Far Future
- For other uses, see Far Future (disambiguation).
Far Future is the 6th world (4th world released chronologically) in Plants vs. Zombies 2. It was released on March 27, 2014, but the extension levels were released on March 15, 2017 (These have since been moved to the Travel Log as Epic Quests as of the 7.4 update). Multiple images of the Far Future were also released by Electronic Arts two days before the official release of this world.
Far Future takes place in the 24th century (the year 2323) where the zombies have already mastered the science of brain extraction and have successfully mass-produced advanced technology and weaponry to combat the plants of all worlds, such as laser technology, mechanized walkers, etc. There are seven new plants and sixteen new zombies that are introduced in this world. The player can unlock this area by using this world's Key, which is only obtainable after completing Lost City - Day 32.
This world contains Power Tiles, the environment modifier of this world. Power Tiles come in different colors with different symbols corresponding to each color Power Tile. Power Tiles link Plant Food to any plant on a Power Tile of the same color. After Plant Food has been given to a plant on a Power Tile and it has finished its Plant Food power, it will also activate a Plant Food power on any plant of the same color as the previous Power Tile. This gives a distinct advantage to the player, as Power Tiles do not hinder the player.
Audio
Sound | Description |
---|---|
Intro | |
Choose your Seeds | |
First wave | |
First flag start | |
First flag | |
Second flag start | |
Second flag | |
Last flag start | |
Last flag | |
Victory | |
Winning | |
Losing | |
Ultimate Battle | |
Demonstration Mini-game | |
Zombot Tomorrow-tron battle intro |
Game description
In the year 2323, the zombies will have brain extraction down to a science! Can the plants of the future save you from the undead of tomorrow?
Order of events
The player uses the key obtained in Lost City - Day 32, giving them access to the future.
When the player defeats Day 7's wave, a cracked monitor showing "ERROR 404, BRAINS NOT FOUND" is shown, indicating their technology may be powered by brains. On Day 8, Dr. Zomboss writes a note before the huge wave attacks. The wave with the Gargantuar Primes is defeated.
On Day 25, Dr. Zomboss writes a note saying that Crazy Dave, his sleeper agent, will turn against the player upon saying the secret word "Hypno-zombnosis." After the Zombot Tomorrow-tron is destroyed, the hypnosis stops, Dr. Zomboss then retreats.
Levels
Difficulty
Far Future is an Easy to Medium difficulty world. Turning into a Hard World in the Epic Quest. It contains 12 hard days. Like Wild West, the main levels of both worlds are rather easy. However, the latter 10 levels (now removed and repurposed as time-limited Epic Quests) are incredibly difficult. It is quite a lot easier than the previous world, Lost City, and almost has the same difficulty as Wild West, which suggests an unexpected change in the world orders.
- Easiest level: Far Future - Day 1
- Hardest level: Far Future - Day 23
Main levels
Although Power Tiles are not able to be used in normal levels, they can be given in conveyor-belt levels.
Day | Plants | Zombies | Flags | Notes | Prize* |
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1 | Choice | One | |||
2 | Choice | One | Money bag | ||
3 | Choice | One | |||
4 | Choice without sun-producing plants | Two | Sun Bombs level | Terror from Tomorrow | |
5 | Choice | One | Far Future Piñata | ||
6 | Two | Locked and Loaded level | |||
7 | Choice | Two | Note | ||
8 | Two | Gargantuar battle | Far Future Piñata | ||
9 | Choice | Two | Objective: Never have more than 15 plants |
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10 | Choice | Two | Money bag | ||
11 | Choice | One | Last Stand level | Far Future Piñata | |
12 | Choice | Two | Money bag | ||
13 | Choice | Two | |||
14 | Choice | One | Objective: Spend no more than 1500 sun |
Money bag | |
15 | Choice | Two | Save Our Seeds level | Far Future Piñata | |
16 | Two | Special Delivery level | Money bag | ||
17 | One | Locked and Loaded level | |||
18 | Choice | Two | Objective: Produce at least 6000 sun |
Money bag | |
19 | Choice without sun-producing plants | One | Sun Bombs level | Money bag | |
20 | Choice | Two | Save Our Seeds level | Mower Launch | |
21 | Choice | Two | Objectives: Produce at least 5000 sun Never have more than 16 plants |
Money bag | |
22 | Choice | One | Last Stand level | Far Future Piñata | |
23 | Choice | Two | Objectives: Never have more than 15 plants Spend no more than 2250 sun |
Money bag | |
24 | Choice without sun-producing plants | Two | Sun Bombs level | ||
25 | None | Boss battle | Far Future Trophy, Dark Ages key |
Epic Quest: Far Future Fracas!
