Lost City - Day 18

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For the Chinese version of the level, see Lost City - Day 18 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Lost City - Day 18 (Chinese version: pre-1.8).

Lost City - Day 18 is the 18th level of Lost City in Plants vs. Zombies 2. Stallia is showcased in this level. There are no Gold Tiles in this level. After completing this level, the player receives a money bag.

Conveyor-belt plants

Initial

Plants Chance (%) Max Count
Red Stinger2.png 100% Infinite


Wave 1

Plants Chance (%) Max Count
Red Stinger2.png 50% 10
Stallia2.png
50%
Infinite


Wave 5

Plants Chance (%) Max Count
Red Stinger2.png 33% Infinite
A.K.E.E.2.png
33%
Infinite
Stallia2.png
33%
Infinite


Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Bug Zombie2.png3 None Stallia2.png is available.
2 Adventurer Zombie2.png1 Adventurer Zombie2.png1 Bug Zombie2.png4 None
3 Bug Zombie2.png2 Imp Porter2.png4 None Carries 1x Plant Food.
4 Adventurer Zombie2.png1 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png1 Conehead Adventurer Zombie2.png2 Conehead Adventurer Zombie2.png3 Bug Zombie2.png5 None
5 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png3 Flag Adventurer Zombie2.png Bug Zombie2.png4 Imp Porter2.png1 None First flag.
Carries 1x Plant Food.
A.K.E.E.2.png is available.
6 Adventurer Zombie2.png2 Adventurer Zombie2.png2 Adventurer Zombie2.png2 Adventurer Zombie2.png4 Adventurer Zombie2.png4 Conehead Adventurer Zombie2.png4 Bug Conehead Zombie2.png1 None
7 Adventurer Zombie2.png5 Adventurer Zombie2.png5 Conehead Adventurer Zombie2.png5 Bug Zombie2.png3 Imp Porter2.png2 None
8 Bug Zombie2.png1 Bug Zombie2.png2 Imp Porter2.png4 None Carries 1x Plant Food.
9 Conehead Adventurer Zombie2.png1 Conehead Adventurer Zombie2.png2 Conehead Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png4 Conehead Adventurer Zombie2.png5 None
10 Adventurer Zombie2.png1 Adventurer Zombie2.png1 Adventurer Zombie2.png1 Adventurer Zombie2.png5 Adventurer Zombie2.png5 Adventurer Zombie2.png5 Flag Adventurer Zombie2.png Bug Zombie2.png2 Bug Zombie2.png3 Bug Zombie2.png4 Bug Conehead Zombie2.png3 None Final wave.


Strategies

  • As with many levels with a limited selection of plants, this one can also be difficult and hard-to-manage if the player does not react quickly to the dangers.
  • Stallia is vital, but it can be unreliable due to its arrival rate on the conveyor belt. Either way, the player should prioritize the zombie groups closest to home.
  • The biggest threat in this level are the Bug Zombies, as neither A.K.E.E. or Red Stinger can kill the bug before it carries the zombie deep in the lawn. This is even more dangerous when they are the single plants in their lanes. To avoid the loss of lawn mowers, the player should allow themselves to use Stallia on Bug Zombies even if there are other zombies that could otherwise need it more.
  • The secondary threat is Buckethead Adventurer Zombie. It will absorb damage dealt by Red Stinger, and the small amount of A.K.E.E.'s given will not deal a lot of damage either. In dire situations, Plant Food should be used, preferably on A.K.E.E. Red Stinger's is a better option when the entire lane has accumulated zombies, particularly Bug Zombies.
    • While the player will encounter Stallia for the first time in this level, its Plant Food is not particularly useful. It should only be considered if three or more lanes are in danger.
    • Try to use Stallia's 3×3 range of slowing to slow down Bug Zombies that are coming into the player's defenses.
  • Red Stinger can be good help here, both as offense and defense. Once you have two columns of Red Stingers in the first two columns, place it in the seventh column to be a very makeshift defensive plant.

Gallery

Walkthrough

Trivia

  • Although there are no Gold Tiles in this level, Imp Porters still appear, which is likely to showcase how the backpack can act as an obstacle as well as spawning zombies.
  • Although this is a Special Delivery level, the Ultimate Battle theme does not play as it is usual in this Brain Buster. Instead, the regular Lost City theme plays.

<poll> How would you rate Lost City - Day 18's difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>