Plant Food
- For other uses, see Plant Food (disambiguation).
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Plant Food is a game mechanic in Plants vs. Zombies 2 that gives plants powerful effects. The effects usually a stronger display their function or at least related to it a bit. After obtaining Instant Recharge from Day 20 in Wild West, it can be used to instantly refresh a plant packet's recharge time, useful for plants like Cherry Bomb. It is obtained by killing glowing green zombies, breaking tombstones with the Plant Food icon in Dark Ages, planting on Taiji Tiles in Kongfu World, spending 1000 coins (or 8 gems in the Chinese version), or planting a Power Lily. The player can carry three at a time at first, but an upgrade obtained in Ancient Egypt can increase this to four. It can then be increased to five at a time via an in-app purchase. The player's current amount of Plant Food is represented by the green lights on a bar at the bottom of the screen.
Plant Food effects can be short-term, long-term or can even cause a plant to self-destruct. Most plants have a short-term effect, which means that plants return to their initial planting state with full health once it ends. Long-term effects are characteristic for Wall-nut, Tall-nut, Infi-nut, Endurian, Pea-nut, Pumpkin, Primal Wall-nut, Explode-O-Nut, Torchwood, Hypno-shroom, Sun Bean, Cactus, Murkadamia Nut, Explode-O-Vine, Iceweed, Blockoli, Tiger Grass, Mega Gatling Pea, and Vamporcini. Sun-shroom's & Kiwibeast's plant food effect is partially permanent (grows to full size). Potato Mine, Chili Bean, Lily Pad, Celery Stalker, and Radish are also specific because they spawn duplicates of themselves on the lawn. Some plants' effects last very shortly and serve to produce a unique projectile or utility. For example, Lightning Reed creates a thunderstorm cloud that becomes independent from the plant and will continue to exist even if the plant gets killed. Citron's charged ball of plasma acts differently to any other projectile in the game, and can only be stopped by Gargantuars in all worlds and robotic zombies in Far Future. Ultomato and Bzzz Button's Plant Food effects are currently the only two in Plants vs. Zombies 2 that causes the plant to self-destruct. Finally, some Plant Food effects are completely different from the abilities of the plant. For example, using Plant Food on a Red Stinger will make it produce a focused laser that damages and slows down all the zombies in its lane, which is completely different from its usual function.
If a plant on a Power Tile is given Plant Food, other plants on the same type of tile will receive the boost too despite not being given Plant Food itself. This only occurs naturally in Far Future, Modern Day, and Steam Age, but this can be achieved in any world by using Tile Turnip.
In Heian Age, if Plant Food is used on a Saisen Box, it will reward the player special effects such as upgrading surrounding plants or giving the player certain plant seed packets.
Another function of Plant Food is its ability to speed up the recharge of seed packets. When a Plant Food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instant-kills like Cherry Bomb or Power Mints, overcoming their slow recharge. This upgrade is unlocked after beating Wild West - Day 20.
The following plants do not have a Plant Food effect because they are single or instant-use plants:
*Plant that is exclusive to the Chinese version
Effects
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Plant | Image | Description | Costumed (Chinese version only) |
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Sunflower | Produces 150 sun. | Produces either 1 gold coin and 175 sun or 2 gold coins and 150 sun immediately. | |
Peashooter | Becomes a faster-shooting Gatling Pea for three seconds, firing 20 peas per second, dealing a total of 1200 damage. | Shoots three giant peas that deal 600 damage each with a total of 1800 damage. | |
Wall-nut | Replenishes all the health it had lost (if any) and gains a hard armor shell for 8000 extra health (for a total of 12000 health). This effect lasts until the armor is destroyed. | Gets crystal armor, which has 16000 health and resistance to one Gargantuar smash. | |
Potato Mine* | Arms itself and produces two armed Potato Mines on other spaces. | Arms itself and launches three armed Potato Mines in three open spaces. | |
Cabbage-pult | Launches several cabbages at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen, dealing 200 damage to each zombie, tombstone and ice block. | Hurls big electric cabbages for every zombie and grave in the field, dealing 400 damage to each. | |
Bloomerang | Shoots 16 boomerangs in four directions (up, down, left and right), damaging all zombies in the area 32 times for a total of 1280 damage. | Hurls ten giant boomerangs in a cross-shape pattern. | |
Iceberg Lettuce | Freezes every zombie on screen that can be frozen, similar to the Ice-shroom. Frostbite Caves zombies will not be frozen, but instead slowed. | All zombies will be frozen for ten seconds and some Power Snow snowballs will be thrown to them. | |
Twin Sunflower | Produces 250 sun. Before the 1.7 update, it gave 225 sun. | Produces 225 sun and some gold coins. | |
Bonk Choy | Rapidly punches in a 3x3 area around it, dealing 1500 damage to all zombies in the area. | Attracts nearby zombies and rapidly punches in a 3x3 around it. | |
Repeater | Shoots 90 peas, waits for three seconds, and then shoots a giant pea which deals 600 damage, dealing a total of 2400 damage. | Shoots regular peas, burning peas, and frozen peas at the same time and then shoots one plasma pea. | |
Snow Pea | Slows all zombies in front if itself in its lane, then shoots 60 frozen peas. | Shoots three big frozen peas that deals 600 damage each. | |
Kernel-pult | Launches several pieces of butter at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen. | Launches a flaming butter at every on-screen target. | |
Snapdragon | Sets a 3x3 area in front of it on fire, dealing 1800 damage to zombies in its area of effect. | Sets a 4x3 area in front of it on fire, dealing the same amount of damage. | |
Spikeweed | Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved. | Now hits zombies on a jumping animation and does a small stun. | |