Play extra hard Far Future levels 26-35 to not quite a googleplex [sic] of gems!
Since the 7.4.1 update, this limited-time Epic Quest of 10 steps was added. It uses Far Future days 26 to 35 as the equivalent of its 10 steps. A money bag is awarded after completing each step, and completing all 10 levels will give the player 100 gems.
Since the 9.1.1 update, this quest has 8 levels (28-35) and gives 80 gems.
Step | Plants | Zombies | Flags | Notes |
---|---|---|---|---|
1 | Choice | Three | ||
2 | Choice without sun-making or free plants | Three | Last Stand level | |
3 | Four | Locked and Loaded level | ||
4 | Choice | Four | Save Our Seeds level | |
5 | Choice without , and sun-producing plants | Three | Sun Bombs level | |
6* | Five | Special Delivery level | ||
7* | Choice | Three | ||
8 | Choice | Four | Objective: Don't let the zombies trample the flowers | |
9* | Choice without sun-producing plants | Three | Sun Bombs level Objective: Survive without planting on Dave's mold colonies | |
10* | None | Boss battle |
*No lawnmowers.
Brain Busters
Sun Bombs
- Main article: Sun Bombs
Sun Bombs is Far Future's exclusive Brain Buster. In this Brain Buster, the player is prohibited from using sun-producing plants. The player is forced to rely on the sun falling from the sky. Players can use the sun to their advantage as an offensive weapon by tapping it before it lands, making it explode. However, it can also be their own disadvantage as the explosions harm plants too.
Special Delivery
- Main article: Special Delivery
Far Future also has Special Delivery, which is played at the sixteenth day, a Brain Buster without any criterion to accomplish in order to achieve victory. Much like Gargantuar battles, the plants provided to the player are given via conveyor-belt and the player must survive a set of waves.
Locked and Loaded
- Main article: Locked and Loaded
Locked and Loaded restricts the player to using only pre-chosen plants in order to win the battle. In some levels, the selected roster may include plants the player may not have unlocked yet - in which case the player gets an opportunity to play with those plants as a demo. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed anymore.
Last Stand
- Main article: Last Stand (PvZ2)
In this Brain Buster, the player is given a large amount of sun at the very beginning to plan their defenses before launching the zombie attack. The player may also be given a number of Plant Foods to make use of during the level. Generally in this game mode, sun does not fall from the sky, and all sun-producing plants are prohibited.
Save Our Seeds
- Main article: Save Our Seeds
In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Citrons, Starfruits and Sap-flings. The player will fail the level if the endangered plant(s) dies.
Terror from Tomorrow
- Main article: Terror from Tomorrow
Terror from Tomorrow is Far Future's Endless Zone. The player can either go directly to take intensive and dangerous levels after beating the world's fourth day or wait until all other Far Future levels have been beaten. Like Wild West and Pirate Seas, never before encountered zombies will be encountered early if the player takes this level as soon as possible instead. As the player progresses, machines start becoming more common and appear earlier. It is even entirely possible for a Robo-Cone Zombie or a Disco-tron 3000 to appear as the second zombie in a level later on. The player must devise smart strategies to get far, as Gargantuar Primes and other machines will make it difficult to advance.
