Portal (Plants vs. Zombies 2)

From Plants vs. Zombies Wiki
Jump to navigation Jump to search
For other uses, see portal.

In Plants vs. Zombies 2, portals are the main environment modifiers of Modern Day. They appear on any tile of the lawn and spawn special zombies from the respective world they are showing. The placement and the zombies spawned are fixed and never change. There is never any indication on whether they are going to appear on a level, nor the zombies they will spawn.

If a plant is planted on the tile on the left of where the portal appears, it will be bounced to a free tile on the lawn. An instant-use plant and tombstones can prevent a portal from appearing if placed where the portal is supposed to appear a little before they show up. However, this relies on timing.

On Highway to the Danger Room, Piñata Party, and Inzanity levels, they spawn different zombies from the ones of the normal levels. Those can be seen below.

Behavior

Portals are deployed at half of the player's lawn. On this note, the portal will stay and summon a zombie, based on its corresponding world. When a zombie arrives via portal, it appears in a same way as how Dr. Zomboss summons zombies using his first four Zombots. Furthermore, their appearance is limited and will close after a definite period of time.

In Highway to the Danger Room, the behavior is further observed. On levels 1-10, only a single portal from each world will be opened and will mostly summon one zombie, ocassionaly it may spawn three random zombies. On levels 11-20, two random portals will appear and two random zombies will be summoned. From this level onwards, portals will appear very frequently and will behave erratically and can have portals of same type appear. For example, there can be three Jurassic portals appearing and can deploy Jurassic Imp, Jurassic Bully, or Jurassic Fossilhead at once. At levels 31-40, three portals will appear and their durations are extended. As the player goes higher and higher, the number of portals appearing increases, the duration of portals opening also increases, as well as summoning up to three powerful zombies representing each world.

Portals in certain Piñata Parties may sometimes summon different zombies, depending on their current level appearance. The zombies summoned are programmed specifically by party.

Sounds

Sound Description
A portal opening
An open portal
A portal closing
Dr. Zomboss' portal

Appearances

Far Future: Piñata Party

Lost City: Aloe, Salut! Epic Quest - Steps 4 and 8

Modern Day: Days 1, 2, 6, 7, 9, 10, 17, 19, 21, 35, 40, 41, Highway to the Danger Room and Rescue the Gold Bloom Epic Quest - Step 1

Arena

Penny's Pursuit

Spawned zombies

Normal

PortalAE.png: Pharaoh Zombie2.png1x Tomb Raiser Zombie2.png2x Ra Zombie2.png1x

PortalAE.png2: Explorer Zombie2.png3x

PortalPS.png: Seagull Zombie2.png2x Pirate Captain Zombie2.png1x Barrel Roller Zombie2.png1x

PortalWW.png: Poncho Zombie2.png1x Pianist Zombie2.png1x Prospector Zombie2.png1x

PortalFF.png: Shield Zombie2.png1x Robo-Cone Zombie2.png1x Mecha-Football Zombie2.png1x

PortalFF.png2: Jetpack Zombie2.png1x Future Conehead Zombie2.png1x Robo-Cone Zombie2.png1x

PortalDA.png: Jester Zombie2.png3x

PortalBWB.png: Surfer Zombie2.png2x Octo Zombie2.png1x

PortalFC.png: Weasel Hoarder2.png1x Hunter Zombie2.png1x

PortalLC.png: Excavator Zombie2.png2x Parasol Zombie2.png1x

PortalNMT.png: MC Zom-B2.png2x Breakdancer Zombie2.png1x

PortalJM.png: Jurassic Imp2.png2x Jurassic Bully2.png1x

Highway to the Danger Room/Inzanity Levels

PortalAE.png: Pharaoh Zombie2.png1x Ra Zombie2.png1x Explorer Zombie2.png2x

PortalPS.png: Seagull Zombie2.png1x Pirate Captain Zombie2.png2x Barrel Roller Zombie2.png1x

PortalWW.png: Pianist Zombie2.png1x Poncho Zombie2.png2x Chicken Wrangler Zombie2.png1x

PortalFF.png: Jetpack Zombie2.png2x Shield Zombie2.png1x Robo-Cone Zombie2.png1x

PortalDA.png: Knight Zombie2.png1x Jester Zombie2.png2x Wizard Zombie2.png1x

PortalBWB.png: Snorkel Zombie2.png1x Surfer Zombie2.png2x Octo Zombie2.png1x

PortalFC.png: Blockhead Zombie2.png1x Dodo Rider Zombie2.png2x Weasel Hoarder2.png1x

PortalLC.png: Excavator Zombie2.png1x Bug Zombie2.png2x Turquoise Skull Zombie2.png1x

PortalNMT.png: 8-Bit Conehead Zombie2.png1x 8-Bit Buckethead Zombie2.png1x Boombox Zombie2.png2x

PortalJM.png: Jurassic Fossilhead2.png1x Jurassic Imp2.png2x Jurassic Bully2.png1x

Memory Lane  (China only)

