Plants (Plants vs. Zombies: Garden Warfare 2)
Plants are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There are a total of eight playable plant classes, with the original four and four brand new ones.
Role
The Plants have just recently lost their home to the Zombies, as their technologically advanced weaponry from the future has made them lose the Battle of Suburbia. The Plants have now begun an attacking role, trying to take over Zombie-ridden locations in modes like Graveyard Ops and Herbal Assault, however they are still trying to defend their remaining land from the Zombies in modes like Garden Ops and Gardens & Graveyards. Their goal is to defeat the Zombies and take back Zomburbia.
Playable plants
There are a total of eight Plant classes in the game, each with their own different and unique abilities. The seven Plants consist of the assault class Peashooter, the melee class Chomper, the medic class Sunflower, the sniper class Cactus, the new semi-tank class Citron, the new support class Rose, the new soldier class Kernel Corn, and the unlockable update-added tank class Torchwood.
*exact damage varies depending on distance (except for Rose and Chomper)
Variant plants
Each playable character class has five variants or more (excluding the Torchwood) that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant.
Peashooter
Plant | Image | Health | Primary weapon | Primary weapon damage* | Variant Perk | Rarity |
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Fire Pea | 125 | Fire Pea Cannon | 12-29 (impact/critical damage) 10 (splash damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Ice Pea | 125 | Ice Pea Cannon | 15-25 (impact/critical damage) 10 (splash damage) |
Ice variant | Rare | |
Toxic Pea | 125 | Toxic Pea Cannon | 17-25 (impact/critical damage) 10 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Super Rare | |
Commando Pea | 125 | Full-Auto Pea | 6-10 (impact damage) 6-11 (critical damage) |
Full-auto weapon variant | Rare | |
Agent Pea | 100 | Pea Silencer | 10-15 (impact damage, based on distance) 20-30 (critical damage, based on distance) |
Semi-automatic/Great critical shot variant | Rare | |
Law Pea | 125 | Six Shooter | 13-22 (impact damage) 15-26 (critical damage) |
Six ammo/Single shot variant | Rare | |
Plasma Pea | 125 | Plasmic Disruptor | 20-70 (impact/critical damage, based on charge rate) 10-30 (splash damage, based on charge rate) |
Charging weapon variant | Rare | |
Rock Pea | 150 | Rock Shot | 27-35 (impact/critical damage) 25 (splash damage) |
Heavy/Boosted splash effect variant | Rare | |
Electro Pea | 125 | Electro Cannon |
20-30 (impact/critical damage) |
Electric/Detonation shot variant | Super Rare |
*exact damage varies depending on distance
Sunflower
Plant | Image | Health | Primary weapon | Primary weapon damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Mystic Flower | 110 | Mysterious Energy | 11-60 (impact damage, based on charge rate) 12-68 (critical damage, based on charge rate) |
Charging weapon variant | Rare | |
Power Flower | 110 | Power Pulse | 5-7 (impact damage) 6-8 (critical damage) 5-7 (electric splash) |
Electric variant | Rare | |
Fire Flower | 110 | Flame Pulse | 6-8 (impact damage) 7-9 (critical damage) 4 (fire damage per second) |
Fire variant | Rare | |
Shadow Flower | 110 | Dark Energy | 7-8 (impact damage) 8-9 (critical damage) |
Fast rate of fire variant | Rare | |
Metal Petal | 160 | Metal Blast | 4-7 (impact damage) 6-9 (critical damage) |
Heavy variant | Super Rare | |
Sun Pharaoh | 110 | Cobra Laser | 10-13 (impact damage) 12-15 (critical damage) |
Three-shot burst variant | Rare | |
Alien Flower | 110 | Spore Mist | 10-14 (impact damage) 15-18 (critical damage) 3 (spore damage) |
Area of Effect-shot variant | Super Rare | |
Vampire Flower | 85 | Life Leech | 4-7 (impact/critical damage) | Vampire variant | Super Rare | |
Stuffy Flower | 110 | Rainbow Sunburst | 5-8 (impact/critical damage) | Heal drop shot variant | Rare |
*exact damage varies depending on distance
Chomper
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Hot Rod Chomper | 125 | Hot Rod Chomp | 25 | Agility variant | Super Rare | |
Toxic Chomper | 175 | Toxic Spray | 6 (spray) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Super Rare | |
Fire Chomper | 175 | Flame Spray | 10 (spray) 4 (fire damage per second) |
Fire variant | Rare | |
Power Chomper | 175 | Electric Spray | 10 (spray) 2 (splash) |
Electric variant | Rare | |
Count Chompula | 150 | Vampiric Chomp | 25 | Vampire variant | Rare | |
Armor Chomper | 215 | Metal Chomp | 45-60 | Heavy variant | Rare | |
