Far Future - Day 13

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For the Chinese version of the level, see Far Future - Day 13 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Far Future - Day 13 (Chinese version: pre-1.8).

Far Future - Day 13 is the thirteenth level of Far Future in Plants vs. Zombies 2. Mecha-Football Zombie is introduced in this level for the first time. When this level is finished for the first time, the player unlocks Infi-nut.

Difficulty

This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the Disco-tron 3000, making it even harder to deal with. Using E.M.Peach is the most efficient way to combat this zombie, as well as the use of powerful plants like Citron.

There is also a Robo-Cone Zombie and some Jetpack Zombies to encounter in this level, so the player should take precaution for both zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png None
4 Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
5 Robo-Cone Zombie2.png None
6 Future Zombie2.png Future Buckethead Zombie2.png None Carries 1x Plant Food.
7 Future Zombie2.png3 Mecha-Football Zombie2.png3 None
8 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Future Flag Zombie2.png None First flag.
Carries 1x Plant Food.
9 Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Jetpack Zombie2.png None
10 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None
11 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Buckethead Zombie2.png5 None Carries 1x Plant Food.
12 Mecha-Football Zombie2.png None
13 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png Jetpack Zombie2.png None
14 Future Conehead Zombie2.png1 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Conehead Zombie2.png5 None Carries 1x Plant Food.
15 Future Zombie2.png2 Future Zombie2.png4 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Buckethead Zombie2.png3 None Carries 1x Plant Food.
16 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Flag Zombie2.png Jetpack Zombie2.png2 Jetpack Zombie2.png4 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 None Final wave.


Strategies

Strategy 1

  • Required plants:
  • Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on Power Tiles) will help you plant many offensive plants to ready for the new zombie.
  • Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a Mecha-Football Zombie makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
  • Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.

Strategy 2

  • Required plants:
  • Plant one row of Sunflowers.
  • Plant one row of Pea Pods.
  • Keep putting down Pea Pods on top of the ones in the second row and you can take it from there (Plant Food and other plants are optional). This strategy also works for multiple levels in Far Future.

Gallery

Walkthrough

<poll> How would you rate Far Future - Day 13's difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>