Coconut Cannon | Fires one big Coconut that pushes and deals 1200 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone, an ice block, a surfboard (belongs to Surfer Zombie) or until it touches Dr. Zomboss, stunning him. It will deal 1200 damage to all zombies in an 3x3 area when it explodes. | Shoots a bullet that stuns zombies in addition to damaging all zombies in a 3x3 area after exploding. | |
Spring Bean | Bounces all zombies onscreen back a tile or into the water (if possible). It will wake up after the attack if it was asleep. | Bounces back all zombies and stuns zombies. | |
Spikerock | Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling objects and damage zombies being pulled towards it. When in effect, if the Spikerock is in a minecart, the minecart cannot be moved. Also completely heals the Spikerock. | Now hits zombies on a jumping animation and stuns them. | |
Threepeater* | Shoots a huge wave of peas across the area: the middle head always shoots straight ahead, and the side heads shoot peas in a leaf-shape pattern. Each head shoots 30 peas. | Its ability now repeats itself once more. | |
Squash* | Smashes any two of the strongest zombies on screen, then returns to its tile, crushing every zombie on the tile. | Now smashes three zombies instead of two. | |
Split Pea | The front head will shoot 60 peas for three seconds. Simultaneously, the back head will shoot 90 peas for three seconds and then shoot a giant pea that deals 600 damage, similar to Repeater. In total, the front head deals 1200 damage and the back head deals 2400 damage. | Its ability now ends with the front head that shoots a giant fire pea and the back head that shoots a big snow pea (600 damage). | |
Chili Bean* | Creates three extra Chili Beans that land on other random tiles. | It now creates one more Chill Bean, creating four Chili Beans total. | |
Torchwood | The fire becomes blue plasma, tripling the damage of all the peas that pass through it. This effect lasts until the Torchwood is eaten. | It now gives a purple plasma that quadruples the damage of all the peas that pass through it. | |
Lightning Reed | Makes a storm cloud that damages the zombies over time with lightning. The cloud disappears after 15 seconds. | Unleashes a huge lightning cloud and electrocutes several zombies at once. | |
Tall-nut | Like Wall-nut, replenishes all the health it had lost (if any) and gains a hard armor shell for 12000 extra health (for a total of 20000 health) that lasts until the armor is destroyed. | Its ability now gives it a crystal armor with 24000 health. | |
Pea Pod | Summons a giant Peashooter head that shoots five big peas. Each big pea deals 400 damage, resulting in a total damage of 2000 damage. | It now shoots five big fire peas. If the big fire peas pass over a plasma Torchwood, the peas will turn into big plasma peas. | |
Melon-pult | Launches melons out from the top that deal 200 damage (but only 20 splash damage) to every zombie on-screen. | Shoots fire melons that deal quadruple damage than those of normal melons. | |
Winter Melon | Launches frozen melons out from the top that deal 200 damage (but only 20 splash damage) to every zombie on-screen. | Shoots flaming frozen melons that deal quadruple damage than that of a frozen melon. | |
Laser Bean | Fires a huge laser beam throughout the row, dealing 1800 damage to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 600 damage. | Shoots a red laser that deals 2700 damage. | |
Citron | Shoots a giant plasma ball and flings all the zombies out of the lane. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly. The plasma ball deals 4000 damage to any zombie that is hit by it (6000 to Jurassic Gargantuar and 2400 to Zombots). | It now deals higher damage with chains of electric current to attack zombies. | |
Starfruit | Shoots ten giant stars in five directions. Each giant star deals four damage for a total of 400 damage per direction and a grand total 2000 damage. | Its Plant Food ability has a longer duration and the Starfruit will shoot the stars in a clockwise spinning motion. | |
Infi-nut | Replenishes all the health it had lost (if any) and creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies, Disco Jetpack Zombies, Bug Zombies, and Balloon Zombie cannot fly over and will eat it instead. Fisherman Zombies cannot cast their lines through the shield either. The shield also blocks the Hunter Zombie's snowballs, preventing them from causing any harm to plants behind the shield. The shield has 4000 health. Can be destroyed by Mecha-Football Zombie in one push. | Creates one more force field one more tile in front of Infi-nut. | |
Magnifying Grass | Shoots a rainbow beam with a long-range that damages the zombies ahead of it one at a time. The more sun-producing plants there are on the lawn, the longer the effect will last, meaning maximum targets can be burned depending on the number of sun-producing plants. If there are none, the effect will only last 3 seconds. | Its sun beam can deal a greater amount of damage. | |
Hypno-shroom | Its mushroom cap shines and turns the hypnotized zombie into a Gargantuar (except for Zombie Chickens and Ice Weasels). | Transforms the zombie into a Gargantuar. This is because the regular Plant Food effect transforms the zombie into a Buckethead Zombie. | |
Sun-shroom | Grows to full size and produces 225 sun. | In addition to its Plant Food ability, it will produce 0-3 gold coins. | |
Puff-shroom | Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, in a manner similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last the same as if they were just freshly planted. | Shoots powered spores at the Zombies which deal double damage. | |
Fume-shroom | Unleashes a spray of fumes that deals 1500 damage and pushes all zombies on the lane back from their starting position. | Sucks all zombies in 3x2 area in front of it and then does its normal Plant Food attack. | |
Sun Bean | Stands up and shines more, causing the zombie that eats it to explode and give 15 sun for every 20 health it had left at the moment it ate the Sun Bean. | N/A | |
Pea-nut | Restores any lost health (including the second head if it was lost), then gains a helmet for 1600 extra health (for a total of 3200 health) and shoots 60 peas. | Gets an additional armor, increasing its health further. | |
