Neon Mixtape Tour - Day 30

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Neon Mixtape Tour - Day 30 is the thirtieth level of Neon Mixtape Tour in Plants vs. Zombies 2. In order to win this level, the player will have to survive without having more than 15 plants at a time. After completing this level, the player receives a money bag.

Difficulty

  • The combination of Arcade Zombies, Breakdancer Zombies, MC Zom-Bs, and Hair Metal Gargantuars makes this level very hard with the additional 15-plant limit.
  • Instants, like Cherry Bomb and Jalapeno work good in this level because they can destroy clusters of zombies and work well for the 15-plant limit.
  • Watch out for MC Zom-Bs and Arcade Zombies, as MC Zom-Bs appear early in this level and Arcade Zombies can summon additional 8-Bit Zombies which might force the players to plant more plants and reach the plant limit.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 MC Zom-B2.png3 None Rap plays.
2 MC Zom-B2.png2 MC Zom-B2.png4 None
3 Neon Zombie2.png1 Neon Zombie2.png5 Breakdancer Zombie2.png2 Breakdancer Zombie2.png4 None Carries 1x Plant Food.
4 Neon Buckethead2.png3 Neon Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png5 MC Zom-B2.png2 MC Zom-B2.png4 Breakdancer Zombie2.png1 Breakdancer Zombie2.png3 Breakdancer Zombie2.png5 None First flag.
5 Punk Zombie2.png2 Punk Zombie2.png3 Punk Zombie2.png4 None Punk plays.
6 Neon Conehead2.png2 Neon Conehead2.png3 Neon Conehead2.png4 Punk Zombie2.png5 Boombox Zombie2.png1 None
7 Arcade Zombie2.png2 Arcade Zombie2.png3 Arcade Zombie2.png4 None Carries 1x Plant Food.
8 Neon Buckethead2.png3 Neon Flag Zombie2.png Hair Metal Gargantuar2.png3 Arcade Zombie2.png1 Arcade Zombie2.png5 Boombox Zombie2.png2 Boombox Zombie2.png4 None Second flag.
8-bit plays.
9 MC Zom-B2.png1 MC Zom-B2.png3 MC Zom-B2.png5 Arcade Zombie2.png2 Arcade Zombie2.png4 None
10 Breakdancer Zombie2.png1 Breakdancer Zombie2.png2 Breakdancer Zombie2.png3 Breakdancer Zombie2.png4 Breakdancer Zombie2.png5 Boombox Zombie2.png3 None
11 Neon Buckethead2.png3 Neon Buckethead2.png4 Glitter Zombie2.png1 Glitter Zombie2.png2 Glitter Zombie2.png3 Glitter Zombie2.png4 Glitter Zombie2.png5 None Pop plays.
12 Neon Conehead2.png3 Neon Conehead2.png4 Neon Conehead2.png5 Neon Buckethead2.png3 Neon Buckethead2.png4 Neon Buckethead2.png5 Neon Flag Zombie2.png Hair Metal Gargantuar2.png1 Hair Metal Gargantuar2.png2 Boombox Zombie2.png3 Boombox Zombie2.png4 Boombox Zombie2.png5 None Final wave.


Strategies

Strategy 1

Created by Comicboss4000

This strategy can make the player easily pass the level without the use of lawn mowers, Power Ups, or extra Plant food.

