Modern Day - Day 41

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Prior to the 7.4 update, Modern Day - Day 41 was the 41st day of Modern Day. Two Dark Ages portals that summon three Jester Zombies each appear throughout the level. Additionally, the player must avoid losing more than 5 plants. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty

Like Modern Day - Day 12, do not take the objective for granted. The combination of tough zombies, Jester Zombies, Boombox Zombies, and the addition of a Gargantuar Prime at the end makes this level tricky. Be careful on when to use plants that will be lost like Cherry Bomb. In addition, bring Area of Effect plants like Snapdragon to deal with Jester Zombies, which appear as soon as the first zombie. Magnifying Grass is also a good choice, as it can deal with tough zombies and effectively get rid of the Gargantuar Prime at the end.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Jester Zombie2.png2 None
2 Basic Zombie2.png Basic Zombie2.png Conehead Zombie2.png None Carries 1x Plant Food.
3 Basic Zombie2.png Brickhead Zombie2.png None Carries 1x Plant Food.
4 Conehead Zombie2.png Jester Zombie2.png4 None
5 Basic Zombie2.png Boombox Zombie2.png2 Boombox Zombie2.png4 None Carries 1x Plant Food.
PortalDA.png spawns at C5R3.
6 Flag Zombie2.png Gargantuar Prime2.png None First flag.
7 Basic Zombie2.png Brickhead Zombie2.png Jester Zombie2.png1 None
8 Basic Zombie2.png Boombox Zombie2.png1 Boombox Zombie2.png3 Boombox Zombie2.png5 None Carries 1x Plant Food.
9 Conehead Zombie2.png Buckethead Zombie2.png Gargantuar Prime2.png Jester Zombie2.png5 None
10 Boombox Zombie2.png1 Boombox Zombie2.png2 Boombox Zombie2.png4 Boombox Zombie2.png5 None Carries 1x Plant Food.
PortalDA.png spawns at C5R3.
11 Basic Zombie2.png Brickhead Zombie2.png Jester Zombie2.png2 Jester Zombie2.png4 None
12 Basic Zombie2.png Flag Zombie2.png Gargantuar Prime2.png Boombox Zombie2.png2 Boombox Zombie2.png3 Boombox Zombie2.png4 None Final wave.


Strategies

Strategy 1 (Contains premium content)

Created by Redhonker
  • Required plants:
  • Plant a Twin Sunflower on the first column. If the first one takes a really long time to produce sun, restart. You can't afford the delay.
  • Plant a Wall-nut on the 5th column to stall the Jester Zombie. Try to plant 4 Twin Sunflower before you plant the Snapdragon behind the Wall-nut to kill the Jester Zombie.
  • Plant a Wall-nut on the 1st and 5th row on the 5th column to stall the zombies. Then, plant a Wall-nut on the 4th column of the 3rd row as a portal will appear on the 5th column.
  • Plant a Dandelion on the 4th and 5th row, in anticipation of the Gargantuar on the first column.
  • Plant a Snapdragon on the 4th column of the 4th row. You only need 2 Snapdragons in this level.
  • When the first Gargantuar attacks, using one Plant Food on the Snapdragon should be sufficient to kill it. You should also have 3-4 Dandelions by now.
  • Plant Dandelions on the 1st to 3rd rows.
  • Watch your Wall-nuts and use a Cherry Bomb when necessary.

Strategy 2 (Contains premium content)

Created by Burningrocc65

Note: Due to Electric Blueberry being the most important one, results may vary, but the higher level the Laser Bean the better.

Start by placing 2 Primal Sunflowers (column 1) and 1 Electric Blueberry (column 2). Finish off the column of Sunflowers and place the Laser Bean in the lane with the Conehead Zombie if it didn’t get zapped (column 3). When the portals appear place a Chard Guard to send the Jester Zombies back. Use Electric Blueberry’s Plant Food when the Gargantuar Primes appear. The Brickhead Zombies will get killed by Electric Blueberry almost 100% of the time. No further description as the Electric Blueberry’s randomness grows very quickly. The level was beaten using level 4 Electric Blueberry. Here’s what the end of the level should look like.

Primal Sunflower2.png Electric Blueberry2.png Laser Bean2.png Chard Guard2.png
Primal Sunflower2.png Electric Blueberry2.png Laser Bean2.png Chard Guard2.png
Primal Sunflower2.png Electric Blueberry2.png Laser Bean2.png Chard Guard2.png
Primal Sunflower2.png Electric Blueberry2.png Laser Bean2.png Chard Guard2.png
Primal Sunflower2.png Electric Blueberry2.png Laser Bean2.png Chard Guard2.png

Strategy 3 (Contains premium content)

Created by Crimisin

Start by placing Gold Bloom immediately, and place Primal Sunflowers starting in the second column until the zombies after the first Jester Zombie arrive. Place the first Magnifying Grass in the first column to kill the Jester. Whenever a zombie gets too close for comfort, kill it with a magnifying grass. You will not require Plant Food, but feel free to use it to kill some of the tougher enemies.

Strategy 4

:Created by SUPER4geditTANK Required Plants:

  • Primal Sunflower2.png
  • Primal Wall-nut2.png
  • Magnifying Grass2.png (Optionally at level 2+, such as it can one shot Coneheads)


This strategy is simple. Two columns of Primal Sunflowers on the left should generate enough sun for Magnifying Grass to fend off the zombies, while Primal Wall-nut keeps the early ones stalled, being easy to replace through Wall-nut First Aid. Use your sun carefully and prioritize Gargantuar Primes, Boombox Zombies and to a lesser extent, Rally Zombies as well. If you're feeling confident, adding a few instants like a well-timed Primal Potato Mine, Shrinking Violet (weakens the strong threats, allowing Magnifying Grass to do massive damage) Squash (ideally level 3+, such as it can get several attacks in to deal with Gargantuar Prime) can dramatically boost the effectiveness of this strategy, as Magnifying Grass is rather inefficient in terms of sun consumption.

Gallery

Walkthrough

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