Dark Ages - Night 10

From Plants vs. Zombies Wiki
Jump to navigation Jump to search
Well met, Not-Very-Noble-Lord! It is my fervent medical opinion that your humours are out of balance! Me thinks the siphoning of thine brains is the only way to correct this ailment! Fare thee ill,

Dr. Edgar Zomboss

Hey! I prefer my humors and my brains unbalanced! Because I'm CRAAAAZY!

Crazy Dave

For the Chinese version of the level, see Dark Ages - Night 10 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 10 (Chinese version: pre-1.8).

Dark Ages - Night 10 is the tenth level of Dark Ages in Plants vs. Zombies 2. In this level, the Dark Ages Gargantuar is introduced. To beat this conveyor-belt level, the player must survive without any lawn mowers. When this level is finished for the first time, the player gets a Dark Ages Piñata.

Dialogue

(Dr. Zomboss appears)
Dr. Zomboss: Well met, Not-Very-Noble Lord!
Dr. Zomboss: It is my fervent medical opinion that your humours are out of balance!
Dr. Zomboss: Methinks the siphoning of thine brains is the only way to correct this ailment!
Dr. Zomboss: Fare thee ill, Dr. Edgar Zomboss
(Dr. Zomboss leaves, Crazy Dave and Penny appear)
Crazy Dave: Hey! I prefer my humors and my brains unbalanced!
Crazy Dave: Because I'm CRAAAAZY!
(Crazy Dave and Penny leave)

Difficulty

The difficulty arises in this level with the given plants. Fume-shroom is the main offensive plant, and both Puff-shroom and Potato Mine are also given. However, zombies like Knight Zombie can be hard to deal with. Jester Zombie is present in this level, and can be troubling if the player uses Puff-shroom. So, the player is recommended to dig up the Puff-shroom, so that it will not able to deflect any projectiles from Puff-shrooms. Use Potato Mines and Grave Busters wisely, as they can make the level easier if used properly. The Necromancy ambushes can cause great difficulty if not treated. Also, the greatest threat is the Dark Ages Gargantuar. Using only Fume-shroom to defeat it will be tricky. Using Potato Mine will aid, but might not fully defeat it. Luckily, there is a sufficient amount of Plant Food given. Saving Plant Food on Fume-shrooms for the Dark Ages Gargantuars should be in order.

Conveyor-belt plants

Plants Chance (%) Max Count
Fume-shroom2.png 40% 15
Puff-shroom2.png
24%
Infinite
Wall-nut2.png
16%
5
Grave Buster2.png
11%
1
Potato Mine2.png
8%
3


Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Spawned
Tombstones
Note(s)
1 Peasant Zombie2.png None None
2 Peasant Zombie2.png Conehead Peasant2.png None None Carries 1x Plant Food.
3 Peasant Zombie2.png Buckethead Peasant2.png None None
4 Knight Zombie2.png2 None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Plant Food2.png
5 Peasant Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png None Carries 1x Plant Food.
Necromancy!
6 Jester Zombie2.png2 Jester Zombie2.png4 None None
7 Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png3 None None
8 Conehead Peasant2.png Buckethead Peasant2.png Buckethead Peasant2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Plant Food2.png Carries 2x Plant Food.
9 Conehead Peasant2.png2 Conehead Peasant2.png4 Buckethead Peasant2.png1 Buckethead Peasant2.png3 Buckethead Peasant2.png5 Peasant Flag Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png None First flag.
Necromancy!
10 Imp Monk Zombie2.png Imp Monk Zombie2.png Jester Zombie2.png Jester Zombie2.png None None Carries 1x Plant Food.
11 Dark Ages Gargantuar2.png3 None None
12 Conehead Peasant2.png1 Conehead Peasant2.png2 Conehead Peasant2.png4 Conehead Peasant2.png5 Buckethead Peasant2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Plant Food2.png
13 Conehead Peasant2.png1 Conehead Peasant2.png3 Knight Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png None Necromancy!
14 Conehead Peasant2.png Buckethead Peasant2.png2 Buckethead Peasant2.png4 Knight Zombie2.png None None Carries 1x Plant Food.
15 Jester Zombie2.png1 Jester Zombie2.png2 Jester Zombie2.png3 Jester Zombie2.png4 Jester Zombie2.png5 None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Plant Food2.png
16 Conehead Peasant2.png Knight Zombie2.png Knight Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png None Necromancy!
17 Buckethead Peasant2.png3 Knight Zombie2.png1 Knight Zombie2.png5 Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png None None Carries 1x Plant Food.
18 Peasant Flag Zombie2.png Dark Ages Gargantuar2.png2 Dark Ages Gargantuar2.png4 None None Final wave.


Strategies

Before Dark Ages Gargantuar appears

  • Immediately remove the graves near your house by using Grave Buster, starting with the tombstone that has Plant Food.
  • Initially place Fume-shroom in lanes with two tombstones, Puff-shroom in lanes with one tombstone, and Wall-nut in lanes that are not otherwise defended yet. Eventually, you should work toward having at least three full columns of Fume-shrooms.
  • Place Puff-shrooms right behind your Wall-nuts. Pay attention to your Puff-shrooms, because they disappear after a short while. Remove them when you see Jester Zombies, because these zombies will deflect their projectiles and basically use them to your disadvantage..
  • As the level progresses, many more tombstones will spawn and you will need to keep using Grave Busters.

When Dark Ages Gargantuar appears with six Jester Zombies

  • When a Gargantuar appears, use Plant Food on your Fume-shrooms quickly. If done too early, the Gargantuar may not receive all of the damage. After you have done this, the Gargantuar will throw its Imp. If possible, use Plant Food on another Fume-shroom to kill the Imp and the Gargantuar together.
  • Alternatively, if you have time after killing the Jester Zombies, plant a Potato Mine ahead of the Gargantuar and stall it with a Puff-Shroom so the mine has time to activate, then use Plant Food once the Gargantuar throws its Imp.
  • When about six Jester Zombies appear, do not plant any Puff-shrooms, even if you do not have Puff-shrooms on your lawn. Furthermore, do not give them Plant Food, even if they are about to disappear, as the Jesters may reflect the spores back.
  • It is recommended to put Plant Food on Wall-nuts and Fume-shrooms, because you want to prevent dangerous zombies (Jester Zombies, Knight Zombies, and Dark Ages Gargantuars) from destroying your Fume-shrooms.
  • Avoid placing Puff-shrooms in the first and second lanes, as you risk having them being eaten very quickly. Instead, place them immediately in front of your Wall-Nuts when Knight Zombie or Buckethead Zombie appears, to add some damage and stall them for a few seconds.

Final wave

  • Plant a Potato Mine or two at least three tiles in front of the Gargantuar(s), then finish the level by giving a Fume-shroom Plant Food after the Potato Mine explodes the Gargantuar.

Related achievement

Hammer Time.png

Gallery

Walkthroughs

Trivia

  • This is the only Gargantuar level that is on the tenth level of the world.
  • The player will get the Hammer Time achievement when completing this level, if they're are connected to Google Play or Game Center.


See also

<poll> How would you rate Dark Ages - Night 10's difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>