Procedure

  • At the start of the level, place Gold Bloom and three to four Sunflowers.
  • The rap jam will play right when the level starts, so use Bowling Bulb to defeat the MC Zom-Bs and the Breakdancer Zombies. If the Bowling Bulbs are not enough, try using Primal Potato Mine to get some of the early hordes of Bucketheads, Breakdancers, and MC Zom-B's out.
  • When the Punk Zombies start to arrive, you should have a full column of Bowling Bulbs in the back. If you do not and right now you do not have enough sun, try using Primal Potato Mine or Cherry Bomb to explode the up. Thyme Warp is also an alternative.
  • The Boombox Zombies will arrive at that point. Use a Primal Potato Mine to bash them, or if they already are playing their boombox, then Thyme Warp them back.
  • Use Cherry Bomb immediately when the Arcade Zombies start to arrive. This prevents you from dealing with the extra 8-Bit Zombies.
  • At the second flag, a Hair Metal Gargantuar will arrive on the middle row. At that point, put Plant Food on the Bowling Bulb in the middle. That should deal some damage to the Gargantuar. When he throws his Imppunk, use Chard Guard to knock the Imp back so the Imp does not affect your defenses. Use Primal Potato Mine to kill him after he throws his Imp.
  • Glitter Zombies will come between the second and third flag. Plant extra Bowling Bulbs if necessary to deal with them. Or, just use Cherry Bomb or Primal Potato Mine.
  • At the third and final flag, two Hair Metal Gargantuars will come on the first row and the second row. Use Plant Food on Bowling Bulb again, and right when they throw their Imps, Thyme Warp them back. While the Gargantuars and Imps are still getting warped back, place Primal Potato Mine. Then, the two Hair Metal Gargantuars will get exploded.
  • AND . . . . YOU WIN! How about that!


Strategy 2

By Theb102

Magnifying Grass makes a great plant to use in other Neon Mixtape Tour Days, and this is no exception.

There is no need to use plant food here, and mower launch is not necessary if you get lucky.

Plants required: Sun-Shroom, Magnifying Grass, Thyme Warp, Cherry Bomb, stalling plants (e.g. stunion, stallia).

Plant 8 Sun-shrooms (If level 3+) or 9 if not in the first 2 columns. Plant Magnifying Grass in the third column. It is recommended to immediately destroy arcade machines and boombox zombies, but other zombies can wait until they get close. You can use thyme warp in the second and third flag and then use cherry bomb, preferable on clusters on zombies because using it on gargantuars will cause them to throw their imps.

Strategy 3: One plant can have so much firepower without being so expensive nor being instant....

Made by Dynamoog

Note: This strategy is used with plant food being used optionally nor using premium content. The point of this strategy is to use Magnifying Grass to take out the threatening zombies.

  • To start off: You need the following plants. Below plants listed are obtainable before this level due to the forced linear order you are now supposed to play at some point.
  • SUN PRODUCERS: Highly Recommended: Twin Sunflower2.png Sun-shroom2.png | Sunflower2.png etc
  • MAGNIFYING GRASS Magnifying Grass2.png This plant has lots of firepower, at the cost of spending sun. But we nessecarily don't need any sun to spend other sun producers or utility, so most of the sun is fed to him.
  • UTILITY: (I used: Stallia2.png Thyme Warp2.png Cherry Bomb2.png) Iceberg Lettuce2.png Stunion2.png Puff-shroom2.png etc

Board Plan

Utility can be placed anywhere. Stallia should be placed in atleast row 2/3/4 to use as much space as possible. You can place a 5th Twin Sunflower if you know you won't use any more utility after placing it.
Twin Sunflower2.png Sun-shroom2.png Magnifying Grass2.png
Twin Sunflower2.png Sun-shroom2.png Magnifying Grass2.png
Twin Sunflower2.png Sun-shroom2.png Magnifying Grass2.png
Twin Sunflower2.png Sun-shroom2.png Magnifying Grass2.png
Sun-shroom2.png Magnifying Grass2.png

Strategy

  1. Start placing sun shrooms.
  2. When Zombies come, place a Stallia/Iceberg Lettuce to stall them to make the wave last longer and get more sun, then placing 1/2/3 (Depends on how lucky you are) Magnifying Glass and try to kill them.
  3. You should have atleast 5 sun shrooms and 1 twin sunflower, place more of them if you don't think you're in danger.
  4. Remember to use cherry bomb wisely, mostly on arcades because they can be very annoying.
  5. Use Thyme Warp if too many zombies are coming. Also this mostly happens when theres arcades on the board. So get some breathing time and get sun to try and take those out while Thyme Warp is delaying the zombies.
  6. If a gargantuar comes, ALWAYS ALWAYS remember there are other zombies on the other rows, you might accidentally get your magnifying glass bitten if you focus on the gargantuar.
  7. At that point, you should be winning now on the last wave. But not every strategy can gurantee a win, so play carefully.

Gallery

Walkthrough

Trivia

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