Magnet-shroom | Removes all metal objects within range and toss them back to the zombie that is standing on its lane, causing damage. Each thrown object deals 300 damage, except the Yeti's Head which deals 900, and the Punk Zombie's head which will not get thrown at all. | Now shoots metallic objects to any zombie on the lawn. | |
Chomper | Unleashes a highly intensive wind that will suck three closest zombies to consume for a few seconds. Chomper will then push survivors away by releasing a burp. At the end of the effect Chomper will instantly be ready to eat another zombie if it was chewing on one before. | Now burps longer. | |
Lily Pad | Creates four Lily Pads in four directions (assuming that there are no Lily Pads, Tangle Kelps or Guacodiles around or next to it), which resembles a cross symbol. If there are Lily Pads adjacent to it, it will heal them to full health. | Now create Lily Pads in a 3x3 area around it. | |
Tangle Kelp* | Pulls up to four random zombies underwater. | Now pulls up to five zombies underwater. | |
Bowling Bulb | Charges, and when zombies appear on the line, throw three charged explosive bulbs that deal 600 damage each, for a total of 1800 damage. If there are no zombies on that row, the Bowling Bulb will wait until zombies appear on the lawn. These bulbs cannot be deflected by Jester Zombie. | Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Then, it shoots out some projectiles: First, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and an electricity bulb which is the smallest compared to the other bulbs that stuns zombies. | |
Homing Thistle | Shoots glowing blue projectiles that target every zombies on the screen. The blue projectiles deal 240 damage each, and they sometimes encircle zombies for a long period of time. | It mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies. | |
Guacodile | Releases two rushing Guacodiles, pushes the nearest zombie one square back and kills the remaining zombies in its lane. | Guacodile's clones will now return, dealing damage to the zombies in the lane in a similar manner to Bloomerang. | |
Banana Launcher | Launches four explosive bananas that target random zombies, dealing 1200 damage each. After this, Banana Launcher is needed to recharge. | Launches four bananas and an additional flaming banana that creates an explosion that deals more damage. | |
Ghost Pepper | Haunts all the zombies in a 3x4 area, dealing huge damage, and resets its timer. | Deals more damage and stuns the zombies it hits. | |
Sweet Potato | Attracts all zombies in a 4x3 area in front of it and doesn't heals herself to full health. | Its Plant Food ability can fully heal herself. | |
Sap-fling | Lobs pinecones at 20 random tiles, immobilize all the zombies affected by the saps. These saps stay for 15 seconds. | Releases many sap on areas, which have 100% chance to immobilize zombies in amber. | |
Pepper-pult | Launches three giant firebomb peppers, targeted at various groups of zombies. Each firebomb pepper will blow up in a 3x3 explosion dealing 300 (+50) damage by the moment of impact. These bombs have a high chance to kill every zombie appears on the screen because of their far-ranged. | Launches four bursts of giant flaming peppers instead of three. | |
Chard Guard | Regains its health and leaves back and then hurls every zombie in its upper space, lower space, and 3x2 area in front of it that deals a small amount of 60 damage. | Hurls zombies farther and deals a little more damage. | |
Fire Peashooter | Spits a fire trail for three seconds on all tiles in front of it, unfreezing plants and damaging every zombie that steps on the trail, dealing 1800 damage total. | Its Plant Food ability summons pillars of fire on each tile, burning any zombie in its path. | |
Stunion | Releases a burst of gas in a 4x3 area in front of it, stunning all zombies caught in it for 18 seconds. | Shoots a burst of gas in a 5x3 area in front of it, stunning all zombies for twice as long. | |
Rotobaga | Fires 15 huge rutabagas in four directions, similar to Starfruit. Each rutabaga deals 70 damage and for a grand total of 1050 damage. | Shoots a bunch of huge pink rutabagas that deal double damage. | |
Dandelion | Shoots ten big dandelion seeds into the air, which float down slowly and explode, causing random zombies 200 damage. | N/A | |
Lava Guava | Creates a fissure in the ground on all tiles in front of it and causes damage to the zombies that standing on the fissure. | Its fissure will also affect the column it is in. | |
Red Stinger | Fires a focused laser beam that pierces through all zombies in its lane, dealing 690 damage. It also slows them down. | Fires two focused beams to deal double the damage. | |
A.K.E.E. | Lobs large akee seeds to the first zombie in each lane, dealing 450 damage (decrease 50 damage per bounce). They also bounce off to the nearest zombies. | Fires a charged large akee seed which switch between normal, explosive (reddish color and with higher splash damage) and freezing (bluish color and less splash damage which chills zombies if they survive). | |
Endurian | Replenishes all health it had lost (if any) and gains armor with tougher spikes. The armor gives it more health and does more damage to the zombies. The armor can absorb up to 3000 damage. | Gains a crystal armor with spikes instead that can absorb even more bites. | |
Toadstool | Grabs up to 4 random zombies in a 5x3 area, chews for a short amount of time and then produces 50 sun for each zombie it ate. | At the end of its Plant Food effect, it will release a purple cloud that chills the first zombie in contact with it. | |
Stallia | Slows every zombie on screen. | It also poisons every zombie on screen. | |
Strawburst | Laughs and then summons a huge strawberry that comes down, exploding on impact, dealing 400 damage to all zombies on the lawn. After the effect, a fully grown strawberry will be ready to fire. | When the huge strawberry explodes, it will leave strawberry jam, slowing down zombies. | |
Cactus | Its spikes become electrocuted, increasing its projectiles' pierce by one and making its attacks twice as strong for the remaining duration of the level or until it gets killed. Ground attack damage is also doubled. | It will now also shoot out a lot of electrical spikes. This also enables Cactus to be given Plant Food again. | |
Phat Beet | Performs a big thump on the ground, dealing 400 damage to every zombie surrounding it in a 3x3 area and 200 to every zombie outside the said area. | Can toss away some zombies in 3x3 area. | |
Celery Stalker | Spawns three additional Celery Stalkers on random tiles on the screen and heals itself back to full health (if any was lost). | Spawns four Celery Stalkers instead of three. | |
Electric Blueberry | Produces a storm cloud that targets three random zombies. If there are no zombies on the lawn, the cloud will fade away. | The storm cloud will also stun zombies. | |
Garlic | It fully heals itself and releases a smelly gas that will temporarily stun zombies in front of it and divert them to another lane. | The gas will blow zombies back. | |
Spore-shroom | Lobs three giant projectiles at three different zombies, doing 1800 damage and spawning a Spore-shroom on the tiles if the projectiles defeated the zombie. | Lobs four projectiles instead. | |
Jack O' Lantern | Summons green ghosts on five random tiles on the lawn. The ghosts continuously do fire damage to zombies, totaling 900 damage per tile. | N/A | |
Primal Peashooter | Shoots five primal peas that also push back groups of zombies. Each pea does 100 damage. | It will now shoot a giant lava ball. | |
Primal Wall-nut | Restores all lost health (if any) then gains a rock armor that looks like a tomb with a drawing of a Wall-nut on it, capable of absorbing 8000 damage or one Gargantuar smash. | It gains golden armor that absorbs more damage. | |
Cold Snapdragon | Releases an ice blast 3x3 in front of it, dealing 1200 damage, but any zombie not killed by the blast will be frozen. Frostbite Cave zombies will not be frozen, but instead slowed. | In addition to releasing a powerful blast of ice, Cold Snapdragon will also freeze all zombies on-screen, similar to Iceberg Lettuce's Plant Food effect. | |
Primal Sunflower | Produces 225 sun. | It will now produce an extra giant gold coin. | |
Primal Potato Mine | Automatically arms itself and creates two new and fully armed Primal Potato Mines on two random tiles. | Now make three clones instead of two. | |
Shrinking Violet | Increases in size and shrinks all zombies on screen. It then turns back to its regular size. | The zombies will shrink smaller. | |
Moonflower | Gives an amount of sun equivalent to its normal sun drop, which also follows adjacency bonus from shadow plants, while generating a personal shield that can absorb up to 1000 damage, or a smash from a Gargantuar; the shield degrades twice at 335 and 670 damage. | Moonflower now creates force fields in a 3x3 area. | |
Nightshade | Regrows all of its leaves, then hurl three large leaves at zombies. Each large leaf deals 600 damage. It will also have blue leaves for use after the effect, which will last until it is killed. When powered, it can deal 150 damage, and is capable of defeating a Conehead Zombie in melee form in a single hit (600 damage). | Now hurls all three of his plant food leaves at once, which does more damage. However, he only does this once. | |
Shadow-shroom | Poisons every zombie on screen. Zombies already poisoned will take 900 damage and then have their poison effect removed. | Its effect now slows down zombies. | |
Escape Root | Summons two copies of itself next to a zombie one at a time that will turn into a random explosive. | Summons three copies of itself instead. | |
Dusk Lobber | Fires 4 large buds that land on the ground, each dealing 10 damage and 300 splash damage in a 3x3 area. | Dusk Lobber now fire five large explosive buds instead of four. | |
Grimrose | Drags the strongest grounded zombie on the lawn into the ground. If it targets a Gargantuar or a mechanical enemy, it will only deal 600 damage. This action does not remove any stamens from Grimrose. | While dragging the strongest grounded zombie on the lawn, Grimrose will also drag 2 random zombies on the lawn. | |
Electric Currant | Will deal 80 damage to zombies in the electric fence along with its melee attack until this plant get eaten. | Its electric fence now stun zombies for 1 second everytime they take damage. | |
Wasabi Whip | It will spin its flaming whip around in a 3x3 radius, similarly to Bonk Choy, dealing 1500 damage. | His costumed Plant Food effect now forms seismic waves at the end, which deals damage to nearby units, as well as increases thawing rate while in Frostbite Caves. | |
Explode-O-Nut | Restores all lost health (if any) then gains an armor that will absorbs up to 3000 damage. The lights on its armor will change the color for each degradation. When the armor is destroyed, unleashes an explosion as if the plant were eaten. | Now gain a magma rock armor instead, which enhances its effects. | |
Aloe | It will instantly heal every plant around it on a 3x3 radius. In the Chinese version however, it instead launches 3 of its healing projectile at random tiles on the lawn. | It will now launch 4 of its healing projectile. | |
Kiwibeast | Grows to its last stage, wears a crown and deal massive damage (350x3 damage) in an area around it. | It now stun the nearest zombie during Plant Food. | |
Apple Mortar | Lobs entire apples at every zombie on the screen. These apples stun zombies for 0.5 seconds and do various amounts of damage, depending on how many zombies are on screen. It can deal anywhere from 50 to 100 damage. | Lob purple apples which do more damages and slow down zombies. | |
Witch Hazel | Transforms a random zombie into a Toadstool. In the Chinese version, it transforms random zombies into Fume-shroom instead. | The Fume-shroom now activates Plant Food effect after transforming. | |
Parsnip | Knocks every zombie back in front of itself, followed by creating two smaller versions of itself that will rush down its lane. | Now has a chance to create a final smaller red version of itself, which deals greater damage and has a chance to stun zombies for one second. | |
Missile Toe | Blasts 3 cold blasts at the random target on the lawn. After launching the cold blasts, it must be ready to fired again. | Missile Toe now launch powerful cold blasts, which leave small ice trails. | |
