Frostbite Caves - Day 3

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My data suggests Hurrikale would be of great use here.

Penny

For the Chinese version of the level, see Frostbite Caves - Day 3 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 3 (Chinese version: pre-1.8).

Frostbite Caves - Day 3 is the third level of Frostbite Caves in Plants vs. Zombies 2. It is a Special Delivery level. The Hurrikale is introduced in this level. After completing this level, the player receives a money bag.

Dialogue

(Crazy Dave and Penny appear)
Penny: My data suggests Hurrikale would be of great use here.
Crazy Dave: A blast of air from him, and the zombies will chill out and slow down!
Crazy Dave: The guy's a real blow hard. And I mean that in the nicest way possible.
(Crazy Dave and Penny leave)

Difficulty

  • A large amount of zombies should not discourage the player. The focal point of this level is to stall the zombies as much as possible using Hurrikale. The main damage outputs in this level are Spikeweeds, which work the best way if their use is synchronized with Hurrikale. Two Spikeweeds should be placed next to each slider tile, except during the last wave when the player should accumulate all the zombies in the topmost row and then place as many Spikeweeds as possible. The placement of Peashooters and Repeaters are not that important. Ideally, Repeaters should be planted on the first column, while Peashooters should be placed on the second (except the top which should include a Repeater for extra coverage).

Conveyor-belt plants

Plants Chance (%) Max Count
Peashooter2.png 34% 7
Hurrikale2.png
31%
2
Repeater2.png
27%
5
Spikeweed2.png
8%
8


Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cave Zombie2.png4 Cave Zombie2.png5 Cave Zombie2.png5 None
2 Cave Zombie2.png3 Cave Zombie2.png4 Cave Zombie2.png5 Cave Conehead Zombie2.png1 Cave Buckethead Zombie2.png5 None
3 Cave Zombie2.png1 Cave Zombie2.png4 Cave Zombie2.png5 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png2 None Carries 1x Plant Food.
4 Cave Zombie2.png1 Cave Zombie2.png3 Cave Zombie2.png5 Cave Zombie2.png5 Cave Conehead Zombie2.png5 None
5 Cave Zombie2.png1 Cave Zombie2.png2 Cave Zombie2.png4 Cave Conehead Zombie2.png5 Cave Conehead Zombie2.png5 None Carries 1x Plant Food.
6 Cave Zombie2.png1 Cave Zombie2.png4 Cave Zombie2.png5 Cave Zombie2.png5 Cave Zombie2.png5 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png3 Cave Conehead Zombie2.png5 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png2 Cave Buckethead Zombie2.png5 Cave Flag Zombie2.png None First flag.
7 Cave Zombie2.png1 Cave Zombie2.png3 Cave Zombie2.png5 Cave Buckethead Zombie2.png1 Cave Buckethead Zombie2.png5 None
8 Cave Zombie2.png1 Cave Zombie2.png1 Cave Zombie2.png2 Cave Zombie2.png4 Cave Zombie2.png5 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png5 None
9 Cave Zombie2.png1 Cave Zombie2.png5 Cave Zombie2.png5 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png5 None Carries 1x Plant Food.
10 Cave Zombie2.png1 Cave Zombie2.png1 Cave Zombie2.png5 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png5 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png5 None
11 Cave Zombie2.png1 Cave Zombie2.png1 Cave Zombie2.png5 Cave Zombie2.png5 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png1 Cave Buckethead Zombie2.png5 Cave Buckethead Zombie2.png5 None Carries 1x Plant Food.
12 Cave Zombie2.png1 Cave Zombie2.png2 Cave Zombie2.png3 Cave Zombie2.png4 Cave Zombie2.png5 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png1 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png5 Cave Conehead Zombie2.png5 Cave Conehead Zombie2.png5 Cave Buckethead Zombie2.png1 Cave Buckethead Zombie2.png2 Cave Buckethead Zombie2.png5 Cave Buckethead Zombie2.png5 Cave Flag Zombie2.png None Final wave.


Strategies

The player should use the Hurriakle once the zombies are close to the player's house in order to prevent lawnmowers from being triggered, the player should also add Spikeweed to the farthest column because the zombies will land there once pushed back, and will take more damage than usual since they are chilled meaning more time will be spent walking on the tile where the Spikeweed is. The player should also use plant food on Repeaters because they are the only plant that does the highest damage to the zombie.

Gallery

Walkthrough

Trivia

  • Seven Peashooters, five Repeaters, eight Spikeweeds, and two Hurrikales can be placed only in a time.

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