PortalML.png #1: Electromagnetic Shield Generator2.png1x

PortalML.png #2: Pirate Captain Zombie2.png2x Ra Zombie2.png2x

PortalML.png #3: Parasol Zombie2.png4x

PortalML.png #4: All-Star Zombie2.png2x Sunday Edition Zombie2.png2x

PortalML.png #5: Healer Zombie2C.png (Elite) 1x

PortalML.png #6: Healer Zombie2C.png (Elite, Hard mode variant) 1x

PortalML.png #7: Elite Lightning Gun Zombie2.png (Elite) 1x

PortalML.png #8: Elite Lightning Gun Zombie2.png (Elite, Hard mode variant) 1x

PortalML.png #9: Zcorpion Zombie2C.png (Elite) 1x

PortalML.png #10: Zcorpion Zombie2C.png (Elite, Hard mode variant) 1x

PortalML.png #11: Elite Onmyoji Zombie2.png (Elite) 1x

PortalML.png #12: Elite Onmyoji Zombie2.png (Elite, Hard mode variant) 1x

PortalML.png #13: MC Zom-B2.png2x Breakdancer Zombie2.png1x

PortalML.png #14: Pumpkin Knight Zombie2.png 1x

Other combinations

Blank Portal #1: Brickhead Zombie2.png1x Newspaper Zombie2.png1x Balloon Zombie2.png1x All-Star Zombie2.png1x

Blank Portal #2: Roman Zombie2.png1x Centurion Zombie2.png1x Healer Zombie2.png1x Roman Shield Zombie2.png (triad) 1x

Blank Portal #3: Carnie Zombie2.png1x Carnie Conehead2.png1x Carnie Buckethead2.png1x Stiltwalker Zombie2.png1x

PortalWW.png: Zombie Chicken2.png (Arena variant) 1x

Other combinations (China only)

PortalJM.png: Pilot Zombie2.png1x Conehead Pilot Zombie2.png1x Buckethead Pilot Zombie2.png1x Buckethead Pilot Zombie2.png (armor3 variant) 1x Flying Imp Zombie2.png1x Zombie Fighter2.png1x

PortalJM.png2: Kongfu Zombie2.png1x Conehead Kongfu Zombie2.png1x Buckethead Kongfu Zombie2.png1x Gong Zombie2.png1x Admiral Helmet Zombie2.png1x Rocket Imp2.png1x Qigong Zombie2.png1x

PortalJM.png3: Super-Fan Imp2.png1x Newspaper Zombie2.png (Beghouled variant) 1x Sunday Edition Zombie2.png1x Newspaper Zombie2.png 1x Riot Police Zombie2.png1x

PortalNMT.png: Healer Zombie2C.png (Elite) 1x

PortalNMT.png2: Zcorpion Zombie2C.png (Elite) 1x

Blank Portal: New Year Buckethead Zombie2.png 1x Money Tree Zombie2.png 2x

Strategies

Modern Day levels

Portals are with no doubt a very hard gimmick to deal with. They can easily spawn the most hard to defeat zombies into the heart of your defenses, like MC Zom-Bs and Surfer Zombies, so the best counter for them are Chard Guards and Hurrikales to instantly push them backwards.

On the other hand, it can be easy to prepare for the upcoming zombies, as the set that comes out never changes, but they do appear in a random order. Ready your Blover if a level has a Pirate Seas portal. Immediately place area effect plants once a Dark Ages portal appears. Use E.M.Peach for the Far Future portal. Another strategy is to place a Celery Stalker behind the portal, as it will attack zombies that spawn from the portal for heavy damage without the threat of retribution from them. Use stunning plants like Iceberg Lettuce to deal more damage.

Highway to the Danger Room

Portals here are worse than in Modern Day levels, as the portals can now summon more dangerous zombies like Chicken Wrangler Zombies, Boombox Zombies, and Wizard Zombies. Because one cannot retry a level, only one can guess if a portal type will appear in a level and bring certain plants to hope for the best that the portal will appear, else a seed slot is wasted. Later in the Endless Zone, more dangerous zombies will be spawned, and the portal density will greatly increase to the point that portals can be stacked on top of others. However, you need to atleast bring one plant that doesn't use solid objects because there is a high chance Jester Zombies may appear. You also will need to bring phat beets to counter Boombox Zombies.

Gallery

Trivia

  • In the Chinese version, zombies that are summoned from portals are not seen to have level upgrade icons. However, they are still upgraded.
  • In the Chinese version, there are no portals for China-exclusive worlds in Modern Day. Unlike the international version, Wild West and Lost City portals appear in normal levels.
    • Also, Jurassic Marsh portals do not appear in the Chinese version.
  • In the development diary for Part 1, a Parasol Zombie is seen coming out of a Lost City Portal. However, this is only possible in Arena.
  • Although portals bounce plants to the immediate left of them, plants can still be replanted there.
    • The plants are probably bounced back because of a gust of wind from the world behind the portal when it is made. After that, the wind disappears, and plants can be replanted there.
  • If there is a tombstone where a portal will spawn, the portal will go to a different spot on the lawn.
    • This also applies to if there are Bombegranate seeds near the portal.
  • If a portal bounces an Infi-nut after the Infi-nut in question created a barrier with Plant Food, the barrier will not go down even after the Infi-nut is destroyed.
  • Ancient Egypt and Far Future portals are the only ones which have two variations in Modern Day levels.
  • The blank portal is the only portal to summon a veteran zombie.
  • On any level not set in Modern Day, there is a different sound when portal opens, and close sound is missing.