
(Edge Zombies)
Plant Food Power
(Armor)
Plant Food Power
(Damage)
Plant Food Power
(Zombies Edged)
Damage Dealt Damage Taken
1 0 0 150 5 seconds 5500 damage 0.5x 2x 12000 damage 30 damage 12
2 50 500 125 4.5 seconds 7000 damage 0.45x 2.25x 40 damage 13
3 100 1,000 100 8500 damage 2.5x 16000 damage 50 damage 14
4 200 1,500 4 seconds 10000 damage 0.4x 2.75x 60 damage 15
5 300 2,000 12000 damage 3x 20000 damage 70 damage 16
6 400 2,500 3.5 seconds 14000 damage 0.35x 3.25x 80 damage 17
7 500 3,000 75 16000 damage 3.5x 24000 damage 90 damage 18
8 600 3,500 3 seconds 18000 damage 0.3x 3.75x 100 damage 20
9 800 4,000 20000 damage 4x 28000 damage 110 damage 21
10 1,000 5,000 50 2.5 seconds 22500 damage 0.25x 4.5x 32000 damage 120 damage 22
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Snake Grass

Plant Snake Grass to attack with fangs and spawn placeable grass snakes.

Penny

Short description

Attacks with fangs and spawns grass snakes

Almanac entry

Snake Grass attacks approaching zombies with fangs, becomes stronger as it grows over time, and can place aggressive grass snakes anywhere on the lawn.

Usage: tap or drag Snake Grass to place grass snakes to any position on the lawn
Special: tap grass snakes to make them evacuate, knocking off or heavily damaging zombies they encounter

Upgrades

Plant Food effect

Immediately grows to the final stage and recovers all lost grass snakes. Sprays venom into 6 tile, which deals heavy damage.

Ail-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Evening Glory

Plant Evening Glory to vibrate and bounce sound waves.

Penny

Short description

Vibrates and bounces sound waves

Almanac entry

Evening Glory is a shadow plant that can shake up sound waves, and bounce back sound waves emitted by zombies.

Special: powered sound waves affect multiple zombies
Special: sound waves stun zombies after knocking them back
Special: sound waves priority attack Hair Metal Gargantuar and Boombox Zombie

Upgrades

Plant Food effect

Launch a stronger sound wave, move all zombies to the rightmost of the lawn, and then explode, dealing 1800 damage to all zombies in a 3x3 area.

Conceal-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Queen of the Light

Plant Queen of the Light to shoot piercing light spikes and release shrinking petals.

Penny

Short description

Shoots light spikes and release shrinking petals

Almanac entry

Queen of the Light absorbs the power of the sun, shoots piercing light spikes, and releases magical petals to attack when zombies get to close.

Special: light spikes briefly stun zombies and cause them to drop tiny sun
Special: magical petals shrink zombies and make them weaker

Upgrades

Plant Food effect

Shrinks all zombies and shoots a total of 60 powerful light spikes towards the curve.

Enlighten-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Impatiens

Plant Impatiens to release magic bubbles which turn zombies into Imps.

Penny

Short description

Releases magic bubbles

Almanac entry

Impatiens releases magic bubbles that can turn zombies into Imps.

Special: magic bubbles deal heavy damage to Imps and other unaffected zombies

Upgrades

Plant Food effect

Turns all zombies in a 3x3 area around it into Imps and releases 10 powerful magic bubbles.

Enchant-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Equinox Flower from Other Shore

Equinox Flower from Other Shore shoots petals which turn zombies back to ordinary humans.

Penny

Short description

Petals from other shore is shot

Almanac entry

Equinox Flower from Other Shore shoots other-shore petals, which deals slight damage and has a chance to turn zombies back to ordinary humans.

Special: petals has magical power and can evoke the memory before death.

Upgrades

Plant Food effect

Grows other-shore flowers in the three columns, which deals damage to zombies and has a higher chance to reverse zombies back to ordinary humans.

Enchant-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Dragon Chomper

Plant Dragon Chomper to swallow zombies and spit powerful flames.

Penny

Short description

Swallows zombies and spits flames

Almanac entry

Dragon Chomper swallows multiple zombies and spits high-damage flames forward after finishing swallowing.

Upgrades

Plant Food effect

Eat several zombies and release high-damage flames towards.

Pepper-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Ghost Wallnut

Plant Ghost Wallnut to scare zombies and make them change their lines.

Penny

Short description

Blocks and scare zombies

Almanac entry

Ghost Wallnut constantly scare nearby zombies, giving them a chance to change their lines.

Upgrades

Plant Food effect

Get a threat armor. Any zombie who eats the armor will change line. When the armor exists, its threat effect will be powered.

Reinforce-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Thunder-shroom

Plant Thunder-shroom to shoot a burst of lightning.

Penny

Short description

A burst of lightning and thunder cloud

Almanac entry

Thunder-shroom shoots a burst of lightning ahead that can bounce multiple zombies, and occasionally release a thunder cloud that can track zombies.

Upgrades

Plant Food effect
Fila-mint effect
Level upgrades
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Punishroom

Plant Punishroom to heavily damage zombies that destroys mushrooms.

Penny

Short description

Heavily damages mushroom-destroyers

Almanac entry

Punishroom immediately deals heavy damage to zombies that destroys mushrooms.