Zombot Tomorrow-tron
- Main article: Zombot Tomorrow-tron
The Zombot Tomorrow-tron is Far Future's boss. It can summon any Far Future zombies except for the Flag Future Zombie and Disco Jetpack Zombie. It also has a charge attack where it kills all plants and zombies in two rows unless stopped with Plant Food or Blover. Finally, it has a missile attack that targets all plants on a certain Power Tile color (indicated by the Zombot Tomorrow-tron's eye and the targets above the plants). Similar to some other Far Future levels, Power Tiles are also given via the conveyor-belt, but only six Power Tiles are available.
Related achievements
Gallery
Plants vs. Zombies Wiki has a gallery for Far Future.
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Walkthrough
In other languages
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Far Future | |
French | Futur éloigné | |
German | Die ferne Zukunft | |
Italian | Futuro lontano | |
Brazilian Portuguese | Futuro Distante | |
Spanish | Futuro lejano |
Trivia
- Far Future consists of multiple Star Wars references.
- The world in the world select menu resembles Cloud City.
- The Gargantuar statue at the eighth day before the 5.2.1 update is frozen in a block of metal, parodying Han Solo's entombment in carbonite in Star Wars Episode V: The Empire Strikes Back.
- The Infi-nut resembles the hologram communicator.
- At the seventeenth day, behind the Infi-nut, a tower from Cloud City can be seen.
- Shield Zombie's helmet and E.M.Peach's costume are similar to the helmets worn by the X-Wing pilots.
- The music in Far Future appears to be very chaotic and even random at times, likely anticipating the unpredictable feel of the world.
- After the 2.9.1 update, the second wave music for Far Future in the Chinese version was added in as a replacement for the original second wave music in the international version, likely as a result of Big Wave Beach having levels with 3 or 4 flags. The original music was moved to the third wave; after that wave, the second and third wave themes alternate. The original music was additionally not heard in gameplay until the Time Twister Piñata Parties and when Days 26 to 35 were added.
- When one finishes a level which plays its Ultimate Battle or Demonstration Mini-Game theme, it plays the normal Far Future level completion theme instead of the Ultimate Battle/Demonstration Mini-Game completion theme that plays when someone finishes a level playing the Ultimate Battle or Demonstration Mini-Game theme.
- The Ultimate Battle of this world was used a base for Big Wave Beach's version of the song.
- The songs in the main theme often use diminished and augmented chords which add up to the unpredictability of the world.
- The instruments used to represent this world in Modern Day are the sine wave and the square lead.
- Despite popular belief, the synths used in most worlds' songs do not belong to Far Future's pool of unique sounds. These 5 instruments, being the synth bass, the synth celeste, the bowed pad, the plucked synth and the techno drumkit are used in virtually almost every song in the OST, and are also later reused in the Garden Warfare series.
- Despite the fact that every world before Lost City has the Gargantuar from the respective world as the statue for the Gargantuar battle level on the map, the Gargantuar statue shown in the map is a current Gargantuar frozen in a block of metal instead of a Gargantuar Prime, which was before the 5.2.1 update.
- If the player looks closely, all of the zombies in their respective vehicles don't die. Instead, their vehicles are destroyed.
- However, the zombies inside will disappear along with the machine.
- One could argue that the Machines/Mechs such as the Robo cone and Bug bot imp should not be affected in any way buy stuns such as poison or butter since technically the zombies are inside of the machine and therefore should be protected by the machine that they are in. Although this would most likely make the Mechs extremely more powerful and hard to deal with and make the entire world much harder in general.
- Because of resemblance, the lawn and setting in Far Future looks similar to the one in Player's House/Modern Day and may very well be the same world, but during the future.
- All zombies from this world use edited versions of the Ancient Egypt growls, albeit with a vocoded effect.
- It is the first world to be featured in a Piñata Party.
- Before Day 8, Crazy Dave and Penny found a note that says: "ERROR 404 BRAINS NOT FOUND". This is a reference to a computer error 404 which occurs when one tries to follow a dead, broken, or unavailable link.
- It and Wild West are the only worlds where the player can earn seven plants.
- Next to Day 14 on the world map is a giant version of Seattle's famous Space Needle. PopCap is based only a few miles from the real Space Needle.
- This world has only one returning plant from Plants vs. Zombies, which is Blover, which makes Far Future currently the world with the most new plants, at six.
- Far Future is the only world released with an update to be released complete, not in parts. However, Day 25 was unplayable upon the worlds initial release.
- It is also the only world to be unavailable at the game's launch to have a Zombot like the Zombot Sphinx-inator, Zombot Plank Walker, and the Zombot War Wagon.
- It is also the only released world to not have a developer diary.
- It is the final world (if ones count the order worlds are made) that includes seven free plants. It is also the final world to include an upgrade as well as not being split into parts.
- If one looks closely on the map, they can see that a miniaturized version of Far Future's lawn is near the first level in the world map. This trait is shared with Neon Mixtape Tour and Modern Day.
- On the lawn, if one looks closely near the driveway they can see a flux capacitor in the wall and next to it a hoverboard, a reference to the movie series Back to the Future.
- The UFOs found on the right side of the lawn appear to be based on the level 5 appearance of the "FuturHaus" from the console versions of Plants vs. Zombies, albeit with the pool being replaced with a glass dome.
- This world is the farthest forward in time the player goes.
- It is also the only world, logically, to take place after Modern Day, as Modern Day takes place 314 years before this world.
- However, it is possible that Sky City takes place in the future but earlier than this world. The exact time is unknown.
- It is also the only world, logically, to take place after Modern Day, as Modern Day takes place 314 years before this world.
- Before the 5.3.1 version, it was the fourth world on the world map order.
- This is the second world that has beneficial gimmicks, with the first being Wild West, and the third being Lost City.
- This is the only world to not have an organic Gargantuar.
- This world also has no Imp that is not inside a Mechanized Walker as the Disco-tron 3000 and the Bug Bot Imp cover most of the imps body except its head.
- In the description for the Epic Quest Far Future Fracas, the word googolplex is spelt incorrectly.
- Jetpack Zombie is the only zombie that reappeared in Plants vs. Zombies 3, but his appearance and ability were slightly different for some reason.
V · T · E |
Player's House | Day · Night · Pool · Fog · Roof (Night Roof) |
Other | Zen Garden (Mushroom Garden · Aquarium Garden · Tree of Wisdom) · Crazy Dave's Twiddydinkies |
Adventure Mode | The Zombies Are Coming · Nightfall · Backyard Emergency · Fog · Roof Battle (Night Roof) | ||||
Journey to the West |
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Adventure Mode | Day · Night · Pool · Fog · Roof (Night Roof) |
Survival | The Great Wall (Night) · Rural Backyard |
Journey to the West | War of the Spider Woman · Three Fights With Skeleton Demon · Subdue the Yellow-Browed Monster · Outsmart the Fire Child · Battle of the Ox-Demon |
Adventure Mode | Day · Night · Pool · Fog · Roof (Night Roof) |
Journey to the West | War of the Spider Woman · Three Fights With Skeleton Demon · Subdue the Yellow-Browed Monster · Outsmart the Fire Child |
Creativity Mode | Treasure Island |
Worlds | Qin Shi Huang Mausoleum · Ancient Egypt · Pirate Seas · Far Future · East Sea Dragon Palace |
Main | Neighborville · Lost Keys Lake · Begonia Boulevard · Mt. Quesogrande | ||
Pre-2021 |
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<poll> What's your favorite plant in Far Future? Laser Bean Blover Citron E.M.Peach Infi-nut Magnifying Grass Tile Turnip </poll>