Modern Day - Day 10

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Modern Day - Day 10 is the tenth level of Modern Day in Plants vs. Zombies 2. This level features mainly Frostbite Caves and Far Future zombies. Power Tiles of two different types are present on the lawn. It is also the last level of Modern Day Part 1 to have portals in it. When this level is finished for the first time, the player unlocks Shadow-shroom.

Difficulty

There is a combination of most of the strongest Gargantuars in this level: Gargantuar Primes which can shoot lasers, Jurassic Gargantuars with high health and Sloth Gargantuars that throws three Imps are in this level. Zombies like Jurassic Imp, Weasel Hoarder, and a lot of zombies appear at the start making the level really challenging. Troglobite, Robo-Cone Zombie and Mecha-Football Zombie are also a really big threat. The player needs to prepare a powerful set of plants to win, as well as a good early strategy. Power Tiles appear in this level, but their position renders them completely useless, most of them appear where the zombies spawn.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Jurassic Imp2.png None
2 Bug Bot Imp2.png Yeti Imp2.png Jurassic Imp2.png None
3 Jetpack Zombie2.png2 Jetpack Zombie2.png4 None Carries 1x Plant Food.
4 Flag Zombie2.png Robo-Cone Zombie2.png3 Hunter Zombie2.png2 Weasel Hoarder2.png4 Jurassic Imp2.png3 None First flag.
5 Shield Zombie2.png1 Troglobite2.png=1 None
6 Shield Zombie2.png5 Dodo Rider Zombie2.png5 None
7 Troglobite2.png-4 Jurassic Imp2.png2 None Carries 1x Plant Food.
PortalFF.png spawns at C9R2.
8 Flag Zombie2.png Shield Zombie2.png3 Disco-tron 30002.png1 Disco-tron 30002.png5 Troglobite2.png-3 Weasel Hoarder2.png2 Weasel Hoarder2.png4 Jurassic Imp2.png1 Jurassic Imp2.png2 Jurassic Imp2.png3 Jurassic Imp2.png4 Jurassic Imp2.png5 None Second flag.
9 Buckethead Zombie2.png1 Buckethead Zombie2.png5 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 None PortalJM.png spawns at C6R3.
10 Sloth Gargantuar2.png4 None Carries 1x Plant Food.
11 Jurassic Gargantuar2.png3 None
12 Flag Zombie2.png Jetpack Zombie2.png4 Shield Zombie2.png2 Gargantuar Prime2.png2 Mecha-Football Zombie2.png5 Hunter Zombie2.png3 Dodo Rider Zombie2.png1 Jurassic Imp2.png2 None Final wave.


Troglobite2.png- always push two ice blocks
Troglobite2.png= always push one ice block

Strategies

Strategy 1  (Contains gemium content)

Created by Redhonker
  • Required plants:
  • Give up a couple of lanes and let lawn mowers do their work.
  • Stall other zombies with Primal Wall-nut.
  • Plant Homing Thistle in first column. This is important for later part of the level.
  • Use Primal Potato Mine and Lava Guava to kill some zombies as late as possible.
  • The key: delaying the trigger and build up your defense.
  • Plant Primal Potato Mine and Lava Guava at the portal.
  • Plant Winter Melon in lanes with Gargantuar.
  • In lanes without Gargantuar, plant Primal Wall-nut more on the left if you have not yet planted Winter Melon in that lane. This allows Homing Thistle to target zombies in that lane.

Strategy 2 (No lawn-mowers)

By DJViridian

Now, strong Gargantuars are present but you have got good plants on your side. Moonflowers on column 2 and then anywhere. Plant Nightshade on any available spot that is powered. Stallia for the first few zombies and for Gargantuars too. Cherry Bomb for emergencies.

Gallery

Walkthrough

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