Chomp Thing | 135 | Swamp Spray | 7 | Fast rate of fire/ Accelerated heal rate variant | Rare | |
Yeti Chomper | 175 | Arctic Belch | 15-25 (impact/critical damage*) 10 (splash damage) |
Ice/Ranged shot variant | Super Rare | |
Disco Chomper | 175 | Disco Chomp | 30 (chomp) 40 (Disco Fever chomp) |
Bonus passive ability variant, Custom Chomper | Legendary | |
Unicorn Chomper | 175 | Unicorn Chomp | 25 | Bonus ability variant | Special | |
150 | Twilight Chomp | 35 | Bonus ability variant | Special |
Cactus
Plant | Image | Health | Primary weapon | Primary weapon damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Cactus | 125 | Camo Shot | 30 (impact damage) 60 (critical damage) |
Great zoom/Great critical shot variant | Super Rare | |
Fire Cactus | 125 | Fire Needle | 15-20 (impact damage) 21-28 (critical damage) 4 (fire damage per second) |
Fire variant | Rare | |
Ice Cactus | 125 | Ice Needle | 15-20 (impact damage) 18-24 (critical damage) |
Ice variant | Rare | |
Power Cactus | 125 | Electric Needle | 15-20 (impact damage) 18-24 (critical damage) 15 (electric splash) |
Electric variant | Rare | |
Future Cactus | 125 | Future Shot | 17-88 (impact damage, based on charge rate) 20-96 (critical damage, based on charged rate) 30 (splash damage, fully charged projectile only) |
Charging weapon variant | Super Rare | |
Bandit Cactus | 125 | Gatling Needle | 9 (impact damage) 10 (critical damage) |
Full-auto weapon variant | Rare | |
Jade Cactus | 150 | Shatter Shot | 11-26 (impact damage) 13-38 (critical damage) 15 (splash damage) |
Heavy/Area of Effect-shot variant | Rare | |
Zen Cactus | 125 | Mystic Orbs | 20-60 (impact/critical damage) | Five ammo variant | Super Rare | |
Petrified Cactus | 150 | Egg Blast | 16-30 (splash damage)
30-45 (critical damage) |
Heavy/Detonation shot variant | Rare |
*exact damage varies depending on distance
Citron
Plant | Image | Health | Primary weapon | Primary weapon damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Frozen Citron | 200 | Frosty Beam | 6-8 (impact damage) 7-10 (critical damage) |
Ice variant | Rare | |
Electro Citron | 200 | Electro Charger | 7-75 (impact damage, based on charge rate) 8-82 (critical damage, based on charge rate) 40 (max charge splash damage) 15 (electric splash) |
Electric/Charging weapon variant | Super Rare | |
Iron Citron | 250 | Mech Breaker | 24-50 (impact/critical damage) | Heavy/One ammo/Bonus passive ability variant | Legendary | |
Party Citron | 200 | Party Laser | 2-4 (impact and critical) 4-6 (Party Time! impact and critical) |
Bonus passive ability variant | Legendary | |
Toxic Citron | 200 | Limer Slimer | 5-7 (impact damage) 6-8 (critical damage) 2 (toxic damage) 2 (AoE damage) |
Toxic/Area of Effect-shot variant | Super Rare |
Rose
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Druid Rose | 100 | Toxic Volley | 5 (impact/critical damage) 2 (toxic damage per second) |
Toxic variant | Super Rare | |
Fire Rose | 100 | Scorching Scepter | 5-50 (impact/critical damage, based on charge rate) 4 (fire damage) |
Fire/Charging weapon variant | Rare | |
Frost Rose | 100 | Wand of Freezing | 7-50(impact/critical damage, based on charge rate) |
Ice/Charging weapon variant |
Rare | |
Party Rose | 100 | Party Thistles | 8 (impact/critical damage)
11 (Party Time! impact/critical damage) |
Bonus passive ability variant | Legendary | |
Nec'Rose | 100 | Staff of Jinxing | 6 (uncharged) 15 (fully charged) |
Debuff/Charging weapon variant | Super Rare |
Kernel Corn
Plant | Image | Health | Primary weapon | Primary weapon damage* | Variant Perk | Rarity |
---|---|---|---|---|---|---|
BBQ Corn | 150 | Spicy Hot Shot | 4-6 (impact damage) 5-7 (critical damage) 4 (fire damage per second) |
Fire variant | Rare | |
Mob Cob | 150 | Corn Crusher | 7-9 (impact damage) 8-10 (critical damage) |
Pierce shot variant | Super Rare | |
Pops Corn | 150 | Corn Cracker | 8-10 (impact damage) 10-12 (critical damage) |
Great zoom/Three-shot burst variant | Rare | |
Party Corn | 150 | Party Busters | 4-6 (impact damage) 5-7 (critical damage) 6-8 (Party Time! impact and critical) |
Bonus passive ability variant | Legendary | |
Commando Corn | 150 | Baby Corn Buster | 10-32 (impact and critical) 1-25 (splash) |
Area of Effect-shot/Bonus passive ability variant | Legendary |
*exact damage varies depending on distance
Spawnable Plants
The Plants can summon Spawnable Plants to aid them in battle. The Plants can grow Potted Plants to help them protect their gardens, and they can also summon the all-new Weeds which will roam the battlefield and attack Zombies.
