User blog:CitronFire3/Modern Day Part 3 (Custom ideas)

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Heyo everyone! I decided to make custom levels for Modern Day Part 3, if there is part 3, lol.

New plants

  • Night Bloom - Day 35
  • Shady Catchfly - Day 38
  • Ghastring - Day 46
  • Clong (Premium)

Night Bloom

Night Bloom is the sixth plant obtained in Modern Day in Plants vs. Zombies 2. It will hide when planted, but will come out after 15 seconds and will create a barrier with the health of Wall-nut. If powered by a Moonflower, it's shield will have Infi-nut's health, but can regenerate if it's destroyed. The shield will disappear if Night Bloom is eaten. The shield can also can have things thrown past it.

Almanac entry

Sun cost: 200

Toughness: Low

RANGE: Column (in front of it)

RECHARGE: Sluggish

Night Bloom takes time to bloom, but when bloomed it will create a barrier that can block zombies off.

Special: when powered, it will only take 5 seconds to bloom, and the barrier will have less health, but can regenerate if it gets destroyed.

Night Bloom loves the dark. "It's happy place at all times. I suggest you don't mess with me at night."she has warned the zombies, they have been warned, unless they aren't.

Plant Food effect

When fed with Plant Food, Night Bloom will automatically bloom and create another barrier in front of the barrier she already created. The Zombies will now have to eat through two barriers. When powered, the shields will gain Wall-nut's health instead of Infi-nuts.

Strategies

Night Bloom's are good for any type of level. You should choose Night Bloom over other defensive plants because it's a automatic Infi-Nut plant food, but things can be thrown past it. Night Bloom's health makes her a good target though, so it's best to protect her. It's also helpful to put it in front of strong plants and high costly plants such as Coconut Cannon or Winter Melon to protect them.

Gallery

Trivia

  • Night Bloom is based off of a Four O' Clock Flower.
  • Her original bloom-time when powered was five seconds, but was nerfed to nine seconds.
  • She was nerfed once again when she is powered. Her barrier has less health when it's powered, but still regenerates.
  • Despite zombies and other things can be thrown over the barrier, Fisherman Zombie can not hook plants behind it.

Shady Catchfly

Shady Catchfly is the seventh plant obtained in Modern Day in Plants vs. Zombies 2. When a zombie comes near it, it will pull it in and put a random status effect on it, then launch it back to the beginning of the lane. If powered by a Moonflower, they can grab five zombies instead of one, and has a larger chance to put the best status effect on them.

Almanac entry

Sun cost: 175

Toughness: Average

RANGE: Touch (tile in front of it)

RECHARGE: Mediocre

Shady Catchfly's are shadow plants that can grab one zombie and put a random status effect on it.

Special: when powered, they can grab five zombies instead of one, and has a larger chance to put the best status effect on them.

Shady Catchfly, you guessed it, does catch flies. "Give me them... GIVE ME THEM ALL!" he says.

Plant Food effect

When fed with Plant Food, it will suck in five zombies at once, put the strongest status effect on it, then fling all five to the first tiles of each lane.

Strategies

Shady Catchfly's should be powered whenever possible. Only being able to affect one zombie then disappear makes it pointless. It's best to protect Shady Catchfly with a Pumpkin or a Wall-nut since it can reach past wall-nuts.

Gallery

Trivia

  • Shady Catchfly is based off of a Nottingham Catchfly.
  • Some status effects consist of slow, poison, fire, and more.
    • One of the rarest is "sweeten"

Ghastring

Ghastring is the eighth plant obtained in Modern Day in Plants vs. Zombies 2. Ghastring's can pull in three zombies, one at a time in a 5x5 area around it, and will slowly do mediocre damage to them. After grabbing thee zombies, it vanishes. If powered by a Moonflower, it can grab three zombies, all at once, and fling them off the screen completely. Ghastring can only do this three times before disappearing.

Almanac entry

Sun cost: 125

Toughness: Average

RANGE: 5X5

RECHARGE: Mediocre

Will pull in three zombies, one at a time and slowly do mediocre damage to them overtime.

Special: when powered, it will grab three zombies all at once and fling them off the screen.

Ghastring is very ghastly. So ghastly that he'll make you ghast. Does this make sense? Neither does Ghastring.

Plant Food effect

When fed with Plant Food, Ghastring will fling all three of it's rings on three random tiles close to where zombies are, and it will damage them slowly, similar to a Lava Guava, but not as fast. The ring's will stay for 25 seconds before vanishing.

Strategies

Ghastring's can be good for beginning of levels, and in the middle, but Ghastring isn't great with huge crowds unless powered. Since Ghastring will grab the three strongest zombies near it, it helps you get rid of them fast, but note it can;t get rid of a Gargantuar. If Ghastring is not powered, it's crowd control isn't great.

Gallery

Trivia

  • Ghastring is a mix of Nightshade, Spore-shroom and Shadow-shroom.
  • Ghastring replaced a plant called Nebulous Kamal, which was going to fire petals in three lanes, one lane at a time, and when powered, it would fire petals in the three lanes at once, and sometimes the petals would split in to other lanes.

Clong

Clong is a gemium plant in Plants vs. Zombies 2. Clong's create a song that can boost three random plant's stats, usually the weakest plant on the lawn. He can boost strength, defense, health, and speed.

Almanac entry

Sun cost: 100

Toughness: Average

RANGE: Random (random plant)

RECHARGE: Slow

Clong's play a song that can randomly boost any sort of stat on three plants, then disappears.

Special: increases strength, defense, health or speed.

Clong loves music. You can hear him ALL day singing, dancing, or just blasting music. "It's how I keep my groove! Don't even bother me." he says.

Plant Food effect

When fed with Plant Food, Clong will increase a random stat to every plant on the lawn. The stat is not all the same, rather all different. Rarely, Clong can boost a plant's stats COMPLETELY, meaning it can increase every stat, but this is very rare.

Strategies

Clong's are very good to boost weak plants such as Peashooter's, or plants with low health such as Night Bloom. If your using a weak plant in a endless zone, but don't want to switch, Clong is a very good plant.

Gallery

Trivia

  • Clong is a portmanteau of Clover and Song.
    • It sounds similar to Clang.
  • Red arrow means it's boosting strength, blue means it's boosting defense, green means it's boosting health, and purple means it's boosting speed.

New Zombies

  • Ladder Zombie
  • Bungee Zombie
  • Dolphin Rider Zombie
  • Pole Vaulter Zombie

Day 35

  • Type: Normal level (Night Bloom2.png is preset on the seed bar)
  • Prize: Night Bloom2.png
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Glitter Zombie2.png Barrel Roller Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png
  • Jam: Pop
  • Portals: PortalFC.png PortalJM.png


Dialogue

Penny: Night Bloom's are shadow plants, User Dave.

Penny: When planted, they will take a few seconds to come out.

Penny: When they come out, they will reveal a protective barrier!

Crazy Dave: That's CRAAAZZAAAYYY!

Crazy Dave: Maybe it can protect my taco!

Day 36

  • Type: Normal level
  • Prize: HD Mystery Gift Box.png

Environmental modifiers: Pool

Pool takes up Column 7,8, and 9.

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 3
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Jester Zombie2.png Fisherman Zombie2.png Snorkel Zombie2.png Disco-tron 30002.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png
  • Jam: None
  • Portals: PortalBWB.png PortalWW.png


Dialogue

Penny: It appears a new pool has been installed, User Dave!

Crazy Dave: Where's the diving board?

Crazy Dave: WHAT'S A POOL WITHOUT A DIVING BOARD!?

Day 37

  • Type: Conveyor Belt
  • Prize: HD Bag of coins.png
  • Plants: Peashooter2.png A.K.E.E.2.png Night Bloom2.png Clong PVZ2.png

Environmental modifiers: Pool

Pool takes up Column 6,7,8, and 9.

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 3
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Gargantuar2.png Fisherman Zombie2.png Boombox Zombie2.png Disco-tron 30002.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png
  • Jam: None
  • Portals: PortalLC.png PortalPS.png


Dialogue

Penny: The Clong is a new plant User Dave.

Penny: It can boost three random plants stats before disappearing.

Crazy Dave: Can it boost my hunger so I don't crave a taco all the time?

Day 38

  • Type: Normal Level
  • Prize: Shady Catchfly2.png

Environmental modifiers: Pool

Pool takes up Column 6,7,8, and 9.

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Mummified Gargantuar2.png Fisherman Zombie2.png Excavator Zombie2.png Dodo Rider Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png
  • Jam: Punk
  • Portals: PortalNMT.png PortalAE.png


Dialogue

None

Day 39

  • Type: Normal Level (Shady Catchfly2.png is preset on the seed bar)
  • Prize: HD Bag of coins.png

Environmental modifiers: Pool

Pool takes up Column 6,7,8, and 9.