Upgrades

Plant Food effect

Immediately deal great damage to 5 zombies on the lawn. The more mushrooms zombies destroy, the higher damage it deals.

Ail-mint effect

When boosted by Ail-mint, Punishroom will deal an additional 1500 damage with its normal attack, an additional 3000 damage with its Plant Food attack, and its explosion percentage damage is increased to 100%.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Toughness Damage Plant Food Power
(Zombies Affected)
PF Damage Per Stack PF Max Stacks
Normal Explosion Explosion Percentage Plant Food
1 0 0 100 5 seconds 300 damage 600 damage 1200 damage 10% 1800 damage 5 100 12
2 10 1,000 4.5 seconds 350 damage 700 damage 1300 damage 15% 1900 damage 125 13
3 25 2,500 400 damage 800 damage 1400 damage 20% 2000 damage 150 14
4 50 5,000 75 450 damage 900 damage 1500 damage 25% 2100 damage 6 175
5 100 10,000 4 seconds 550 damage 1000 damage 1600 damage 30% 2200 damage 200 15
6 200 20,000 600 damage 1100 damage 1700 damage 35% 2300 damage 225
7 400 30,000 3.5 seconds 650 damage 1200 damage 1800 damage 40% 2400 damage 7 250 16
8 800 50,000 50 700 damage 1300 damage 2000 damage 45% 2600 damage 275
9 1,200 75,000 800 damage 1400 damage 2200 damage 50% 2800 damage 300 17
10 1,600 100,000 3 seconds 900 damage 1500 damage 2400 damage 60% 3000 damage 8 350 18
Mastery upgrades
  • Damage Pierce
  • Chance to Boost


Chilly Pepper

Plant Chilly Pepper to damage, freeze and chill zombies.

Penny

Short description

Damages, freezes and chills zombies

Almanac entry

Chilly Pepper damages, freezes and chills zombies in one column. Weak zombies are iceblocked when defeated.

Upgrades

Winter-mint effect

When boosted by Winter-mint, Chilly Pepper will deal an additional 1200 damage, his freeze duration is increased by 15 seconds, and his chill duration is increased by 22.5 seconds.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting
Recharge
Damage Freeze
Duration
Chill
Duration
Iceblock
Health
1 0 0 100 20 seconds 10 seconds 600 damage 7.5 seconds 12.5 seconds 200 damage
2 10 1,000 9 seconds 650 damage 8 seconds 13.5 seconds 250 damage
3 25 2,500 75 19 seconds 700 damage 8.5 seconds 14.5 seconds 300 damage
4 50 5,000 8 seconds 750 damage 9 seconds 15.5 seconds 350 damage
5 100 10,000 18 seconds 800 damage 10 seconds 16.5 seconds 400 damage
6 200 20,000 50 7 seconds 850 damage 11 seconds 17.5 seconds 450 damage
7 400 30,000 17 seconds 900 damage 12 seconds 18.5 seconds 500 damage
8 800 50,000 6 seconds 1000 damage 13 seconds 19.5 seconds 600 damage
9 1,200 75,000 25 16 seconds 1100 damage 14 seconds 20.5 seconds 700 damage
10 1,600 100,000 5 seconds 1200 damage 15 seconds 22.5 seconds 800 damage
Mastery upgrade
  • Damage Pierce


Vanishing Vine

Plant Vanishing Vine to manually make zombies vanish.

Penny

Short description

Makes zombies vanish

Almanac entry

Vanishing Vines use magic beams to make zombies vanish.

Usage: tap or drag Vanishing Vines to any tile to make zombies vanish
Special: deals heavy damage to zombies that cannot vanish

Where did the Vanishing Vine take the zombies? According to him, zombies are trapped in a different dimensional space which is created by him and explodes from time to time. But is it necessary? The size of the space is infinite.

Upgrades

Plant Food effect

Makes zombies in random 3 tiles vanish.

Enchant-mint effect

When boosted by Enchant-mint, Vanishing Vine will deal an additional 1800 damage to zombies that cannot vanish, his Plant Food effect will deal an additional 3300 damage to zombies that cannot vanish, his firing rate is reduced to 5 seconds, and his Plant Food effect will affect 12 tiles regardless of level.

Level upgrades
Level Seed Packets Coins Upgrades
Sun Cost Recharge Starting Recharge Toughness Damage Firing Rate Plant Food Power
(Tiles Affected)
Normal Plant Food
1 0 0 200 20 seconds 10 seconds 300 damage 1200 damage 2400 damage 25 seconds 3
2 50 19 seconds 9 seconds 1250 damage 2500 damage 24 seconds 4
3 100 18 seconds 400 damage 1300 damage 2600 damage 23 seconds 5
4 200 175 17 seconds 8 seconds 1350 damage 2700 damage 22 seconds 6
5 300 16 seconds 500 damage 1400 damage 2800 damage 21 seconds 7
6 400 15 seconds 7 seconds 1450 damage 2900 damage 20 seconds 8
7 500 14 seconds 600 damage 1500 damage 3000 damage 19 seconds 9
8 600 150 13 seconds 6 seconds 1600 damage 3100 damage 18 seconds 10
9 800 12 seconds 900 damage 1700 damage 3200 damage 17 seconds 11
10 1,000 5 seconds 1800 damage 3300 damage 16 seconds 12
Mastery upgrades
  • Damage Pierce
  • Chance to Boost