Weeds
Weed | Image | Info | Description |
---|---|---|---|
Weed | Basic Weed, counterpart to the Browncoat Zombie | The backbone of Dave's ground forces, these Weeds can grow just about anywhere. | |
Pumpkin Weed | Has triple the health of a Weed, counterpart to the Conehead Zombie | With their damage-absorbing hats, Pumpkin Weeds are proud, strong, and always up for a fight. | |
Terracotta Weed | Has a little under six times the health of a Weed, counterpart to the Buckethead Zombie | More than just a fashionable accessory, the terracotta represents the strongest in Weed headwear. | |
Dandelion Weed | Explodes when Zombies are nearby, counterpart to the Exploding Imp | Careful, they pack a wallop. | |
Leaf Shield Weed | Same health as a Pumpkin Weed, has a weak shield, counterpart to the Newspaper Zombie | A leaf may not make for the best shield around, but its better than nothing! | |
Wood Shield Weed | Same health as a Terracotta Weed, has a strong shield, counterpart to the Screen Door Zombie | Having survived his Leaf Shield days, the Wood Shield Weed learned a thing or two about protecting himself. | |
Vase Weed | Is protected inside a large vase, counterpart to the Coffin Zombie | This Weed grew into a vase and plays it off like he did it on purpose. Luckily, vases are super protective. | |
Porcelain Vase Weed | Has more protection than the Vase Weed, counterpart to the Outhouse Zombie | This Weed totally meant to grow into a porcelain vase. Why wouldn't he? | |
Heal Weed | Heals nearby injured Plants, counterpart to the Heal Zombie | This Weed comes equipped with magical healing generic brand adhesive bandages! Don't tell anyone, but they aren't waterproof. | |
Flag Weed | Gives a defense boost to nearby Plants, counterpart to the Flag Zombie | The Flag Weed rallies nearby Plants, and provides them with a defensive morale boost. | |
Hypno-shroom | Attaches itself to enemies; when near, and disrupts their vision and reverses controls | CLOSE RANGE: DISRUPTION Get too close, and he'll make you lose your marbles! |
Potted Plants
Potted Plant | Image | Info | Description |
---|---|---|---|
Pea Cannon | Shoots large peas at Zombies | LONG RANGE: IMPACT Shoots large peas at the Zombies, causing huge amounts of splash damage. | |
Gatling Pea | Shoots rapid-fire peas at Zombies | LONG RANGE: RAPID FIRE Focuses in on one target at a time, unleashing a barrage of rapid-fire peas. | |
Scaredy-shroom | Shoots Zombies at long range, but hides when they are close | LONG RANGE: PRECISION Takes Zombies out with superior range, but hides when they get close. | |
Lightning Reed | Deals electric damage to nearby Zombies | MEDIUM RANGE: ELECTRIC Zap! Zap! Zappity Zap! | |
Bonk Choy | Punches Zombies at close range | CLOSE RANGE: MELEE Makes up for his lack of range with devastating uppercuts. | |
Ice-shroom | Freezes Zombies that are close to it | CLOSE RANGE: ICE Lets out bursts of icy-coldness, freezing nearby Zombies where they stand. | |
Toxic Gloom-shroom | Releases a toxic cloud which deals toxic damage to nearby Zombies | CLOSE RANGE: TOXIC Voted most toxic plant 3 years running. He ain't happy about it though. | |
Doom-shroom | Creates a devastating explosion which vanquishes nearby Zombies | CLOSE RANGE: EXPLOSIVE Doom-shrooms are extremely damaging but take time to regenerate. | |
Goop-shroom | Squirts out Goop at Zombies, which slows them down temporarily | MEDIUM RANGE: GOOP Goops Zombies, which slows them down and makes them easy targets. | |
Fume-shroom | Shoots acidic bubbles which pass through shields | MEDIUM RANGE: ARMOR BREAKER Shoots out acidic bubbles that are effective at damaging shields and armor. | |
Bamboo Shoot | Releases an airstrike on nearby Zombies | LONG RANGE: AIRSTRIKE The Bamboo Shoot shoots bamboo shoots. How many shoots can a Bamboo Shoot shoot? | |
Snap Dragon | Releases fire from its mouth which deals fire damage to nearby Zombies | CLOSE RANGE: FIRE Unleashes his firey breath which does additional damage over time. | |
Heal Flower | Releases healing suns which heal nearby Plants | SPECIAL: HEALING Continuously generates sundrops, which can heal nearby Plants. |
See also
V · E |
Plants vs. Zombies: Garden Warfare 2 plants | |||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Bosses | Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash | ||||||||||||||||||||||
L.E.A.F. | Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball | ||||||||||||||||||||||
Others | Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon |
Plants vs. Zombies: Battle for Neighborville plants | |||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Battle Leaders | Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy | ||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap | ||||||||||||||||||||||||||||||
Quest NPCs | Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian | ||||||||||||||||||||||||||||||
Others | Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower |