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Ancient Egypt - Day 11

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For the old Chinese version of the level, see Ancient Egypt - Day 11 (Chinese version: pre-1.8).
For the current Chinese version of the level, see Ancient Egypt - Day 11 (Chinese version).

Ancient Egypt - Day 11 is the eleventh level of Ancient Egypt in Plants vs. Zombies 2. It is a Locked and Loaded level. This is the first Locked and Loaded level of Ancient Egypt, as well as the intended first of the game. To complete this level, the player must survive the zombie attack with the given plants. When this level is finished for the first time, the player will receive an Ancient Egypt piñata.

Dialogue

(Penny appears)
Penny: This level is a locked coordinate in time.
Penny: You must take these plants to win.
Penny: Otherwise you risk distorting reality.
Crazy Dave: Never distort reality! You'll pull something.
(Crazy Dave and Penny leave)

Difficulty

Since this is a Locked and Loaded level, the player cannot choose their own plants. However, the plants chosen are quite useful. For one, two sun producers are given, one of which the player has not unlocked yet, being Twin Sunflower. This makes sun production a non-issue.

On the other hand, while the offensive plants given are not very powerful, the zombies aren't either. Additionally, Potato Mine can take out the tough zombies like Buckethead Mummy. Wall-nut is also given, which blocks the zombies.

Tombstones are not much of a concern, as there are only four of them, far out in the lawn, and since Tomb Raiser Zombie is not present, no more can spawn.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie None
2 Mummy Zombie None
3 Mummy Zombie Mummy Zombie None
4 Mummy Zombie Conehead Mummy None
5 Mummy Zombie Mummy Zombie Conehead Mummy None
6 Conehead Mummy Conehead Mummy None
7 Camel Zombies None
8 Mummy Zombie Mummy Zombie Flag Mummy Zombie Camel Zombies Camel Zombies None First flag.
Carries 1x Plant Food.
9 Buckethead Mummy Ra Zombie None
10 Mummy Zombie Buckethead Mummy Flag Mummy Zombie Ra Zombie None Final wave.


Strategies

General Strategy

  • Seeing as this is, in essence, a Locked and Loaded tutorial, completion will not be difficult.
  • Start by planting Sunflowers on the first column. Blow up the first two zombies with Potato Mines in the third column as you build up sun.
  • Once you've placed enough Sunflowers, start planting Twin Sunflowers in the second column.
  • You should have a surplus of sun early on, so you can completely disregard Peashooters. Instead, plant two Bloomerangs on the third column to deal with the two zombies on wave 3.
  • Continue filling column 3 with Bloomerangs. Once wave 4 comes, double up on Bloomerang by placing one in the fourth column where the Conehead spawns.
  • Eventually, you'll want three columns of Bloomerangs, protected by a column of Wall-nuts on column 6. This should be enough to deal with everything for the rest of the level, but if you're concerned, plant a Potato Mine in column 7 to deal with a Buckethead.
  • The graves that appear should not be of any concern, as they appear in small magnitudes and don't block any planting real estate for this strategy. Bloomerangs will break them over the course of the level, so Grave Buster isn't necessary. However, using them has no real harm, as they're free.

Gallery

Trivia

  • This is the first Locked and Loaded level in the game.
  • In the 8.9.1 update, Twin Sunflower was replaced with Grave Buster.
  • In the 9.5.1 update, waves 11-16 were removed and the first flag was moved to wave 10.

Walkthrough