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 3
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Gargantuar Pirate2.png Fisherman Zombie2.png Poncho Zombie2.png Snorkel Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png
  • Jam: None
  • Portals: PortalFF.png PortalPS.png


Dialogue

Penny: We have discovered a Shady Catchfly, User Dave.

Penny: Shady Catchfly's are shadow plants that can grab one zombie, and put a random effect on them.

Penny: When powered, they can grab five zombies, and put the best status effect on them.

Crazy Dave: Wow! Does it catch flies?


Day 40

  • Type: Plants To Die
  • Plants: Intensive Carrot2.png
  • Prize: HD Bag of coins.png

Environmental modifiers: Pool

Pool takes up Column 7,8, and 9.

Pre-planted plants:

Dusk Lobber2.png TutorialTemplate.png Snapdragon2.png Lightning Reed2.png Night Bloom2.png Spikeweed2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Dusk Lobber2.png Threepeater2.png TutorialTemplate.png Lightning Reed2.png Night Bloom2.png Spikeweed2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Dusk Lobber2.png TutorialTemplate.png Snapdragon2.png Lightning Reed2.png Night Bloom2.png Spikeweed2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Dusk Lobber2.png Threepeater2.png TutorialTemplate.png Lightning Reed2.png Night Bloom2.png Spikeweed2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Dusk Lobber2.png TutorialTemplate.png Snapdragon2.png Lightning Reed2.png Night Bloom2.png Spikeweed2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png
  • Jam: None
  • Portals: PortalBWB.png PortalDA.png


Dialogue

None

Day 41

  • Type: Locked and Loaded
  • Plants: Moonflower2.png Shady Catchfly2.png Night Bloom2.png Thyme Warp2.png Spikeweed2.png
  • Prize: HD Mystery Gift Box.png

Environmental modifiers: Pool, Gold Tiles

  • Pool takes up Column 6,7,8, and 9.
  • Gold Tiles take place at R1C5, R3C5, and R5C5
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Wild West Gargantuar2.png Gargantuar Prime2.png Wizard Zombie2.png Arcade Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png
  • Jam: 8-bit
  • Portals: PortalJM.png PortalLC.png PortalAE.png


Dialogue

None

Day 42

  • Type: Normal
  • Prize: Beghouled Endless

Environmental modifiers: Pool

  • Pool takes up Column 6,7,8, and 9.
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 3
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Dark Ages Gargantuar2.png Parasol Zombie2.png Knight Zombie2.png Troglobite2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png Dolphin Rider Zombie1.png
  • Jam: None
  • Portals: PortalFC.png PortalFF.png PortalWW.png


Dialogue

Beginning Level

Penny: We have a situation, User Dave.

Penny: Dolphin Rider Zombies have arrived.

Penny: They ride their dolphins, and after they reach the end of the pool, the dolphin flings the zombie, deep into your defenses!

Crazy Dave: Is he trying to teach us swimming lessons?

End Level

Penny: We have discovered a new challenge, User Dave!

Crazy Dave: How Beghouling!

Day 44

  • Type: Swimming Lessons
  • Prize: HD Bag of coins.png

Environmental modifiers: Pool

  • Pool takes up Column 4,5,6,7,8, and 9.
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 3
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Dolphin Rider Zombie1.png Snorkel Zombie2.png
  • Jam: None
  • Portals: PortalBWB.png


Dialogue

Penny: It appears swimming lessons are taking place, User Dave!

Crazy Dave: Do I need some?

Day 45

  • Type: Conveyor Belt
  • Plants: Ghastring PVZ2.png Chard Guard2.png Snapdragon2.png
  • Prize: HD Bag of coins.png

Environmental modifiers: Pool, Slider Tiles

  • Pool takes up Column 6,7,8, and 9.
  • Slider Tiles take place at R1C7, R2C6, R4C6 and R5C7
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Sloth Gargantuar2.png Tomb Raiser Zombie2.png Relic Hunter Zombie2.png Punk Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png Dolphin Rider Zombie1.png
  • Jam: Punk
  • Portals: PortalLC.png PortalFC.png PortalBWB.png


Dialogue

None

Day 46

  • Type: Normal (Ghastring PVZ2.png is present on the seed bar)
  • Prize: Ghastring PVZ2.png

Environmental modifiers: Pool

  • Pool takes up Column 6,7,8, and 9.
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Porter Gargantuar2.png Jurassic Bully2.png Impunk2.png Boombox Zombie2.png Seagull Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png Dolphin Rider Zombie1.png Pole Vaulting ZombieAS.png
  • Jam: None
  • Portals: PortalAE.png PortalPS.png PortalWW.png PortalFF.png


Dialogue

Penny: Ghastring is a new plant, User Dave.

Penny: Ghastring's can trap three zombies and slowly do damage to them overtime,

Penny: But when powered, they can grab three zombies at once and fling them off the screen!

Crazy Dave: How ghastly! Hopefully it doesn't ghast!

Penny: ...


Day 47

  • Type: Normal
  • Prize: HD Mystery Gift Box.png

Environmental modifiers: Pool

  • Pool takes up Column 6,7,8, and 9.
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Hair Metal Gargantuar2.png Snorkel Zombie2.png Imp Mermaid Zombie2.png Imp Pirate Zombie2.png Imp Dragon Zombie2.png Zombie King2.png Pianist Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png Dolphin Rider Zombie1.png Pole Vaulting ZombieAS.png
  • Jam: Metal
  • Portals: PortalDA.png PortalBWB.png PortalFC.png PortalLC.png


Dialogue

None

Day 47

  • Type: Swimming Lessons
  • Prize: Swimming Lessons Endless

Environmental modifiers: Pool

  • Pool takes up Column 5,6,7,8, and 9.
  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Snorkel Zombie2.png Surfer Zombie2.png Dolphin Rider Zombie1.png
  • Jam: Metal
  • Portals: PortalBWB.png

Dialogue

None

Day 48

  • Type: Plants to Die
  • Prize: Plants To Die Endless

Environmental modifiers: Pool

  • Pool takes up Column 7,8, and 9.

Pre-planted plants:

Bloomerang2.png Phat Beet2.png Split Pea2.png Rotobaga2.png TutorialTemplate.pngCelery Stalker2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Bloomerang2.png Phat Beet2.png Split Pea2.png Rotobaga2.png TutorialTemplate.pngCelery Stalker2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Bloomerang2.png Phat Beet2.png Split Pea2.png Rotobaga2.png TutorialTemplate.pngCelery Stalker2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Bloomerang2.png Phat Beet2.png Split Pea2.png Rotobaga2.png TutorialTemplate.pngCelery Stalker2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

Bloomerang2.png Phat Beet2.png Split Pea2.png Rotobaga2.png TutorialTemplate.pngCelery Stalker2.png TutorialTemplate.png TutorialTemplate.png TutorialTemplate.png

  • Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
  • Flags: 2
  • Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png Fisherman Zombie2.png Jurassic Gargantuar2.png Pharaoh Zombie2.png Zombie Bull2.png Imp Porter2.png Bug Bot Imp2.png Turquoise Skull Zombie2.png Hunter Zombie2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png Super-Fan Imp2.png Pole Vaulting ZombieAS.png Bungee Zombie1.png Dolphin Rider Zombie1.png Pole Vaulting ZombieAS.png
  • Jam: None
  • Portals: PortalNMT.png PortalJM.png PortalAE.png PortalWW.png

Dialogue

None

Day 49

  • Type: Devastating Zomboss Battle
  • Prize: HD Mystery Gift Box.png
  • Portals: PortalAE.png PortalPS.png PortalWW.png PortalFF.png PortalDA.png PortalBWB.png PortalFC.png PortalLC.png PortalNMT.png PortalJM.png

Dialogue

Dr. Zomboss: You still don't care about time do you?

Dr. Zomboss: Your making a mistake, a BIG mistake!

Dr. Zomboss: CALL OUT EVERY ZOMBOT POSSIBLE! IT'S TIME WE PUT AN END TO THIS!

Penny: We must beware, User Dave. We must battle EVERY zombot!

Crazy Dave: That's not so bad! It's only every single creation Zomboss has made! No big deal.

Day 50

  • Type: Devastating Zomboss Battle
  • Prize: 50,000 Coins + Zombot Trophy
  • Portals: PortalAE.png PortalPS.png PortalWW.png PortalFF.png PortalDA.png PortalBWB.png PortalFC.png PortalLC.png PortalNMT.png PortalJM.png

Dialogue

Dr. Zomboss: You are all fools. You still continue to attempt to defeat me.

Dr. Zomboss: I'm the one trying to stop YOU from destroying TIME!

Dr. Zomboss: This entire journey... for a TACO! A TACO!! You basically wasted your life.

Dr. Zomboss: THIS is the FINAL battle, and I will be VICTORIOUS!