Wild West - Day 12

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For the Chinese version of the level, see Wild West - Day 12 (Chinese version).

Wild West - Day 12 is the 12th level of Wild West in Plants vs. Zombies 2. It is a Not OK Corral level. When this level is finished for the first time, the player unlocks the Melon-pult.

Difficulty

This Not OK Corral level has different plants from the others, those being Bloomerang and Lightning Reed. These plants are very weak and defeating some of these zombies can be a struggle if the plants are not placed correctly. For instance, some Buckethead Cowboys appear in this level. These can be difficult to deal with as the given plants are weak. Keep in mind the 2 plants alternate in-between rounds, so the player should realize this and strategize. After the 6.2.1 update, the minecart in the second column is extended to occupy the entire second column, making the level much easier.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png3 None Bloomerang2.png is available.
2 Cowboy Zombie2.png3 Cowboy Zombie2.png4 None Lightning Reed2.png is available.
Bloomerang2.png is no longer available.
3 Cowboy Zombie2.png1 Cowboy Zombie2.png2 None Bloomerang2.png is available.
Lightning Reed2.png is no longer available.
4 Cowboy Zombie2.png3 Cowboy Zombie2.png4 Cowboy Zombie2.png5 None Lightning Reed2.png is available.
Bloomerang2.png is no longer available.
5 Cowboy Zombie2.png2 Cowboy Zombie2.png4 Cowboy Zombie2.png5 Conehead Cowboy2.png1 None Bloomerang2.png is available.
Lightning Reed2.png is no longer available.
6 Cowboy Zombie2.png1 Cowboy Zombie2.png1 Cowboy Zombie2.png5 Cowboy Zombie2.png5 Conehead Cowboy2.png2 Conehead Cowboy2.png4 None Lightning Reed2.png is available.
Bloomerang2.png is no longer available.
7 Cowboy Zombie2.png1 Cowboy Zombie2.png3 Cowboy Zombie2.png3 Cowboy Zombie2.png5 Cowboy Zombie2.png5 Buckethead Cowboy2.png2 None Bloomerang2.png is available.
Lightning Reed2.png is no longer available.
8 Cowboy Zombie2.png1 Cowboy Zombie2.png2 Cowboy Zombie2.png3 Cowboy Zombie2.png3 Cowboy Zombie2.png5 Buckethead Cowboy2.png4 None Lightning Reed2.png is available.
Bloomerang2.png is no longer available.
9 Cowboy Zombie2.png1 Cowboy Zombie2.png1 Cowboy Zombie2.png1 Cowboy Zombie2.png2 Cowboy Zombie2.png2 Cowboy Zombie2.png4 Cowboy Zombie2.png4 Cowboy Zombie2.png5 Cowboy Zombie2.png5 Cowboy Zombie2.png5 None Bloomerang2.png is available.
Lightning Reed2.png is no longer available.
10 Cowboy Zombie2.png3 Cowboy Zombie2.png3 Conehead Cowboy2.png2 Conehead Cowboy2.png4 Conehead Cowboy2.png5 Buckethead Cowboy2.png1 Buckethead Cowboy2.png5 None Final wave.
Lightning Reed2.png is available.
Bloomerang2.png is no longer available.


Strategies

  • Plant Bloomerangs on all minecart tracks. Then, plant Lightning Reeds outside of minecart tracks. Note to plant it in the right place. It is recommended for you to plant the first Bloomerang in the second column in the minecart.
  • Keep moving the Bloomerangs to kill Conehead Cowboys and Buckethead Cowboys. Upgrading Bloomerang to at least level 3 (which takes only 13 seed packets) will greatly help.
  • Since Lightning Reed arcs to adjacent zombies for extra damage, it is more effective to spread out the Bloomerang damage over multiple zombies, instead of killing them one at a time, to let Lightning Reed land more hits.
  • It is sometimes a good idea to leave a zombie alive on the second or fourth lane (moving your Bloomerangs away) so that the Lightning Reed(s) in the middle can arc and reach zombies on the outside lanes. Alternatively, by quickly taking down zombies on the second or fourth lanes, you can force the middle Lightning Reeds to target the other half of the screen.

Gallery

Walkthrough

Trivia

<poll> How would you rate Wild West - Day 12's difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>