Wild West - Day 6

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For the Chinese version of the level, see Wild West - Day 6 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Wild West - Day 6 (Chinese version: pre-1.8).

It's high noon, and waves of zombies about.

Penny

Time to show them who's got the fastest plants in time!

Crazy Dave

Wild West - Day 6 is the sixth level of Wild West in Plants vs. Zombies 2. It is a Last Stand level. The player is given 2000 sun and three Plant Food. When this level is finished for the first time, the player unlocks the Pea Pod.

Difficulty

  • The presence of Pianist Zombies and Poncho Zombies can be troublesome for the player, especially if the player doesn't bring a lot of firepower. In addition, Pianist Zombie will move most of the zombies in this level, so area of effect plants should be implemented. The player should take advantage of the minecarts in the back, namely for a powerful plant like Coconut Cannon.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png1 Cowboy Zombie2.png3 Cowboy Zombie2.png5 Conehead Cowboy2.png2 Conehead Cowboy2.png4 None
2 Cowboy Zombie2.png3 Conehead Cowboy2.png1 Conehead Cowboy2.png5 Poncho Zombie2.png+2 Poncho Zombie2.png-4 None
3 Cowboy Zombie2.png1 Cowboy Zombie2.png5 Pianist Zombie2.png3 Poncho Zombie2.png-2 Poncho Zombie2.png-4 None
4 Cowboy Zombie2.png1 Cowboy Zombie2.png5 Conehead Cowboy2.png2 Conehead Cowboy2.png4 Poncho Zombie2.png+3 None
5 Cowboy Zombie2.png1 Cowboy Zombie2.png5 Pianist Zombie2.png2 Poncho Zombie2.png-3 Poncho Zombie2.png+4 None
6 Cowboy Zombie2.png1 Cowboy Zombie2.png2 Pianist Zombie2.png4 Poncho Zombie2.png-2 Poncho Zombie2.png-3 Poncho Zombie2.png+5 None
7 Cowboy Zombie2.png2 Cowboy Zombie2.png3 Cowboy Zombie2.png5 Pianist Zombie2.png1 Poncho Zombie2.png-3 Poncho Zombie2.png-5 Poncho Zombie2.png+4 None
8 Cowboy Zombie2.png2 Cowboy Zombie2.png4 Cowboy Zombie2.png4 Conehead Cowboy2.png5 Pianist Zombie2.png3 Poncho Zombie2.png-5 Poncho Zombie2.png+1 None
9 Cowboy Zombie2.png2 Cowboy Zombie2.png4 Cowboy Zombie2.png5 Conehead Cowboy2.png1 Pianist Zombie2.png5 Poncho Zombie2.png-2 Poncho Zombie2.png-4 Poncho Zombie2.png+3 None
10 Cowboy Zombie2.png1 Cowboy Zombie2.png2 Cowboy Zombie2.png3 Cowboy Zombie2.png4 Cowboy Zombie2.png4 Conehead Cowboy2.png1 Conehead Cowboy2.png5 Flag Cowboy Zombie2.png Pianist Zombie2.png2 Pianist Zombie2.png4 Poncho Zombie2.png-2 Poncho Zombie2.png-4 Poncho Zombie2.png+1 Poncho Zombie2.png+3 Poncho Zombie2.png+5 None Final wave.


Poncho Zombie2.png- never carries metal grate
Poncho Zombie2.png+ always carries metal grate

Strategies

Strategy 1

  • Required plants:
  • Plant three Coconut Cannons in the minecarts. Plant Potato Mines, Chili Beans, or Wall-nuts in front of the carts to allow the Coconut Cannons time to recharge.
  • If the zombies are already in the fourth column and the Coconut Cannons are still recovering, use a Cherry Bomb or a Plant Food on one of the Coconut Cannons.
  • Try to aim the Coconut Cannons at high health zombies, like Poncho Zombie (with grate) or Pianist Zombie, and let the splash damage kill the weaker ones (Cowboy, Conehead Cowboy).
  • Note that the Coconut Cannon kills the Pianist Zombies in a single direct hit and since that zombie can easily break through defenses, the Coconut Cannon usually should aim to them.

Strategy 2

  • Required plants:
  • Do not plant any of these plants on minecart columns.
  • Plant three Snapdragons on any middle column first.
  • Plant a full column of Wall-nuts behind them.
  • Plant a full column of Spikerocks behind Wall-nuts.
  • Give Plant Food to Wall-nuts with no Snapdragons behind them. (Optional)
  • If a Wall-nut dies, you will have one chance to replace one.
  • If a Wall-nut is near death and you have had to go through the last step, use Plant Food to protect that Wall-nut.
  • The advanced damage should kill most of the zombies, Spikerocks also give additional defense from Pianist Zombies.
  • The round will end quickly, so your defense will not damage as much.

Strategy 3: Coconut Cannons and A.K.E.E.s

How to set it up:

  • Plant one Coconut Cannon on the minecart of the first column.
  • Plant one column of A.K.E.E.s on the fourth column.
  • Plant two columns of Wall-nuts on the fifth and sixth columns.
  • Plant one column of Potato Mines on the seventh column.
  • Use Plant Food on Coconut Cannon if Pianist Zombies and Poncho Zombies get too close to your defenses.
  • You will probably lose one or two lawn mowers at the end of the level, but it is okay.

Strategy 4: Spike Gang

How to set it up:

  • Do not plant anything in the minecarts.
  • Plant one column of Wall-nuts in the lane nearest to the minecarts.
  • Plant a column of Spikerocks in front of the Wall-nuts.
  • Plant one last column of Spikeweeds in front of the Spikerocks.
  • Use plant-food on the Wall-nuts on the 1st, 3rd and 5th row. (Optional)
  • Done.

Gallery

Walkthrough

Trivia



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