Hot Date | Regains all of its lost health and attract zombies in 4x3 area, similar to Sweet Potato. | His Plant Food effect will also give him three seconds of invincibility after attracting zombies. | |
Caulipower | Tosses 5 random zombies out the screen, similar to Power Toss. | Caulipower now tosses more random zombies. | |
Electric Peashooter | Fires 3 large electric peas to the three closest zombies, dealing heavy damage. Those peas explode into smaller electric peas, which spread in a circular pattern while passing through zombies dealing electrical splash damage. | His Plant Food effect now has a chance to shoot 2 more purple large electric peas, which are even more powerful. | |
Holly Barrier | Regains all lost berries, and will launch four berries on random tiles. If they land on a tile without an obstacle, the spiky leaf will have metallic spikes attached to it, making it do more damage to zombies and giving it more health. And finally, it will heal to full health. | One of the berries now deal electric damage, dealing more damage. | |
Shadow Peashooter | Summons a spirit bomb that will do 500 damage in a 3x3 area for no Moonflowers, 4x4 for 1-2 Moonflowers, or every zombie for 3 or more Moonflowers. | It now summons 4 spirit bombs. | |
Sling Pea | Shoots 3 bursts of 5 stunning peas each. | It now shoots a burst of fire peas followed by 2 bursts of plasma peas. | |
Goo Peashooter | Summons a large poison ball which will deal damage, knock back, and poison zombies. | Summons a large boiling poison ball that repeatedly damages zombies until the track dissapears. | |
Snap Pea | Burrows underground, eats 5 zombies and then shoots out their heads. | TBA | |
Zoybean Pod | Instantly spawns a GargantuarZomboid. | N/A | |
Electrici-tea | Sends out a lightning bolt that last 3 seconds. | TBA | |
Dazey Chain | Grows to final stage and releases a large puff of stunning gas in its lane and adjacent lanes. | N/A | |
Blastberry Vine | Launches a barrage of explosive berries in his lane, and triggers the Plant Food effect of the plant on top of it. | N/A | |
Pokra | Launches three powerful, zombie-slowing, piercing spikes in her lane. | TBA | |
Imp Pear | Randomly transforms five zombies on the screen into Imps. | TBA | |
Pyre Vine | Sets the entire lane that it's in on fire, dealing 1800 damage to every zombie in the lane, and triggers the Plant Food effect of the plant on top of him. | N/A | |
Pumpkin | Gives him a hard armor shell that shields him for 8000 damage and one Gargantuar smash and if he is protecting a plant inside him, it will also activates its Plant Food effect. | N/A | |
Ultomato | Explodes, dealing 1800 damage to all zombies on the lawn and disappears. | Do not disappear, and becomes a small Ultomato. | |
Dartichoke | Spins and shoots blue darts that deal with critical damage to a multitude of zombies on the lawn. | TBA | |
Shine Vine | Creates a lot of suns and attacks any zombies near it, and triggers the Plant Food effect of the plant on top of it. | N/A | |
Gumnut | Gumnut will blow a large bubble gum that immobilizes a large number of zombies. | TBA | |
Olive Pit | Olive Pit will swallow a bunch of zombies, then spit out oil in a 3x3 area. | TBA | |
Explode-o-Vine | Explode-o-Vine will explode and gain armor that shields for 1500 damage or one Gargantuar smash. When the armor is destroyed, it explode again. It also triggers the Plant Food effect of the plant on top of him. | N/A | |
Murkadamia Nut | Gains a little shield that allows it to absorb 2000 more damage. | N/A | |
Turkey-pult | Lobs 6 pumpkin turkeys. | N/A | |
Boingsetta | Deals heavy damage to all obstacles and slight damage to zombies as well as knocking back and chilling them. | N/A | |
Stickybomb Rice | Lobs the amount of sticky bombs equal to how many non-flying zombies on the lawn. | Lobs large, purple sticky bombs, and explodes in the area of 3x3, also knockbacks zombies. | |
Hocus Crocus | Teleports three leftmost zombies back to the beginning of the lawn. | N/A | |
Headbutter Lettuce | Bashs zombies in front and behind and throw some butter. | N/A | |
Gloom Vine | Gloom Vine will spray lots of fumes, dealing 450 damagex4, and triggers the Plant Food effect of the plant on top of it. | N/A | |
Draftodil | Strongly blows all flying zombies in her lane away, as well as releasing five gusts of wind, each dealing 115 damage, stunning zombies for 3 seconds and knock all small zombies off the lawn. | TBA | |
Pea Vine | Fires 60 peas down its lane, each pea dealing same damage as normal one, and activates the Plant Food Effect of the plant within it. | N/A | |
Boom Balloon Flower | Boom Balloon Flower will spawn a giant Doom-shroom balloon named the "Doom Balloon". The balloon will explode once it reaches the fifth column, dealing 875 (1300 in the Chinese version) damage to zombies and obstacles. | ||
Inferno | Inferno will create a stronger fire tornado which can also attract zombies in the adjacent lanes. | ||
Solar Sage | Solar Sage will illuminate all zombies in a 3x3 area, or give sun if there are no vaild zombies. | N/A | |
Power Vine | Power Vine will disable mechanical enemies and spray wide waves of eleven laser bolts. When he networks on another Power Vine, he sprays wide waves of eleven laser bolts three times. When a plant is planted on top of him when activating his Plant Food effect, the plant on top will also activate its Plant Food effect. | N/A | |
Iceweed | Iceweed will summon a sawblade that is then fired down the lane, freezing all zombies it reaches and moving them to the back of the lane. He will also deal 2x damage permanently, until he is destroyed. | N/A | |
Tiger Grass | Tiger Grass will spawn a fully grown grass tiger which deals a large amount of damage to the first zombie it encounters. | N/A | |
Blockoli | Blockoli will swing his florets around, dealing 285 damage and stunning Zombies in a 3x3 area around him and gain two iron shields, absorbing 8000 damage in total. | N/A | |
Buttercup | Buttercup will throw butter immediately in front of her, dealing 150 damage to zombies, stunning them with butter for 12 seconds, and leaving butter puddles that last for 150 seconds. | N/A | |
Bramble Bush | Bramble Bush will regenerate all of his berry traps and trap the leftmost zombie in his lane, doing double his usual damage for 4 seconds. | N/A | |
Mega Gatling Pea | Mega Gatling Pea will shoot out 150 peas in two seconds, dealing a total of 3000 damage. It will also fire five peas instead of four for its normal attack permanently, until it is destroyed. | N/A | |
Levitater | Levitater will cause multiple zombies in the lawn to begin levitating for 5 seconds, with one-tile knockback and a chance to even toss them off the lawn. | N/A | |
Tomb Tangler | Tomb Tangler will pull random 2 zombies down. | N/A | |
Vamporcini | Vamporcini will be able to preform its attack indefinitely, with no need to rest afterwards. | N/A | |
Meteor Flower | Conjure 3 meteor strikes, each dealing 140 damage and having a larger splash radius. These meteor strikes can also leave behind a normal molten pool. Also scares away dinosaurs from the screen. | N/A | |
Bun Chi | Bun Chi will do thunder clap attack twice. | N/A | |
Bzzz Button | Bzzz Button charges up with electric energy and explodes into a swarm of lightning bolts that stun zombies and do heavy damage. Bzzz Button self destructs afterwards. | N/A | |
BoomBerry | Launches multiple projectiles, blanketing the target column with explosive berries. | N/A | |
MayBee | Fires a barrage of stronger bee-like projectiles to seek out targets all across the board and for a short time leaves zombies that survived the attack stunned! | N/A | |
SeaFlora | Fires a giant bubble down its lane, pushing back zombies, then exploding for massive damage. Improves to 3 lanes when planted on water. | N/A | |
Scaredy-shroom | Fires a stream of spores that cause knockback and direct damage. Can also interactive with other Scaredy-shrooms in a 3x3 area | N/A | |
Bamboo Spartan | Slams its Spear to knockback zombies multiple times. | N/A | |
Sundew Tangler | Entangle multiple zombies across the board to temporarily trap them and produce sun. | N/A | |
Bean Sprout | Transforms into his monster form, if he wasn't already, and sends massive shockwaves both in front and behind him. | N/A | |
Nightcap | Deals heavy damage to zombies in a 3x5 area, also poison them and push them back if they are survived. | N/A | |
Radish | Creates one more Radish that lands on other random tile. | It now creates two Radishes. | |
Fire Gourd | Breathes a lot of fire which deals huge damage on an entire row. | It now spits a powerful dragon-shaped flame down its path. | |
Peach | Makes all plants next to it temporarily invincible. | In addition to its effect, it now fully heals plants especially defensive plants. | |
Bamboo Shoot | Slices five zombies on screen, flinging them off the screen if they have low health, then returns to its tile. | It can now fling one extra zombie off-screen. | |
Oak Archer | Rains a lot of arrows down on all zombies on screen. | It now rains down glowing arrows that deal double damage. | |
Plantern | Shines in a 5x5 area for a while. | In addition to its effect, it stuns zombies in the area for a while. | |
Acidic Lemon | Rains a lot of lemonade droplets on the zombie three times, and could acidize the water when it drops into the seawater. | Summons a storm of acid lemonade rain. | |
Lotus Pod | Fires a missile that explodes, dealing around 1200 damage to the zombie it hits. | If planted on the water, it fires a powerful missile that cruises along the water, damaging all zombies on land and explode in 3x3 on the rightmost edge of the screen. Otherwise, it shoots a powerful missile at the closest zombie in the land. | |
Rafflesia | Releases spores that go on random tiles and explode, killing anything it hits on those tiles. | Releases spores that home to nearest zombies in all lanes. | |
Whirlwind Acorn | Fires a whirling acorn bomb and then shreds all the zombies in its row. | Spins up two more tornadoes to attack the first zombies of the two adjacent lanes. | |
Asparagus | Gains a helmet and fires at all spaces in its range with high damage. | Its shots push zombies back. | |
Saucer | Stuns all zombies on the screen. | Its stunning effect now lasts for twice as long. | |
Horsebean | For one minute, it will be able to spawn 6 Board Beans that will attack the first couple rows and have a shorter cooldown time for each attack. | The cooldown time for each attack is even shorter. | |
Groundcherry | Shows all invisible zombies on screen. | Makes all sun-producing plants on screen activate their Plant Food ability in addition to its regular effect. | |
Anthurium | Removes charge from all plants who have it and attacks three zombies in front of it with lightning bolts. | Summons one lightning bolt in front of it and two lightning bolts on the tiles adjacent to that lightning bolt. | |
Pineapple | Spins and collects all the bullets from zombies in 3x1 area. It then flings them back at them. | The reflecting is spread out and hits random zombies. | |
Morning Glory | Produces a large shock wave which pushes back zombies in 3 tiles in front of it and continuously damages zombies which are in front of the shock wave, as well as stunning them until the effect ends. | Its shock wave is now three lanes wide instead of one. | |
Sugarcane Master | Sugarcane Master sends out many circling sticks of nunchaku in 3 lanes, and finishes with a wave down the lane it's on. | More damage is added to its Plant Food effect and lasts a bit longer. | |
Primal Rafflesia | Lobs 5 venom balls at random zombies. | Lobs purple venom balls, which does more damage. | |
Dino-Roar Grass | Dino-Roar Grass will roar to counter the dinosaur stampede in Jurassic Marsh, and will eat 4 zombies in a 3x3 area. | Its roar can now push back zombies in a very short distance and stun them for a short period of time. | |
Flat-shroom | N/A | Flat-shroom launches 1 or 2 more Flat-shrooms onto any open sewers. | N/A |
Lotus Root | N/A | Lotus Root shoots a large amount of water droplets that can push zombies. At the end he shoots a large bubble that deals 500 damage to all zombies in a 1x1 area. | Will now shoot toxic water droplets that poison zombies along with a large toxic bubble that deals 800 damage in a 1x1 area and also poisons zombies. |
Fanilla | N/A | Fanilla creates a tornado that moves diagonally to the front, changing directions when colliding with the top or bottom lanes. | Fanilla now makes a cold tornado that chills Gargantuars and mechanical enemies. |
