Jurassic Marsh - Day 7

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Flag Zombie 3.png
A HUGE WAVE OF ZOMBIES IS APPROACHING!
This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

Jurassic Marsh - Day 7 is the seventh level of Jurassic Marsh in Plants vs. Zombies 2. It is a Special Delivery level. In order to win the level, the player cannot let the zombies trample the flowers on column 6. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

Difficulty

The flowers are placed unusually far from the house, reaching the sixth column. This level can be very problematic depending on the plants given, as their ratios of being given and when they do appear make it awkward to get the plant you need. This usually end up leaving one or two lanes without a Primal Peashooter very far into the level. It is highly inferred that Primal Wall-nuts should be placed on the flowers. However, there is little threat to the flowers as there are raptors that kick zombies past the flowers often. Also, use Cherry Bomb wisely, mainly for huge groups during final wave, or Jurassic Fossilhead, which acts like a tougher Jurassic Buckethead that is not affected by Magnet-shroom.

Strategy

Strategy written by nick54531

There's no good strategy for this level for you only have 4 plants. This was the best strategy for me.

From here, use your brain. There's no good strategy so try your hardest. If I can do it, I know you can to. Good luck!

Conveyor-belt plants

Initial

Plants Chance (%) Max Count
Primal Wall-nut2.png 100% Infinite


Wave 1

Plants Chance (%) Max Count
Primal Wall-nut2.png 67% Infinite
Primal Peashooter2.png
33%
Infinite


Wave 4

Plants Chance (%) Max Count
Primal Wall-nut2.png 59% Infinite
Primal Peashooter2.png
29%
Infinite
Cherry Bomb2.png
12%
Infinite


Wave 5

Plants Chance (%) Max Count
Primal Wall-nut2.png 52% Infinite
Primal Peashooter2.png
26%
Infinite
Cherry Bomb2.png
11%
Infinite
Magnet-shroom2.png
11%
2


Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie2.png1 None Stegosaurus2.png1 Primal Peashooter2.png is available.
2 Jurassic Zombie2.png1 Jurassic Zombie2.png1 Jurassic Zombie2.png1 None None Carries 1x Plant Food.
3 Jurassic Zombie2.png3 Jurassic Zombie2.png5 Jurassic Conehead2.png2 None Raptor2.png5 Stegosaurus2.png4 Carries 1x Plant Food.
4 Jurassic Zombie2.png4 Jurassic Zombie2.png4 Jurassic Conehead2.png3 Jurassic Conehead2.png3 Jurassic Conehead2.png5 Jurassic Buckethead2.png3 None None Cherry Bomb2.png is available.
5 Jurassic Zombie2.png Jurassic Conehead2.png Jurassic Conehead2.png Jurassic Buckethead2.png None None Magnet-shroom2.png is available.
6 Jurassic Zombie2.png4 Jurassic Zombie2.png4 Jurassic Conehead2.png1 Jurassic Buckethead2.png4 Jurassic Buckethead2.png Jurassic Buckethead2.png Jurassic Fossilhead2.png None Stegosaurus2.png4 Carries 1x Plant Food.
7 Jurassic Zombie2.png3 Jurassic Zombie2.png3 Jurassic Zombie2.png4 None None
8 Jurassic Buckethead2.png1 Jurassic Buckethead2.png2 Jurassic Buckethead2.png3 Jurassic Buckethead2.png4 Jurassic Buckethead2.png5 None Raptor2.png2 Raptor2.png3 Raptor2.png4
9 Jurassic Zombie2.png Jurassic Conehead2.png Jurassic Buckethead2.png Jurassic Buckethead2.png Jurassic Flag Zombie2.png None None Final wave.


Gallery

Walkthroughs

Trivia

  • Zombies pushed back by Primal Peashooter will not count as trampling flowers.
  • It is the only level with one flag in Part 1 of Jurassic Marsh.

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