Dark Ages - Night 16

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According to my data, iron and other metals were routinely put to use during the Dark Ages. Thus, Magnet-shroom should make an excellent ally here.

Penny

For the Chinese version of the level, see Dark Ages - Night 16 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 16 (Chinese version: pre-1.8).

Dark Ages - Night 16 is the 16th level of Dark Ages in Plants vs. Zombies 2. The Zombie King makes its first appearance in this level. After completing this level, the player receives a money bag.

Dialogue

(Crazy Dave and Penny appear)
Penny: According to my data, iron and other metals were routinely put to use during the Dark Ages.
Penny: Thus, Magnet-shroom should make an excellent ally here.
Crazy Dave: He can pull buckets, helmets and other metal objects off of zombies!
Crazy Dave: Some people think it's magic. But really, it's just physics.
(Crazy Dave and Penny leave)

Difficulty

The Zombie King is a formidable threat in this level. He will camp out on the right-most column, similar to Imp Cannon, and will turn any Peasant Zombie variant into a Knight Zombie. Because of the huge crowds of zombies in this level, the Zombie King has many chances to make more zombies much more difficult to deal with. Luckily, the player receives Magnet-shroom the level before, which will get rid of the Knight's helm, essentially countering Zombie King. However, the Zombie King is fast and can make another helm very quickly, so a good set-up must be in order to quickly defeat hordes of zombies. The Jester Zombie is yet again present, so projectile based plants are not recommended to use. Wizard Zombies are minimal in this level, and do not cause much problem. Necromancy ambushes are very frequent and dangerous. Tombstones will constantly respawn and cause Conehead Peasants and Buckethead Peasants to get deep into defenses. Grave Buster should be used to dispose of graves. However, with the constant supply of Tombstones, instant use plants like Cherry Bomb should also be used.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Spawned
Tombstones
Note(s)
1 Peasant Zombie2.png None None
2 Peasant Zombie2.png Peasant Zombie2.png None None
3 Peasant Zombie2.png Conehead Peasant2.png None None
4 Peasant Zombie2.png Peasant Zombie2.png Conehead Peasant2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Sun2.png Dark Ages Tombstone Sun2.png Carries 1x Plant Food.
5 Peasant Zombie2.png Peasant Zombie2.png Conehead Peasant2.png Peasant Zombie2.png Conehead Peasant2.png None Necromancy!
6 Peasant Zombie2.png Conehead Peasant2.png Zombie King2.png3 None None
7 Peasant Zombie2.png Peasant Zombie2.png Conehead Peasant2.png Conehead Peasant2.png Wizard Zombie2.png None None Carries 1x Plant Food.
8 Peasant Zombie2.png Jester Zombie2.png Jester Zombie2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Sun2.png Dark Ages Tombstone Sun2.png
9 Peasant Zombie2.png1 Peasant Zombie2.png3 Peasant Zombie2.png5 Conehead Peasant2.png1 Conehead Peasant2.png3 Conehead Peasant2.png5 Peasant Flag Zombie2.png Zombie King2.png2 Zombie King2.png4 Peasant Zombie2.png Peasant Zombie2.png Conehead Peasant2.png Conehead Peasant2.png None First flag.
Necromancy!
10 Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png None None
11 Buckethead Peasant2.png1 Buckethead Peasant2.png3 Buckethead Peasant2.png5 None None
12 Conehead Peasant2.png Conehead Peasant2.png Jester Zombie2.png Jester Zombie2.png None None Carries 1x Plant Food.
13 Buckethead Peasant2.png Buckethead Peasant2.png Knight Zombie2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone Sun2.png Dark Ages Tombstone Sun2.png
14 Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Peasant Zombie2.png Conehead Peasant2.png Buckethead Peasant2.png Buckethead Peasant2.png None Necromancy!
15 Jester Zombie2.png1 Jester Zombie2.png3 Jester Zombie2.png5 Jester Zombie2.png Wizard Zombie2.png2 Wizard Zombie2.png4 None None Carries 1x Plant Food.
16 Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png Knight Zombie2.png None Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png Dark Ages Tombstone2.png
17 Conehead Peasant2.png1 Conehead Peasant2.png2 Conehead Peasant2.png3 Conehead Peasant2.png4 Conehead Peasant2.png5 Zombie King2.png1 Zombie King2.png3 Zombie King2.png5 Conehead Peasant2.png Conehead Peasant2.png Conehead Peasant2.png None Carries 1x Plant Food.
Necromancy!
18 Conehead Peasant2.png2 Conehead Peasant2.png2 Conehead Peasant2.png4 Conehead Peasant2.png4 Conehead Peasant2.png Conehead Peasant2.png Buckethead Peasant2.png1 Buckethead Peasant2.png2 Buckethead Peasant2.png3 Buckethead Peasant2.png4 Buckethead Peasant2.png5 Peasant Flag Zombie2.png Zombie King2.png2 Zombie King2.png4 None None Final wave.