Maypop Mechanic | N/A | Maypop Mechanic will produce a gigantic gear, before throwing it at the nearest zombie. This gear lasts longer than the normal gear, and does damage to zombies in a 3x3 radius. | It now launches a massive fast rotating gear that can slow down zombies. |
Lily of Pharmacy | N/A | Lily of Pharmacy lobs five powerful flowers at random zombies. | Now, there is a chance of throwing more powerful flowers that gives the zombies 3 layers of poison. |
Mulberry Blaster | N/A | Fires 7 mulberries at any random zombies, not necessarily the closest zombies near him or the lawn. | After firing the 7 mulberries, it will fire a large mulberry. |
Bearberry Mortar | N/A | Bearberry Mortar launches three larger bearberries: one on its lane, one diagonally upward and one diagonally downward. They remove most zombies out of the lawn, but only deal damage to Gargantuars and machines. | The larger bearberries are now on fire, dealing more damage to machines and Gargantuars. |
Wax Gourd Guard | N/A | Thumps three times, one larger than another time, doing damage and also regenerate back to full health. | The last thump now knockbacks zombies. |
Pomegranate Jeweler | N/A | Pomegranate Jeweler launches a large volley of rubies at various different zombies. | Launches 'Attractive Jewels' as the last jewel, attracting zombies to that lane. |
Dripping Diphylleia | Dripping Diphylleia splashes water in a 5x5 area, as well as restoring its petals and allowing it to splash more water before disappearing. | It's Plant Food pond now freezes zombies walking in it. | |
Stephania | N/A | Splitting Stephania will fire 6 leaves ahead of it. These leaves will knock back any zombie hit by them one tile as well as split to damage additional zombies. | Stephania's leaves will now be on fire, dealing additional damage. |
Tupistra Stalker | Tupistra Stalker will jump out of the ground and throw multiple leaf blades around it in a 3x3 area, all zombies in this area will be heavily damaged. Note: Tupistra Stalker can be damaged while using plant food. | The leaf blades will now remain on the ground, continuously damaging zombies. | |
Windbreak Dendrobium | N/A | Windbreak Dendrobium will restore its health along with all lost leaves and will begin using its top leaves as a propeller to attack and knock back all zombies in the tile ahead of it. If there are any adjacent Windbreak Dendrobiums, they will also activate their Plant Food abilities. | Windbreak Dendrobium will be healed to full health, as well as all adjacent Windbreak Dendrobium. |
Chef Cypripedium | N/A | Chef Cypripedium will target the 5 closest zombies and throw 5 large balls of soup at them, these large globs of soup will damage and odorize in a 3x3 area. | The large globs of soup will now deal more damage and stun zombies. |
Carrotillery | Fires a carrot missile that deals 1800 damage when a zombie eats it. | Fires a nuke that can block more zombies. | |
Dandelion (China) | Releases two to five powerful bombs that home in on zombies. | Creates a lot of powerful bombs that does a carpet bombing to zombies. | |
Strong Broccoli | Pulls nearby zombies to it, tussles them, and then flings them off the screen. | Now instead of just flinging them off the screen, it will use it as a projectile, dealing massive damage to all zombies in front of it. | |
Cryo-shroom | Grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die. | Creates three ice sinkholes instead of two. | |
Pyro-shroom | Grows to full size, then burns a random column for ten seconds. Any zombie that steps on the fire will start burning. | Its fire will now explode in a 1x1 area when the fire ends. | |
Machine Gun Pomegranate | It pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it a three-by-five area. | It will now cause splash damage. | |
Landlord Bamboo | Releases a "carpet" of firecrackers on its lane, which will detonate shortly, killing the zombies on it. | The zombies that are damaged by the carpet will now be bounced and cannot move for a short time. | |
Chestnut Squad | Creates a group of chestnuts to attack zombies ahead of them. | Summons a big chestnut after the other ones, which instantly kills the zombies on the path. | |
Bamboo Bro | Jumps into the air and spins around, knocking back the closest zombies to it. | When it spins in the air, it takes the closest zombie with it, damaging that zombie. | |
Rose Swordfighter | Stabs zombies in a 3x3 range. | After the attack, it makes a "Z" symbol, which later explodes in a 3x3 range. | |
Magic-shroom | Summons five large top hats on random zombies or tiles on the lawn, from Basic Zombies, Conehead Zombies, and Buckethead Zombies; respective to the world the level is in will appear from them and fight for the player. There's a chance to spawn a Gargantuar. | It now only spawns Conehead Zombies, Buckethead Zombies, and Gargantuars. | |
Mischief Radish | Launches a giant radish nuke that lands on the ground and rockets through the lane, damaging all zombies in its path. | Its giant radish nuke will now explode in a 3x3 area upon reaching the end of the lawn. | |
Sunflower Singer | Starts to sing and makes every plant dance and forms suns into heart shape and later a "2" shape. After the sun falls onto the ground, it gives to the Player 280 sun. It will also make other Sunflower Singers to use their Plant Food effect. | While singing, it makes other Sunflower Singers produce 50 sun. | |
Pumpkin Witch | Throws five blue-eyed pumpkins to the zombies. Any zombie hit by these pumpkins will turn into a zombie with a blue eyed pumpkin on its head that has increased toughness. After launching, it needs to recharge for six seconds before being able to attack again. | The pumpkins have more health with blue eyes. | |
Snow Cotton | Throws its carrot, which will land and summon a giant snowman that lands on random zombies doing heavy damage and freezing all of them in a 3x3 area. | The snowmen land on zombies twice. | |
Agave | Throws his sword up, grabs it, and slams it onto the ground that sends a wave which spews dirt all over dealing huge damage to every zombie within its lane. | The wave now goes in 3 directions. | |
Kiwifruit | Gets a giant Monkey King Bar and smashes zombies in a range of five tiles in front of it. | Will now smash zombies twice. | |
Pretty Plum | Launches a large number of plums within a certain angle forwards. | Launches larger plums that deal more damage. | |
Dragonfruit | Spits a large plasma fireball that rolls through the lane. | The fireball now turns red and leaves a fire trail that lasts for few seconds. | |
Angel Starfruit | Shoots a big amount of stars while rotating. | Now shoots a mix of red and blue stars. | |
Match Flower | Spits fireballs in a 3x3 area, as well as lights itself on fire. | Plant Food effect is now one second longer. | |
Firebloom Queen | Lights 3 lanes on fire. | Will now shoot fireballs along with its normal Plant Food effect. | |
Gatling Pea | Shoots a bunch of peas in 3 lanes. | Now shoots fire and plasma peas alongside with normal peas. | |
Cattail | Emits a laser that gets larger and larger, that tracks down a random target. If the target is defeated, the laser will quickly move to another random zombie, similar to Lightning Reed's Plant Food effect. | It now emits a purple and larger laser at zombies, that does more damage. | |
Cob Cannon | Cob Cannon launches a corn cob that shoots scattered corn kernels in 6 seconds. | In addition launches a corn cob, its corn intestine will turn into a missile that homing to the zombies. | |
Sumo Melon | Stuns and attracts all zombies in a 2x3 area in front of him, then pushes them all back, as well as dealing heavy damage to all of them. | Now pushes all attracted zombies out of the lawn instead. | |
Icy Currant | Gains an iceberg armor for around 5 seconds, which gives Icy Currant invulnerability for around 5 seconds, afterwards it will permanently gain bonus attack power, similar to its counterpart. | Icy Currant's iceberg armor will explode when it ends, dealing damage to zombies around him. | |
Tulip Trumpeter | Trump Tulip releases soundwaves along with ribbons and flowers, which deal damage over a 3x3 area and heal other plants continuously within 3 seconds | The Plant Food effect now lasts for 5 seconds. | |
Eggplant Ninja | Auberninja will now throw five gold shurikens instead, which stun zombies and are more effective. | When fed with Plant Food while costumed, Auberninja will now throw five gold shurikens instead, which stun zombies and are more effective. | |
Dual Pistol Pinecone | N/A | Fires six fireballs at the closest Zombie in the lawn | The fire pine seeds are now plasma. |
Narcissus Shooter | It spawns a lot of bubbles that can remove zombies headwear | TBA | |
Alarm Arrowhead | N/A | It fires a blast of energy in the third row and third column from the right spanning 5x5 tiles | It now leaves a node of energy |
Crystal Orchid | N/A | Crystal Orchid will fire a massive gust of freezing wind into the sky causing a massive snowstorm that turns all zombies on the screen into snowmen. | The snowstorm she creates will now drop large icicles dealing damage to zombies it hits. |
Thunder Snapdragon | Thunder Snapdragon spits a lightning ball that damages zombies in a 3x3 area. | It will now spit 2 lightning balls, dealing more damage. | |
Egret Flower Plane | N/A | Egret Flower Plane summons three explosive rockets that target the three nearest zombies and leaves a four-tile fire trail on both targeted and adjacent lanes. | Does more damage. |
Eleaocarpus | N/A | Will unleash a tornado will destroy the first zombie in its path when the Elaeocarpus next serves. | N/A |
Water Chestnut Brothers | N/A | Releases a giant water chestnut, instantly killing all small and medium-sized zombies and leaving an ice trail in its way. | N/A |
Dollarweed Drummer | N/A | N/A | N/A |
Shadow Vanilla | N/A | N/A | N/A |
Bromel Blade | Bromel Blade deals a large amount of damage in a 3x3 area. | Will now deal a large amount of damage in a 3x4 area. |
*This Plant's Plant Food effect in the international version is improved at higher levels (not counting any effects that apply to its regular attack). See the Plant's page for more details.
Related achievements
Gallery
Plant Food Endless Zone card
Plant Food hidden in a vase in Vasebreaker
Plant Food in a Boosted Winstreak advertisement for Arena
Chinese version (China only)
Energy Bean seed packet in It's Raining Seeds
Energy Bean in Plant Maze
Plants vs. Zombies Online (China only) (Archived content)
Trivia
- In the Chinese version of Plants vs. Zombies 2, the Plant Food is a bean instead of a leaf. When Kongfu World was released, the leaf icon appeared as an energy mechanism image. This energy mechanism was however removed in the 1.2.0 update.
- When Plant Food is used on a damaged plant, it is restored to full health.
- The player cannot save Plant Food after the level ends for another level, except in Endless Zones, in which the saved Plant Food can be used in the next level.
- While plants are shining (using Plant Food), they are temporarily invincible and immune to shovels.
- However, a boosted Tangle Kelp can still die from low tides in Big Wave Beach.
- Some boosted plants in Big Wave Beach - Day 32 can still be eaten by the school of sharks.
- Plants fed with Plant Food can still be killed upon being squashed by a speaker in Neon Mixtape Tour - Day 32 and Modern Day - Day 34.
- If a Surfer Zombie targets a plant under Plant Food effect, the surfboard will break and disappear.
- If the player digs up a Chili Bean, Potato Mine, Lily Pad, or Spore-shroom that was created via Plant Food, sun will not be given if they have Shovel Boost Upgrades. This may be because the player did not plant the extra plants, but rather the plants made them.
- Though if the player revives a Spore-shroom with Intensive Carrot, it will produce sun.
- In Dark Ages - Night 20's dialogue, Dr. Zomboss said that Plant Food is made out of zombies. Penny later proved that Plant Food is not, but did so in a way that raised suspicion.
- In the 2.7 update, Plant Food did not work properly, but instead used the Instant Recharge ability, which is otherwise unusable. This glitch was fixed in 2.8.3 version (2.9.1 on Android devices).
- There is a glitch when the player tries to give Plant Food to Power Lily when the money bag drops, it will produce 2 Plant Foods at the same time.
- In Plants vs. Zombies: Garden Warfare 2, in the Backyard Battleground in the plants' base, Plant Food stored in boxes can be seen.