Strategies

Strategy 1

Created by Uselessguy
  • Required plants:
  • Start by planting three columns of Sun-shroom, cause the graves will spawn very fast. Plant a Fume-shroom or Puff-shroom if you have eight slots to kill typical zombies.
  • When a Conehead Peasant enters, immediately plant a Magnet-shroom to be ready for Zombie King. He will enter very soon.
    • Do not forget to plant one column of Laser Beans and two columns of Fume-shroom.
  • When a Zombie King enters, you should have at least three Magnet-shrooms on your lawn now. He will keep using its scepter to turn Peasant Zombies, Conehead Peasants and Buckethead Peasants into Knight Zombies. He works fast, so make sure Magnet-shrooms will deal with his ability.
    • Along with that, graves will spawn near your house. Immediately use Grave Busters and Cherry Bomb to destroy them or else you need a Tall-nut to block them.
  • More dangerous zombies will appear though, Cherry Bomb is needed to take out Wizard Zombies.
  • More Zombie Kings will come, so you need protect yourself by planting Magnet-shrooms and Tall-nuts.

Strategy 2

Created by CitronBULP
  • Required plants:
  • Plant two columns of Sun-shrooms on the second and third row.
  • Leave the first row for a column of Magnifying Grasses.
  • Plant two columns of Fume-shrooms on the fifth and sixth row.
  • Plant a column of Laser Bean on the fourth row (not necessary, you can just put a column of Fume-shrooms but Laser Bean is better).
  • Now a column of Magnet-shroom on the seventh row.
  • If any Wizard Zombie appears, use Magnifying Grass on him.
  • Use Magnifying Grasses also to kill Zombie Kings.
  • If a zombie has almost reached your plants, use Magnifying Grasses on him.
  • The column of Magnet-shrooms will take care of the Knight Zombies.

Strategy 3

Created by Voiceimitator

Strategy 4  (Contains premium content)

Created by Voiceimitator
  • A just-for-lols strategy if you have the extra plants and slots.
  • Required plants:
  • Basically, aim to pack at least the first three to five columns with Sun-shroom (see illustration in gallery section).
  • Potato Mine and Ghost Pepper are your main killers. Place the Ghost Pepper strategically so she takes out more than one zombie at a time across multiple lanes.
  • Save your Plant Food for Hypno-shroom, to create a Gargantuar that will eliminate a whole row of zombies and graves, including the Wizard Zombie and Zombie King.
  • If needed, use Cherry Bomb, or use Plant Food on a Potato Mine or Ghost Pepper (you will end up with lots of Plant Food).

Strategy 5

Created by Shadow2811
  • Required Plants:
    • Sun-shroom
    • Lightning Reed
    • Potato Mine
    • Sun Bean
    • Magnet-shroom
    • Two slots free
  • Try to plant 5 Sun-shrooms as fast as you can. If any zombie that approaches, use Potato Mine to kill
  • Plant at least 2 rows of Lightning Reed, 3 Magnet-shrooms. You should have them before the Wizard Zombie come
  • Use Sun Bean on strong zombie to gain as many sun as you can

Gallery

Plants vs. Zombies Wiki has a gallery for Dark Ages - Night 16.
Dark Ages - Night 16.png
Visit this page to see it.
Dark Ages - Night 16.png

Walkthrough

Trivia

  • This is the first time that Knight Zombies do not appear in the seed selection screen, but appear during the battle. However, Knight Zombie appears in the seed selection screen after the 2.7 update.

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